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* CCPR: Process quadratic flat edges without soft msaaGravatar Chris Dalton2017-08-07
| | | | | | | | | | | | | | | | | | | | | | The artifacts previously thought to require msaa can be handled by (1) converting near-linear quadratics into lines, and (2) ensuring all quadratic segments are monotonic with respect to the vector of their closing edge [P2 -> P0]. No. 1 was already in effect. No. 2 is implemented by this change. Now we only fall back on soft msaa for the two corner pixels. This change also does some generic housekeeping in the quadratic processor. Bug: skia: Change-Id: Ib3309c2ed86d3d8bec5f451125a69326e82eeb1c Reviewed-on: https://skia-review.googlesource.com/29721 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* CCPR: Transform path points before handling curvesGravatar Chris Dalton2017-08-02
| | | | | | | | | | | Does the transform before handling curves. This way all curves can be carefully chopped in device space in order two avoid msaa. Bug: skia: Change-Id: I0508668142cda3fe3fda41f8475c408288aa4a47 Reviewed-on: https://skia-review.googlesource.com/29720 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Initialize GrPipeline at construction.Gravatar Brian Salomon2017-07-31
| | | | | | | | Change-Id: I44bfa3553786ad197acdf807b15155e61d4e5952 Reviewed-on: https://skia-review.googlesource.com/28623 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com> Reviewed-by: Chris Dalton <csmartdalton@google.com>
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
| | | | | | | | Bug: skia: Change-Id: Iff0289e25355a89cdc289a0892ed755dd1b1c900 Reviewed-on: https://skia-review.googlesource.com/27703 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget)Gravatar Robert Phillips2017-07-26
| | | | | | | | | | | In a future world where GrSurface no longer has an origin it will be useful for the GrPipeline to be holding the GrRenderTargetProxy (which will still have an origin). Change-Id: I743a8cc07b6b92f8116227fb77b7c37da43cde8a Reviewed-on: https://skia-review.googlesource.com/26804 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Second small fragment from "Reduce dependence on GrSurface's origin field"Gravatar Robert Phillips2017-07-24
| | | | | | | | TBR=bsalomon@google.com Change-Id: Ifcfe56b1117b64821b2bfc34ba36d120227d15fa Reviewed-on: https://skia-review.googlesource.com/25802 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Revert "Reduce dependence on GrSurface's origin field"Gravatar Robert Phillips2017-07-21
| | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 467022b1861033d968195687da15270c208279ff. Reason for revert: GrAHardwareBufferImageGenerator.cpp Original change's description: > Reduce dependence on GrSurface's origin field > > Unfortunately, GrGPU and its ilk are still using the GrSurface's origin a lot. I will clean that up in a second CL. > > Change-Id: Iba729440ce8ea8d24bb7f4e5de55ed576a0f176d > Reviewed-on: https://skia-review.googlesource.com/24700 > Commit-Queue: Robert Phillips <robertphillips@google.com> > Reviewed-by: Brian Salomon <bsalomon@google.com> TBR=bsalomon@google.com,robertphillips@google.com Change-Id: I1b3f5c3b82d250ac164beb1d5c83abb6c3c6ab3b No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/25620 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Reduce dependence on GrSurface's origin fieldGravatar Robert Phillips2017-07-21
| | | | | | | | | Unfortunately, GrGPU and its ilk are still using the GrSurface's origin a lot. I will clean that up in a second CL. Change-Id: Iba729440ce8ea8d24bb7f4e5de55ed576a0f176d Reviewed-on: https://skia-review.googlesource.com/24700 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Coverage counting path rendererGravatar Chris Dalton2017-07-14
Initial implementation of a GPU path renderer that draws antialiased paths by counting coverage in an offscreen buffer. Initially disabled until it has had time to soak. Bug: skia: Change-Id: I003d8cfdf8dc62641581b5ea2dc4f0aa00108df6 Reviewed-on: https://skia-review.googlesource.com/21541 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>