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GrBezierEffect.cpp
Commit message (
Expand
)
Author
Age
*
create and thread batch tracker object
joshualitt
2014-12-03
*
bug fix for cubic low precision
joshualitt
2014-12-03
*
First step to moving vertex attributes to the geometryProcessor
joshualitt
2014-12-03
*
Default geometry processor
joshualitt
2014-11-08
*
Revert of Default geometry processor (patchset #9 id:160001 of https://codere...
joshualitt
2014-11-07
*
Default geometry processor
joshualitt
2014-11-07
*
Added varying struct
joshualitt
2014-10-24
*
Revert of Added varying struct (patchset #9 id:160001 of https://codereview.c...
joshualitt
2014-10-24
*
Added varying struct
joshualitt
2014-10-24
*
GP Emit Code takes a struct
joshualitt
2014-10-22
*
Push isEqual/onIsEqual down from GrProcessor to subclasses.
bsalomon
2014-10-15
*
Cleanup of shader building system
joshualitt
2014-10-07
*
Revert of Cleanup of shader building system (patchset #25 id:470001 of https:...
joshualitt
2014-10-07
*
Cleanup of shader building system
joshualitt
2014-10-07
*
Patch to create a distinct geometry processor. The vast majority of this patch
joshualitt
2014-09-23
*
Breaking out full program and frag only
joshualitt
2014-09-17
*
removing GrDrawEffect
joshualitt
2014-09-16
*
Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.c...
joshualitt
2014-09-16
*
removing GrDrawEffect
joshualitt
2014-09-16
*
BUG=skia:
joshualitt
2014-09-15
*
Add option to add precision to varyings in shader
egdaniel
2014-09-02
*
Fix to use high precision on cubics not conics.
egdaniel
2014-08-29
*
Use highp for gpu bezier effects
egdaniel
2014-08-29
*
Initial refactor of shaderbuilder to prepare for geometry shaders
joshualitt
2014-08-21
*
Rename GrGLUniformManager to GrGLProgramDataManager
kkinnunen
2014-07-30
*
Allow GrGLEffects to produce variable length keys.
bsalomon
2014-07-21
*
This moves us towards variable length effect keys. The overall program key no...
bsalomon
2014-07-11
*
Goodbye GrEffectRef.
bsalomon
2014-07-08
*
Convert GrCrash->SkFAIL GrDebugCrash->SkDEBUGFAIL
commit-bot@chromium.org
2014-04-30
*
Unify edge type enums across GrEffect subclasses that clip rendering to a geo...
commit-bot@chromium.org
2014-03-05
*
Implement SkColorFilter as a GrGLEffect
commit-bot@chromium.org
2013-10-23
*
Express (GLSL expression, possibly known value) pairs as a class
commit-bot@chromium.org
2013-10-10
*
Move VertexBuilder to a GrGLFullShaderBuilder subclass
commit-bot@chromium.org
2013-10-04
*
Make GPU coord transforms automatic
bsalomon@google.com
2013-10-02
*
Mark when effects and programs have vertex code
commit-bot@chromium.org
2013-09-30
*
Revert "Add a requiresVertexShader method to GrGLEffect"
commit-bot@chromium.org
2013-09-30
*
Change old PRG to be SkLCGRandom; change new one to SkRandom
commit-bot@chromium.org
2013-09-09
*
Add a requiresVertexShader method to GrGLEffect
commit-bot@chromium.org
2013-09-06
*
Isolate VertexBuilder from GrGLShaderBuilder
commit-bot@chromium.org
2013-08-30
*
Sanitizing source files in Housekeeper-Nightly
skia.committer@gmail.com
2013-08-23
*
Pull out Effect Shaders in GPU Path Renderer
commit-bot@chromium.org
2013-08-22
*
Revert "Pull out Effect Shaders in GPU Path Renderer"
egdaniel@google.com
2013-08-22
*
Pull out Effect Shaders in GPU Path Renderer
commit-bot@chromium.org
2013-08-22