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path: root/src/gpu/SkGpuDevice.cpp
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* make drawImage a virtual on SkDeviceGravatar reed2015-05-04
* This replaces the texture creation/caching functions on GrContext with a GrTe...Gravatar bsalomon2015-04-30
* Fix for texture allocation failure in 'preAbandonGpuContext' modeGravatar robertphillips2015-04-30
* onCreateDevice -> NULL now means the caller should create its own (bitmap) de...Gravatar reed2015-04-29
* Pass dashing info from drawPath to Gr sideGravatar kkinnunen2015-04-28
* remove old text contexts and fontcacheGravatar joshualitt2015-04-28
* Don't draw if SkShader::asNewFragmentProcessor fails.Gravatar bsalomon2015-04-15
* Implement approx-match support in image filter saveLayer() offscreen.Gravatar senorblanco2015-04-02
* Revert of Implement approx-match support in image filter saveLayer() offscree...Gravatar rmistry2015-04-01
* Implement approx-match support in image filter saveLayer() offscreen.Gravatar senorblanco2015-04-01
* Revert of Implement approx-match support in image filter saveLayer() offscree...Gravatar rmistry2015-04-01
* Implement approx-match support in image filter saveLayer() offscreen.Gravatar senorblanco2015-03-31
* Revert "Implement approx-match support in image filter saveLayer() offscreen."Gravatar senorblanco2015-03-28
* Implement approx-match support in image filter saveLayer() offscreen.Gravatar senorblanco2015-03-28
* Initial change to move text blob to GrTextContextGravatar joshualitt2015-03-23
* Let text contexts fall back directly to pathsGravatar joshualitt2015-03-20
* Simple patch to have draw path call an internal drawPathGravatar joshualitt2015-03-18
* SkPaint::FilterLevel -> SkFilterQualityGravatar reed2015-03-16
* Revert[6] of Change device creation to see the (optional) layer-paintGravatar reed2015-03-14
* Revert of Revert of Revert of Revert of Revert of Change device creation to s...Gravatar reed2015-03-13
* Revert of Revert of Revert of Revert of Change device creation to see the (op...Gravatar reed2015-03-13
* Revert of Revert of Revert of Change device creation to see the (optional) la...Gravatar reed2015-03-13
* Revert of Revert of Change device creation to see the (optional) layer-paint ...Gravatar reed2015-03-13
* Revert of Change device creation to see the (optional) layer-paint (patchset ...Gravatar reed2015-03-13
* Change device creation to see the (optional) layer-paintGravatar reed2015-03-13
* adding preabandon flag to DMGravatar joshualitt2015-02-25
* I'd really like to land this before the branch so speedy reviews are apprecia...Gravatar joshualitt2015-02-25
* Revert of Pass clip to context (patchset #8 id:180001 of https://codereview.c...Gravatar joshualitt2015-02-25
* I'd really like to land this before the branch so speedy reviews are apprecia...Gravatar joshualitt2015-02-25
* Move clip off of draw targetGravatar joshualitt2015-02-23
* Swap render target instead of creating a new gpu device for surface copy-on-w...Gravatar kkinnunen2015-02-22
* Fix layer hoisting bug in SkCanvas::drawPicture pathGravatar robertphillips2015-02-20
* Do not clear the source device in SkGpuDevice::drawDeviceGravatar kkinnunen2015-02-19
* Pass Rendertarget into context.Gravatar joshualitt2015-02-18
* use common impl for drawTextOnPathGravatar reed2015-02-17
* Use SkXfermode as public facing enum for GrPorterDuffXPGravatar egdaniel2015-02-17
* One createTexture function, attempt to recycle scratch in createTexture.Gravatar bsalomon2015-02-06
* BUG=skia:Gravatar joshualitt2015-02-05
* Apply prePathMatrix in SkGpuDevice as view matrix preconcat when possibleGravatar bsalomon2015-01-29
* Require budget decision when creating a RenderTarget SkSurface.Gravatar bsalomon2015-01-16
* Change to create device coord coordsetGravatar joshualitt2014-12-18
* remove view matrix from contextGravatar joshualitt2014-12-17
* Apply the layer's image filter to the hoisted imageGravatar robertphillips2014-12-11
* Make all blending up to GrOptDrawState be handled by the xp/xp factory.Gravatar egdaniel2014-12-09
* Revert of Make all blending up to GrOptDrawState be handled by the xp/xp fact...Gravatar egdaniel2014-12-08
* Make all blending up to GrOptDrawState be handled by the xp/xp factory.Gravatar egdaniel2014-12-08
* Fix SKPBench tiling so MPD and non-MPD matchGravatar robertphillips2014-12-04
* Change clear() to respect the clipGravatar reed2014-12-04
* Fuse GrReplacements and GrLayerCacheGravatar robertphillips2014-12-03
* Revert "Change clear() to respect the clip"Gravatar reed2014-12-02