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path:
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src
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gpu
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SkGpuDevice.cpp
Commit message (
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Author
Age
*
Un-trifurcate GrTextContext: get rid of Default and Batched subclasses,
tomhudson@google.com
2012-06-29
*
Pseudo-reverted r4396 (SkGrPixelRef files are still in source pool but are un...
robertphillips@google.com
2012-06-29
*
Moved SkGrTexturePixelRef to SkGrPixelRef
robertphillips@google.com
2012-06-28
*
Collapsed SkGrTexturePixelRef and SkGrRenderTargetPixelRef into SkGrPixelRef ...
robertphillips@google.com
2012-06-28
*
add explicit purgeAll() so we don't get foiled by the min cache-limit
reed@google.com
2012-06-27
*
plumb SkInstCnt to all subclasses of GrRefCnt
reed@google.com
2012-06-26
*
Add GrPaint::*StageEnabled() and GrDrawState::stageEnabled() functions.
tomhudson@google.com
2012-06-25
*
Revert r4287. Large numbers of textures created by random gradients can cause...
bsalomon@google.com
2012-06-22
*
Altered GrDrawState to always ref texture and render target
robertphillips@google.com
2012-06-22
*
Fixed two bugs in SW-only clip mask generation
robertphillips@google.com
2012-06-21
*
Remove count budget from resource cache
bsalomon@google.com
2012-06-21
*
GPU would ignore the path effect when its stroke is zero, fix it
bsalomon@google.com
2012-06-18
*
Fix for r4201 performance regression (http://code.google.com/p/skia/issues/de...
robertphillips@google.com
2012-06-08
*
Move clientID into texture desc
robertphillips@google.com
2012-06-07
*
Search and replace change. Some Gr enum value names didn't have a "Gr" in the...
bsalomon@google.com
2012-06-06
*
Always filter gradient textures
bsalomon@google.com
2012-06-04
*
GrTexture can now create its own cache key
robertphillips@google.com
2012-06-04
*
Clean up likely reference leak in Ganesh custom stages.
tomhudson@google.com
2012-06-04
*
Flip the switch to turn on GrCustomStage implementation of gradients;
tomhudson@google.com
2012-06-01
*
Implement morphology as a custom effect
bsalomon@google.com
2012-05-31
*
Rolling back 4053
robertphillips@google.com
2012-05-28
*
Speculative fix for Android Debug only crash in r4049
robertphillips@google.com
2012-05-28
*
Rolling back r4049
robertphillips@google.com
2012-05-25
*
Altered GrDrawState to always ref textures and render target
robertphillips@google.com
2012-05-25
*
convert float to SkScalar changes
robertphillips@google.com
2012-04-27
*
Fixes matrix inconsistency in GPU draws with filters. Also adds a GM test.
bsalomon@google.com
2012-04-25
*
Updated blur to use A8/R8 (instead of RGBA8) when available - this provides a...
robertphillips@google.com
2012-04-10
*
Minor Windows compiler complaint fixes
robertphillips@google.com
2012-04-10
*
Don't use the usage flag to determine whether an SkGpuDevice needs to be clea...
bsalomon@google.com
2012-04-09
*
remove extra parameter ctm in skPaint2GrPaintShader()
bsalomon@google.com
2012-04-06
*
Fixing blurred shadows of hairline paths when rendered on the GPU
junov@chromium.org
2012-04-04
*
Fixing the drawing of blurred shodows for hairline paths with software rendering
junov@chromium.org
2012-04-04
*
Fix NULL as SkColor warning on clang.
bsalomon@google.com
2012-04-03
*
Reland 3563
bsalomon@google.com
2012-03-30
*
Revet 3563 due to mac bot failure
bsalomon@google.com
2012-03-30
*
Improve save layer handling in SkGpuDevice
bsalomon@google.com
2012-03-30
*
Remove deprecated names from Gr (WK is no longer using them)
bsalomon@google.com
2012-03-30
*
disable GPU blur on small paths
bsalomon@google.com
2012-03-28
*
[GPU] when paint has patheffect, it should fallback to path render
bsalomon@google.com
2012-03-26
*
apply imagefilter to all draw calls
reed@google.com
2012-03-23
*
Compile with c++0x.
bungeman@google.com
2012-03-19
*
GPU blit speedup: avoid texture filtering and texture domain when not necessary
junov@chromium.org
2012-03-16
*
Split GrTextContext into baseclass and subclass
bsalomon@google.com
2012-03-16
*
use floats to compute texture matrix / coords
bsalomon@google.com
2012-03-08
*
Refactor Gaussian blur and morphology from SkGpuDevice into GrContext.
senorblanco@chromium.org
2012-03-05
*
make skpaint2grpaint functions be local to skgpudevice.cpp
bsalomon@google.com
2012-03-05
*
Avoid hairline coverage mul when possible
bsalomon@google.com
2012-03-05
*
Erode and dilate image filter effects, CPU and GPU implementations.
senorblanco@chromium.org
2012-03-02
*
path effect on a very thin line should not be discarded
bsalomon@google.com
2012-02-13
*
Add code path for Gr client to resolve an Gr-created MSAA render target.
bsalomon@google.com
2012-01-31
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