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GrBlurredEdgeFragmentProcessor.cpp
Commit message (
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Author
Age
*
updated .fp file headers
Ethan Nicholas
2018-02-01
*
converted GrMagnifierEffect to SkSL
Ethan Nicholas
2017-12-13
*
sksl enum support
Ethan Nicholas
2017-11-13
*
Remove color space xform support from SkSL
Brian Osman
2017-10-23
*
converted GrRectBlurEffect to SkSL
Ethan Nicholas
2017-10-16
*
initClassID no longer auto-allocates ids
Ethan Nicholas
2017-10-09
*
switched SkSL's temporary 'highfloat' type back to 'float'
Ethan Nicholas
2017-09-22
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
*
Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.
Brian Salomon
2017-08-11
*
automatically generate clone() methods for SkSL fragment processors
Ethan Nicholas
2017-07-31
*
renamed SkSL types in preparation for killing precision modifiers
Ethan Nicholas
2017-07-28
*
run skslc output through clang-format
Ethan Nicholas
2017-07-19
*
converted GrBlurredEdgeFragmentProcessor to sksl
Ethan Nicholas
2017-07-14
*
Remove support in GPU backend for distance vector field.
Brian Salomon
2017-06-02
*
Combine the ambient and spot alphas into the base color
Jim Van Verth
2017-05-04
*
Move the ability to access textures, buffers, and image storages out from GrP...
Brian Salomon
2017-04-04
*
Remove GrFragmentProcessor::computeInvariantOutput
Brian Salomon
2017-02-13
*
Remove exec bit from source files.
Ben Wagner
2017-02-08
*
Add a GM for SkShadowUtils and fix a few issues.
Brian Salomon
2017-02-01
*
Change shadow tessellators to use SkColor and move to util.
Jim Van Verth
2017-01-30
*
Add geometric version of spot shadow
Jim Van Verth
2017-01-27