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path: root/src/gpu/effects/GrBezierEffect.cpp
Commit message (Expand)AuthorAge
* Move shader precision out of GrShaderVarGravatar bsalomon2014-12-09
* Remove backend factoriesGravatar joshualitt2014-12-04
* create and thread batch tracker objectGravatar joshualitt2014-12-04
* Revert of create and thread batch tracker object (patchset #9 id:160001 of ht...Gravatar joshualitt2014-12-04
* create and thread batch tracker objectGravatar joshualitt2014-12-03
* bug fix for cubic low precisionGravatar joshualitt2014-12-03
* First step to moving vertex attributes to the geometryProcessorGravatar joshualitt2014-12-03
* Default geometry processorGravatar joshualitt2014-11-08
* Revert of Default geometry processor (patchset #9 id:160001 of https://codere...Gravatar joshualitt2014-11-07
* Default geometry processorGravatar joshualitt2014-11-07
* Added varying structGravatar joshualitt2014-10-24
* Revert of Added varying struct (patchset #9 id:160001 of https://codereview.c...Gravatar joshualitt2014-10-24
* Added varying structGravatar joshualitt2014-10-24
* GP Emit Code takes a structGravatar joshualitt2014-10-22
* Push isEqual/onIsEqual down from GrProcessor to subclasses.Gravatar bsalomon2014-10-15
* Cleanup of shader building systemGravatar joshualitt2014-10-07
* Revert of Cleanup of shader building system (patchset #25 id:470001 of https:...Gravatar joshualitt2014-10-07
* Cleanup of shader building systemGravatar joshualitt2014-10-07
* Patch to create a distinct geometry processor. The vast majority of this patchGravatar joshualitt2014-09-23
* Breaking out full program and frag onlyGravatar joshualitt2014-09-17
* removing GrDrawEffectGravatar joshualitt2014-09-16
* Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.c...Gravatar joshualitt2014-09-16
* removing GrDrawEffectGravatar joshualitt2014-09-16
* BUG=skia:Gravatar joshualitt2014-09-15
* Add option to add precision to varyings in shaderGravatar egdaniel2014-09-02
* Fix to use high precision on cubics not conics.Gravatar egdaniel2014-08-29
* Use highp for gpu bezier effectsGravatar egdaniel2014-08-29
* Initial refactor of shaderbuilder to prepare for geometry shadersGravatar joshualitt2014-08-21
* Rename GrGLUniformManager to GrGLProgramDataManagerGravatar kkinnunen2014-07-30
* Allow GrGLEffects to produce variable length keys.Gravatar bsalomon2014-07-21
* This moves us towards variable length effect keys. The overall program key no...Gravatar bsalomon2014-07-11
* Goodbye GrEffectRef.Gravatar bsalomon2014-07-08
* Convert GrCrash->SkFAIL GrDebugCrash->SkDEBUGFAILGravatar commit-bot@chromium.org2014-04-30
* Unify edge type enums across GrEffect subclasses that clip rendering to a geo...Gravatar commit-bot@chromium.org2014-03-05
* Implement SkColorFilter as a GrGLEffectGravatar commit-bot@chromium.org2013-10-23
* Express (GLSL expression, possibly known value) pairs as a classGravatar commit-bot@chromium.org2013-10-10
* Move VertexBuilder to a GrGLFullShaderBuilder subclassGravatar commit-bot@chromium.org2013-10-04
* Make GPU coord transforms automaticGravatar bsalomon@google.com2013-10-02
* Mark when effects and programs have vertex codeGravatar commit-bot@chromium.org2013-09-30
* Revert "Add a requiresVertexShader method to GrGLEffect"Gravatar commit-bot@chromium.org2013-09-30
* Change old PRG to be SkLCGRandom; change new one to SkRandomGravatar commit-bot@chromium.org2013-09-09
* Add a requiresVertexShader method to GrGLEffectGravatar commit-bot@chromium.org2013-09-06
* Isolate VertexBuilder from GrGLShaderBuilderGravatar commit-bot@chromium.org2013-08-30
* Sanitizing source files in Housekeeper-NightlyGravatar skia.committer@gmail.com2013-08-23
* Pull out Effect Shaders in GPU Path RendererGravatar commit-bot@chromium.org2013-08-22
* Revert "Pull out Effect Shaders in GPU Path Renderer"Gravatar egdaniel@google.com2013-08-22
* Pull out Effect Shaders in GPU Path RendererGravatar commit-bot@chromium.org2013-08-22