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path: root/src/gpu/effects/GrBlurredEdgeFragmentProcessor.cpp
Commit message (Expand)AuthorAge
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.Gravatar Brian Salomon2017-08-11
* automatically generate clone() methods for SkSL fragment processorsGravatar Ethan Nicholas2017-07-31
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
* run skslc output through clang-formatGravatar Ethan Nicholas2017-07-19
* converted GrBlurredEdgeFragmentProcessor to skslGravatar Ethan Nicholas2017-07-14
* Remove support in GPU backend for distance vector field.Gravatar Brian Salomon2017-06-02
* Combine the ambient and spot alphas into the base colorGravatar Jim Van Verth2017-05-04
* Move the ability to access textures, buffers, and image storages out from GrP...Gravatar Brian Salomon2017-04-04
* Remove GrFragmentProcessor::computeInvariantOutputGravatar Brian Salomon2017-02-13
* Remove exec bit from source files.Gravatar Ben Wagner2017-02-08
* Add a GM for SkShadowUtils and fix a few issues.Gravatar Brian Salomon2017-02-01
* Change shadow tessellators to use SkColor and move to util.Gravatar Jim Van Verth2017-01-30
* Add geometric version of spot shadowGravatar Jim Van Verth2017-01-27