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path: root/src/gpu/ccpr/GrCCPRCoverageOp.cpp
Commit message (Expand)AuthorAge
* CCPR: Don't use instanced draw calls with geometry shadersGravatar Chris Dalton2017-12-11
* CCPR: Combine loops and serpentines back into a single shaderGravatar Chris Dalton2017-12-08
* CCPR: Eliminate texel buffersGravatar Chris Dalton2017-12-05
* Add analytic clip FPs that read from the CCPR atlasGravatar Chris Dalton2017-12-05
* CCPR: Transform path points before parsingGravatar Chris Dalton2017-11-27
* Convert geometry shaders to operate in Skia device spaceGravatar Chris Dalton2017-10-25
* Refactor CCPR coverage shaders for a vertex implGravatar Chris Dalton2017-10-16
* Revert "Refactor CCPR coverage shaders for a vertex impl"Gravatar Eric Boren2017-10-16
* Refactor CCPR coverage shaders for a vertex implGravatar Chris Dalton2017-10-15
* CCPR: Avoid left shifts on negative numbersGravatar Chris Dalton2017-10-03
* CCPR: Handle very large pathsGravatar Chris Dalton2017-09-28
* CCPR: Remove kCombinedTriangleHullsAndEdgesGravatar Chris Dalton2017-09-26
* CCPR: Remove cubic insets and MSAA bordersGravatar Chris Dalton2017-09-05
* CCPR: Rewrite path parsingGravatar Chris Dalton2017-09-05