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path:
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gpu
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SkGpuDevice.cpp
Commit message (
Expand
)
Author
Age
*
Remove deprecated names from Gr (WK is no longer using them)
bsalomon@google.com
2012-03-30
*
disable GPU blur on small paths
bsalomon@google.com
2012-03-28
*
[GPU] when paint has patheffect, it should fallback to path render
bsalomon@google.com
2012-03-26
*
apply imagefilter to all draw calls
reed@google.com
2012-03-23
*
Compile with c++0x.
bungeman@google.com
2012-03-19
*
GPU blit speedup: avoid texture filtering and texture domain when not necessary
junov@chromium.org
2012-03-16
*
Split GrTextContext into baseclass and subclass
bsalomon@google.com
2012-03-16
*
use floats to compute texture matrix / coords
bsalomon@google.com
2012-03-08
*
Refactor Gaussian blur and morphology from SkGpuDevice into GrContext.
senorblanco@chromium.org
2012-03-05
*
make skpaint2grpaint functions be local to skgpudevice.cpp
bsalomon@google.com
2012-03-05
*
Avoid hairline coverage mul when possible
bsalomon@google.com
2012-03-05
*
Erode and dilate image filter effects, CPU and GPU implementations.
senorblanco@chromium.org
2012-03-02
*
path effect on a very thin line should not be discarded
bsalomon@google.com
2012-02-13
*
Add code path for Gr client to resolve an Gr-created MSAA render target.
bsalomon@google.com
2012-01-31
*
Remove GrAALevel enum, use explicit sample count
bsalomon@google.com
2012-01-30
*
Formatting cleanup: remove extra whitespace
vandebo@chromium.org
2012-01-28
*
Prefer a texture pixel ref to a render target pixel ref when creating an SkGp...
bsalomon@google.com
2012-01-24
*
Pull xfer mode test out of generic draw-as-hairline test. Use coverage rather...
bsalomon@google.com
2012-01-18
*
Remove shadersupport caps bit
bsalomon@google.com
2012-01-11
*
Correct GPU glyph positioning.
bungeman@google.com
2012-01-11
*
Remove accidentally checked in printf
bsalomon@google.com
2012-01-10
*
add filterImage() entry-point to SkDevice, to allow it to specialize on subcl...
reed@google.com
2012-01-05
*
Speculative fix to please the skia buildbots. I couldn't repro the failure
senorblanco@chromium.org
2012-01-03
*
Implement the color matrix filter in Ganesh. Also, fix and enable the color
senorblanco@chromium.org
2012-01-03
*
Revert r2872
bsalomon@google.com
2011-12-14
*
two loops for setting stage descs
bsalomon@google.com
2011-12-14
*
Access sampler matrices directly, cleanup GrSamplerState::reset()s
bsalomon@google.com
2011-12-12
*
Remove static initiazled gClampNearest in gpu backend
bsalomon@google.com
2011-12-12
*
add SK_OVERRIDEs, move impl of virtuals into .cpp
reed@google.com
2011-12-07
*
Prep for GrDrawState as a class Part 2
bsalomon@google.com
2011-12-06
*
Prep #1 for making GrDrawState a class
bsalomon@google.com
2011-12-06
*
Remove fConfig/fFormat union in GrTextureDesc
bsalomon@google.com
2011-12-06
*
[GPU] tile when large bitmap pased drawBitmap and only a small fraction is used
bsalomon@google.com
2011-11-30
*
use AsMode instead of deprecated IsMode
mike@reedtribe.org
2011-11-17
*
Make all pixel ops go thru ctx so we can correctly flush. Unify two texture u...
bsalomon@google.com
2011-11-16
*
Do writepixels alpha-premul using gpu
bsalomon@google.com
2011-11-11
*
Add config8888 support to writePixels
bsalomon@google.com
2011-11-10
*
Removes warnings generated by gcc and clang.
tomhudson@google.com
2011-11-09
*
Implement Gaussian blurs for images. The caller creates an an
senorblanco@chromium.org
2011-11-09
*
[GPU] Add explicit byte order and PM vs. UPM 8888 configs
bsalomon@google.com
2011-11-07
*
Turn off annoying printfs
bsalomon@google.com
2011-11-05
*
Override 32BPP format in SkCanvas::readPixels
bsalomon@google.com
2011-11-03
*
Make SkDevice::onReadPixels take a const& rather than const*
bsalomon@google.com
2011-11-02
*
Recommit r2584 with gpu pass of the new ReadPixels test disabled in fixed pt ...
bsalomon@google.com
2011-11-02
*
Revert r2584 (new test fails in fixed pt builds)
bsalomon@google.com
2011-11-02
*
Changes the SkCanvas::readPixels API. Allows caller to read into prealloced b...
bsalomon@google.com
2011-11-02
*
internalDrawBitmap is using kShaderTextureIdx. It should be kBitmapTextureIdx...
bsalomon@google.com
2011-10-31
*
Change SkAutoMaskImage so that we're less likely to write leaky code.
bungeman@google.com
2011-10-04
*
Fix some VS2010 warnings
bsalomon@google.com
2011-09-29
*
use common code for treating thin lines as hairlines (much faster)
reed@google.com
2011-09-21
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