Commit message (Expand) | Author | Age | |
---|---|---|---|
* | CCPR: Optimize Hull geometry | Chris Dalton | 2017-12-13 |
* | Don't force GrGLSLVarying's scope to be compile-time constant | Chris Dalton | 2017-12-08 |
* | CCPR: Move flatness checks from geometry shaders to CPU | Chris Dalton | 2017-12-07 |
* | CCPR: Eliminate texel buffers | Chris Dalton | 2017-12-05 |
* | Convert geometry shaders to operate in Skia device space | Chris Dalton | 2017-10-25 |
* | Refactor CCPR coverage shaders for a vertex impl | Chris Dalton | 2017-10-16 |
* | Revert "Refactor CCPR coverage shaders for a vertex impl" | Eric Boren | 2017-10-16 |
* | Refactor CCPR coverage shaders for a vertex impl | Chris Dalton | 2017-10-15 |