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path: root/src/gpu/ccpr/GrCCPRCoverageOp.h
Commit message (Expand)AuthorAge
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-20
* CCPR: Don't use instanced draw calls with geometry shadersGravatar Chris Dalton2017-12-11
* CCPR: Eliminate texel buffersGravatar Chris Dalton2017-12-05
* Add analytic clip FPs that read from the CCPR atlasGravatar Chris Dalton2017-12-05
* CCPR: Transform path points before parsingGravatar Chris Dalton2017-11-27
* Refactor CCPR coverage shaders for a vertex implGravatar Chris Dalton2017-10-16
* Revert "Refactor CCPR coverage shaders for a vertex impl"Gravatar Eric Boren2017-10-16
* Refactor CCPR coverage shaders for a vertex implGravatar Chris Dalton2017-10-15
* Use shader based blending to clamp kPlus mode w/F16Gravatar Brian Osman2017-09-20
* CCPR: Rewrite path parsingGravatar Chris Dalton2017-09-05