Commit message (Expand) | Author | Age | |
---|---|---|---|
* | CCPR: Initial semi-optimized vertex shader Impl | 2017-12-20 | |
* | CCPR: Optimize Hull geometry | 2017-12-13 | |
* | Don't force GrGLSLVarying's scope to be compile-time constant | 2017-12-08 | |
* | CCPR: Combine loops and serpentines back into a single shader | 2017-12-08 | |
* | CCPR: Move flatness checks from geometry shaders to CPU | 2017-12-07 | |
* | CCPR: Eliminate texel buffers | 2017-12-05 | |
* | Address CCPR TODOs now that we are in device space | 2017-10-25 | |
* | Convert geometry shaders to operate in Skia device space | 2017-10-25 | |
* | Refactor CCPR coverage shaders for a vertex impl | 2017-10-16 | |
* | Revert "Refactor CCPR coverage shaders for a vertex impl" | 2017-10-16 | |
* | Refactor CCPR coverage shaders for a vertex impl | 2017-10-15 |