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path: root/src/gpu/GrResourceProvider.cpp
Commit message (Expand)AuthorAge
* Make it so that GrSurfaceContext with a sRGB GrPixelConfig must have aGravatar Brian Salomon2018-02-13
* Re-enable explicit GPU resource allocationGravatar Robert Phillips2018-02-09
* Switch MDB GrContextOptions over to Enable styleGravatar Robert Phillips2018-02-08
* Move control of explicit GPU resource allocation to GrContextOptionsGravatar Robert Phillips2018-02-08
* Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sampl...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU ...Gravatar Brian Salomon2018-02-02
* Update GrYUVGenerator to upload to texture vs use writePixelsGravatar Greg Daniel2018-02-02
* Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""Gravatar Brian Salomon2018-02-02
* More sample count cleanup:Gravatar Brian Salomon2018-02-01
* Revert "Revert "Redefine the meaning of sample counts in GPU backend.""Gravatar Brian Salomon2018-02-01
* Revert "Redefine the meaning of sample counts in GPU backend."Gravatar Brian Salomon2018-02-01
* Redefine the meaning of sample counts in GPU backend.Gravatar Brian Salomon2018-02-01
* Add SkSurface_Gpu::MakeWrappedRenderTarget methodGravatar Robert Phillips2018-01-31
* Funnel most proxy creation through GrProxyProviderGravatar Robert Phillips2018-01-16
* Update GrSemaphore to allow it to only be used once for signaling and once fo...Gravatar Greg Daniel2018-01-09
* Add GrProxyProviderGravatar Robert Phillips2018-01-08
* Add findOrMakeStaticBuffer method to GrResourceProviderGravatar Chris Dalton2017-12-19
* Fix issues related to backend texture/rendertarget creationGravatar Robert Phillips2017-11-28
* Revert "Revert "Make GPU backend triangulate rects such that they are rendere...Gravatar Brian Salomon2017-10-18
* Revert "Make GPU backend triangulate rects such that they are rendered as tri...Gravatar Brian Salomon2017-10-17
* Make GPU backend triangulate rects such that they are rendered as tri strips ...Gravatar Brian Salomon2017-10-17
* Make GrResourceProvider more sk_spifiedGravatar Brian Salomon2017-10-16
* Revert "Revert "Disable GL buffer mapping on TSAN/Mac.""Gravatar Brian Salomon2017-10-09
* Revert "Disable GL buffer mapping on TSAN/Mac."Gravatar Brian Salomon2017-10-09
* Disable GL buffer mapping on TSAN/Mac.Gravatar Brian Salomon2017-10-09
* Try finding exact scratch texture in cache before approx, take 2Gravatar Greg Daniel2017-09-27
* Remove old, unused codeGravatar Brian Osman2017-09-26
* Remove fIsMipMapped from GrSurfaceDescGravatar Greg Daniel2017-09-26
* Add ability to remove unique key from proxy and underlying surface.Gravatar Greg Daniel2017-09-26
* Add some asserts and explict setting of fIsMipMappedGravatar Greg Daniel2017-09-26
* Remove unneeded kExact and kNoCreate Flags from GrResouceProviderGravatar Greg Daniel2017-09-25
* Guard resource provider path creation methods against abandoned contextGravatar Robert Phillips2017-09-21
* Don't call GrBuffer::map() in createPatternedIndexBuffer.Gravatar Mike Klein2017-09-21
* Remove pre-attachment of stencil buffersGravatar Robert Phillips2017-09-21
* Add native caching of uniquely keyed GrTextureProxies (take 2)Gravatar Robert Phillips2017-09-21
* Revert "Add native caching of uniquely keyed GrTextureProxies"Gravatar Robert Phillips2017-09-20
* Add native caching of uniquely keyed GrTextureProxiesGravatar Robert Phillips2017-09-20
* Revert "Remove isMipMapped from GrSurfaceDesc" and follow up find exact scrat...Gravatar Greg Daniel2017-09-08
* Try finding exact scratch texture in cache before approxGravatar Greg Daniel2017-09-06
* Remove isMipMapped from GrSurfaceDescGravatar Greg Daniel2017-09-06
* Retract Gr*Priv.h includes a bitGravatar Robert Phillips2017-08-31
* Reduce stencil buffer clearingGravatar Robert Phillips2017-08-30
* Remove kDefault_GrSurfaceOriginGravatar Robert Phillips2017-08-30
* Remove origin field from GrSurface (take 2)Gravatar Robert Phillips2017-08-29
* Revert "Revert "Revert "Revert "Add GrTextureOp and use to implement SkGpuDev...Gravatar Brian Salomon2017-08-28
* Convert NULL and 0 to nullptr.Gravatar Ben Wagner2017-08-28
* Revert "Revert "Revert "Add GrTextureOp and use to implement SkGpuDevice::dra...Gravatar Brian Salomon2017-08-22
* Revert "Revert "Add GrTextureOp and use to implement SkGpuDevice::drawImage[R...Gravatar Brian Salomon2017-08-18
* Revert "Add GrTextureOp and use to implement SkGpuDevice::drawImage[Rect]() w...Gravatar Brian Salomon2017-08-18