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path: root/src/gpu/SkGpuDevice.cpp
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* Un-trifurcate GrTextContext: get rid of Default and Batched subclasses,Gravatar tomhudson@google.com2012-06-29
* Pseudo-reverted r4396 (SkGrPixelRef files are still in source pool but are un...Gravatar robertphillips@google.com2012-06-29
* Moved SkGrTexturePixelRef to SkGrPixelRefGravatar robertphillips@google.com2012-06-28
* Collapsed SkGrTexturePixelRef and SkGrRenderTargetPixelRef into SkGrPixelRef ...Gravatar robertphillips@google.com2012-06-28
* add explicit purgeAll() so we don't get foiled by the min cache-limitGravatar reed@google.com2012-06-27
* plumb SkInstCnt to all subclasses of GrRefCntGravatar reed@google.com2012-06-26
* Add GrPaint::*StageEnabled() and GrDrawState::stageEnabled() functions.Gravatar tomhudson@google.com2012-06-25
* Revert r4287. Large numbers of textures created by random gradients can cause...Gravatar bsalomon@google.com2012-06-22
* Altered GrDrawState to always ref texture and render targetGravatar robertphillips@google.com2012-06-22
* Fixed two bugs in SW-only clip mask generationGravatar robertphillips@google.com2012-06-21
* Remove count budget from resource cacheGravatar bsalomon@google.com2012-06-21
* GPU would ignore the path effect when its stroke is zero, fix itGravatar bsalomon@google.com2012-06-18
* Fix for r4201 performance regression (http://code.google.com/p/skia/issues/de...Gravatar robertphillips@google.com2012-06-08
* Move clientID into texture descGravatar robertphillips@google.com2012-06-07
* Search and replace change. Some Gr enum value names didn't have a "Gr" in the...Gravatar bsalomon@google.com2012-06-06
* Always filter gradient texturesGravatar bsalomon@google.com2012-06-04
* GrTexture can now create its own cache keyGravatar robertphillips@google.com2012-06-04
* Clean up likely reference leak in Ganesh custom stages.Gravatar tomhudson@google.com2012-06-04
* Flip the switch to turn on GrCustomStage implementation of gradients;Gravatar tomhudson@google.com2012-06-01
* Implement morphology as a custom effectGravatar bsalomon@google.com2012-05-31
* Rolling back 4053Gravatar robertphillips@google.com2012-05-28
* Speculative fix for Android Debug only crash in r4049Gravatar robertphillips@google.com2012-05-28
* Rolling back r4049Gravatar robertphillips@google.com2012-05-25
* Altered GrDrawState to always ref textures and render targetGravatar robertphillips@google.com2012-05-25
* convert float to SkScalar changesGravatar robertphillips@google.com2012-04-27
* Fixes matrix inconsistency in GPU draws with filters. Also adds a GM test.Gravatar bsalomon@google.com2012-04-25
* Updated blur to use A8/R8 (instead of RGBA8) when available - this provides a...Gravatar robertphillips@google.com2012-04-10
* Minor Windows compiler complaint fixesGravatar robertphillips@google.com2012-04-10
* Don't use the usage flag to determine whether an SkGpuDevice needs to be clea...Gravatar bsalomon@google.com2012-04-09
* remove extra parameter ctm in skPaint2GrPaintShader()Gravatar bsalomon@google.com2012-04-06
* Fixing blurred shadows of hairline paths when rendered on the GPUGravatar junov@chromium.org2012-04-04
* Fixing the drawing of blurred shodows for hairline paths with software renderingGravatar junov@chromium.org2012-04-04
* Fix NULL as SkColor warning on clang.Gravatar bsalomon@google.com2012-04-03
* Reland 3563Gravatar bsalomon@google.com2012-03-30
* Revet 3563 due to mac bot failureGravatar bsalomon@google.com2012-03-30
* Improve save layer handling in SkGpuDeviceGravatar bsalomon@google.com2012-03-30
* Remove deprecated names from Gr (WK is no longer using them)Gravatar bsalomon@google.com2012-03-30
* disable GPU blur on small pathsGravatar bsalomon@google.com2012-03-28
* [GPU] when paint has patheffect, it should fallback to path renderGravatar bsalomon@google.com2012-03-26
* apply imagefilter to all draw callsGravatar reed@google.com2012-03-23
* Compile with c++0x.Gravatar bungeman@google.com2012-03-19
* GPU blit speedup: avoid texture filtering and texture domain when not necessaryGravatar junov@chromium.org2012-03-16
* Split GrTextContext into baseclass and subclassGravatar bsalomon@google.com2012-03-16
* use floats to compute texture matrix / coordsGravatar bsalomon@google.com2012-03-08
* Refactor Gaussian blur and morphology from SkGpuDevice into GrContext.Gravatar senorblanco@chromium.org2012-03-05
* make skpaint2grpaint functions be local to skgpudevice.cppGravatar bsalomon@google.com2012-03-05
* Avoid hairline coverage mul when possibleGravatar bsalomon@google.com2012-03-05
* Erode and dilate image filter effects, CPU and GPU implementations.Gravatar senorblanco@chromium.org2012-03-02
* path effect on a very thin line should not be discardedGravatar bsalomon@google.com2012-02-13
* Add code path for Gr client to resolve an Gr-created MSAA render target.Gravatar bsalomon@google.com2012-01-31