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path: root/src/gpu/effects/GrAtlasedShaderHelpers.h
Commit message (Expand)AuthorAge
* ccpr: Don't use flat interpolation when it is slowGravatar Chris Dalton2018-02-02
* Use int when possible to calculate atlas indices in shaders.Gravatar Jim Van Verth2018-01-26
* Don't force GrGLSLVarying's scope to be compile-time constantGravatar Chris Dalton2017-12-08
* Revert "Use int when possible to calculate atlas indices in shaders."Gravatar Jim Van Verth2017-11-20
* Revert "Only use flat varyings for integer texIndex."Gravatar Jim Van Verth2017-11-20
* Only use flat varyings for integer texIndex.Gravatar Jim Van Verth2017-11-20
* Use int when possible to calculate atlas indices in shaders.Gravatar Jim Van Verth2017-11-20
* Convert geometry shaders to operate in Skia device spaceGravatar Chris Dalton2017-10-25
* Remove precision from GrGLSLVaryingHandlerGravatar Chris Dalton2017-10-16
* switched SkSL's temporary 'highfloat' type back to 'float'Gravatar Ethan Nicholas2017-09-22
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Allow GrDrawOpAtlas to grow as needed""Gravatar Jim Van Verth2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Revert "Allow GrDrawOpAtlas to grow as needed"Gravatar Jim Van Verth2017-09-15
* Allow GrDrawOpAtlas to grow as neededGravatar Jim Van Verth2017-09-15
* Add multitexture support to text and path shaders, take 3.Gravatar Jim Van Verth2017-09-11
* Revert "Revert "Revert "Add multitexture support to text and path shaders"""Gravatar Mike Klein2017-09-08
* Revert "Revert "Add multitexture support to text and path shaders""Gravatar Jim Van Verth2017-09-08
* Revert "Add multitexture support to text and path shaders"Gravatar Jim Van Verth2017-09-08
* Add multitexture support to text and path shadersGravatar Jim Van Verth2017-09-08