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GrAtlasedShaderHelpers.h
Commit message (
Expand
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Author
Age
*
Don't force GrGLSLVarying's scope to be compile-time constant
Chris Dalton
2017-12-08
*
Revert "Use int when possible to calculate atlas indices in shaders."
Jim Van Verth
2017-11-20
*
Revert "Only use flat varyings for integer texIndex."
Jim Van Verth
2017-11-20
*
Only use flat varyings for integer texIndex.
Jim Van Verth
2017-11-20
*
Use int when possible to calculate atlas indices in shaders.
Jim Van Verth
2017-11-20
*
Convert geometry shaders to operate in Skia device space
Chris Dalton
2017-10-25
*
Remove precision from GrGLSLVaryingHandler
Chris Dalton
2017-10-16
*
switched SkSL's temporary 'highfloat' type back to 'float'
Ethan Nicholas
2017-09-22
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Allow GrDrawOpAtlas to grow as needed""
Jim Van Verth
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Revert "Allow GrDrawOpAtlas to grow as needed"
Jim Van Verth
2017-09-15
*
Allow GrDrawOpAtlas to grow as needed
Jim Van Verth
2017-09-15
*
Add multitexture support to text and path shaders, take 3.
Jim Van Verth
2017-09-11
*
Revert "Revert "Revert "Add multitexture support to text and path shaders"""
Mike Klein
2017-09-08
*
Revert "Revert "Add multitexture support to text and path shaders""
Jim Van Verth
2017-09-08
*
Revert "Add multitexture support to text and path shaders"
Jim Van Verth
2017-09-08
*
Add multitexture support to text and path shaders
Jim Van Verth
2017-09-08