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path: root/src/gpu/GrSurface.cpp
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* Revert "Revert "Redefine the meaning of sample counts in GPU backend.""Gravatar Brian Salomon2018-02-01
* Revert "Redefine the meaning of sample counts in GPU backend."Gravatar Brian Salomon2018-02-01
* Redefine the meaning of sample counts in GPU backend.Gravatar Brian Salomon2018-02-01
* Prepare to enable explicit gpu resource allocation (take 2)Gravatar Robert Phillips2017-11-08
* Revert "Prepare to enable explicit gpu resource allocation"Gravatar Greg Daniel2017-11-08
* Prepare to enable explicit gpu resource allocationGravatar Robert Phillips2017-11-08
* Add hint to SkSurface::MakeRenderTarget that we will use mipsGravatar Greg Daniel2017-10-23
* Move Flags from GrRenderTarget to GrTypesPriv.h & renameGravatar Robert Phillips2017-06-13
* Remove compressed (ETC1) texture support from Ganesh (take 2)Gravatar Robert Phillips2017-05-23
* Revert "Remove compressed (ETC1) texture support from Ganesh"Gravatar Brian Osman2017-05-22
* Remove compressed (ETC1) texture support from GaneshGravatar Robert Phillips2017-05-22
* Remove GrSurfaceDesc member from GrSurfaceProxy.Gravatar Brian Salomon2017-05-17
* Move ReleaseProc info to GrTexture and for implementations to define it.Gravatar Greg Daniel2017-04-21
* Remove lastOpList capability from GrSurfaceGravatar Robert Phillips2017-04-17
* Rm readPixels from GrSurface & move read/writeSurfacePixels to GrContextPriv ...Gravatar Robert Phillips2017-04-06
* Revert "Rm readPixels from GrSurface & move read/writeSurfacePixels to GrCont...Gravatar Robert Phillips2017-04-05
* Rm readPixels from GrSurface & move read/writeSurfacePixels to GrContextPriv ...Gravatar Robert Phillips2017-04-05
* Revert "Rm readPixels from GrSurface & move read/writeSurfacePixels to GrCont...Gravatar Robert Phillips2017-04-05
* Rm readPixels from GrSurface & move read/writeSurfacePixels to GrContextPrivGravatar Robert Phillips2017-04-05
* Remove GrSurface::flushWritesGravatar Robert Phillips2017-03-29
* make GrPaint.h private -- IWYUGravatar Mike Reed2017-03-09
* Make SkGr.h private and remove unused functionsGravatar Brian Osman2017-03-08
* Change GPU read/write pixels API to support color space conversionGravatar Brian Osman2016-12-22
* Demote savePixels to save_pixelsGravatar Robert Phillips2016-12-14
* SkEncodeImage: no more link-time registrationGravatar Hal Canary2016-11-30
* SkImageEncoder: simplify APIGravatar Hal Canary2016-11-23
* Revert 248ff023 & 2cb6cb72Gravatar Hal Canary2016-11-22
* SkImageEncoder: simplify APIGravatar Hal Canary2016-11-22
* Fix computation of texture size for approximately-fit deferred proxiesGravatar Robert Phillips2016-11-17
* Fix fuzzer bugGravatar Robert Phillips2016-11-09
* Further centralize computation of GrSurface VRAM consumption - take 2Gravatar Robert Phillips2016-11-07
* Revert "Further centralize computation of GrSurface VRAM consumption"Gravatar Ben Wagner2016-11-06
* Further centralize computation of GrSurface VRAM consumptionGravatar Robert Phillips2016-11-04
* Add GrOpList and rename GrDrawTarget to GrRenderTargetOpListGravatar Robert Phillips2016-10-26
* Rename WorseCaseSize to WorstCasSizeGravatar robertphillips2016-08-18
* Cast for fuzzer complaintGravatar robertphillips2016-08-17
* Move prepareForExternalIO from GrRenderTarget to GrDrawContextGravatar robertphillips2016-07-26
* Cleanup of code that converts from GPU-backed resources to SkImageInfoGravatar brianosman2016-07-22
* More removal of SkColorProfileType...Gravatar brianosman2016-06-20
* Revert of More removal of SkColorProfileType... (patchset #2 id:20001 of http...Gravatar egdaniel2016-06-17
* More removal of SkColorProfileType...Gravatar brianosman2016-06-17
* Creating functions for uploading a mipmapped texture.Gravatar cblume2016-02-26
* Move functions from SkGr to SkGrPriv.hGravatar bsalomon2015-10-09
* Style Change: NULL->nullptrGravatar halcanary2015-08-27
* Defer flushes if kPreferNoIO is specifiedGravatar robertphillips2015-08-13
* Make readpixels work on GrTexturesGravatar bsalomon2015-07-16
* Rename flushForExternalRead->flushForExternalIO and always call in SkSurface:...Gravatar bsalomon2015-06-30
* Make SkGpuDevice know its alpha typeGravatar bsalomon2015-06-23
* add callbacks to Images that wrap client-provided contentGravatar reed2015-06-18
* Add sRGB texture support.Gravatar jvanverth2014-12-22