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path: root/src/gpu/GrResourceCache.h
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* Fixed the hash key comparison function.Gravatar sugoi@google.com2013-02-25
* Sanitizing source files in Skia_Periodic_House_KeepingGravatar skia.committer@gmail.com2012-12-21
* Reland 6914 w/ fixes.Gravatar bsalomon@google.com2012-12-20
* Revert 6914 to fix build issues.Gravatar bsalomon@google.com2012-12-20
* Simplify cache IDs and keys.Gravatar bsalomon@google.com2012-12-20
* Remove unused type GrCacheKeyGravatar bsalomon@google.com2012-12-17
* Rename SkTDLinkedList to SkTInternalLinked list, add some methods useful for ...Gravatar bsalomon@google.com2012-12-03
* Sanitizing source files in Skia_Periodic_House_KeepingGravatar skia.committer@gmail.com2012-11-01
* Ganesh resource cache changesGravatar robertphillips@google.com2012-10-31
* Removed old resource locking systemGravatar robertphillips@google.com2012-09-09
* Added explicit cache clearingGravatar robertphillips@google.com2012-09-07
* Simplified stencil buffer cachingGravatar robertphillips@google.com2012-09-05
* Allow cache tracking to be enabled in releaseGravatar robertphillips@google.com2012-08-31
* Begin moving locking out of GrResourceCacheGravatar robertphillips@google.com2012-08-30
* Added find, lock to GrContext & GrResourceCache interfacesGravatar robertphillips@google.com2012-08-30
* Remove SkGpuDevice::fTexture, use new pixel ref class nameGravatar bsalomon@google.com2012-08-28
* Result of running tools/sanitize_source_files.py (which was added in https://...Gravatar rmistry@google.com2012-08-23
* Fixed compiler error in r5247 (unreviewed)Gravatar robertphillips@google.com2012-08-23
* Refactored GrDLinkedList into SkTDLinkedListGravatar robertphillips@google.com2012-08-23
* Scratch textures are no longer removed from the cache in DebugGravatar robertphillips@google.com2012-08-22
* Added resource cache debug output to help track changesGravatar robertphillips@google.com2012-08-22
* Replaced TextureCacheEntry with GrTexture* and a back pointer to GrResourceEn...Gravatar robertphillips@google.com2012-08-16
* Refactored cacheID in preparation for clip mask caching changesGravatar robertphillips@google.com2012-08-08
* Fixed Resource counting bug in AutoScratchTexture detach mechanismGravatar robertphillips@google.com2012-06-27
* Revert r4287. Large numbers of textures created by random gradients can cause...Gravatar bsalomon@google.com2012-06-22
* AutoScratchTexture can now release its texture and it will return to the text...Gravatar robertphillips@google.com2012-06-22
* Remove count budget from resource cacheGravatar bsalomon@google.com2012-06-21
* GrTexture can now create its own cache keyGravatar robertphillips@google.com2012-06-04
* Expose functionality to purge the GPU texture cache while running SampleApp.Gravatar twiz@google.com2012-01-27
* [GPU] tile when large bitmap pased drawBitmap and only a small fraction is usedGravatar bsalomon@google.com2011-11-30
* Move gpu/include/* to include/gpu and gpu/src/* to src/gpuGravatar bsalomon@google.com2011-10-12