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gpu
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ccpr
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GrCCPRCoverageOp.cpp
Commit message (
Expand
)
Author
Age
*
CCPR: Don't use instanced draw calls with geometry shaders
Chris Dalton
2017-12-11
*
CCPR: Combine loops and serpentines back into a single shader
Chris Dalton
2017-12-08
*
CCPR: Eliminate texel buffers
Chris Dalton
2017-12-05
*
Add analytic clip FPs that read from the CCPR atlas
Chris Dalton
2017-12-05
*
CCPR: Transform path points before parsing
Chris Dalton
2017-11-27
*
Convert geometry shaders to operate in Skia device space
Chris Dalton
2017-10-25
*
Refactor CCPR coverage shaders for a vertex impl
Chris Dalton
2017-10-16
*
Revert "Refactor CCPR coverage shaders for a vertex impl"
Eric Boren
2017-10-16
*
Refactor CCPR coverage shaders for a vertex impl
Chris Dalton
2017-10-15
*
CCPR: Avoid left shifts on negative numbers
Chris Dalton
2017-10-03
*
CCPR: Handle very large paths
Chris Dalton
2017-09-28
*
CCPR: Remove kCombinedTriangleHullsAndEdges
Chris Dalton
2017-09-26
*
CCPR: Remove cubic insets and MSAA borders
Chris Dalton
2017-09-05
*
CCPR: Rewrite path parsing
Chris Dalton
2017-09-05