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path: root/src/gpu/GrRenderTargetContext.cpp
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* Revert "Revert "Revert "Use GrOvalOpFactory ops to draw non-AA rrects, ovals,...Gravatar Brian Salomon2018-01-23
* Revert "Revert "Use GrOvalOpFactory ops to draw non-AA rrects, ovals, and arc...Gravatar Brian Salomon2018-01-23
* Remove tonal color from DrawShadow internalsGravatar Jim Van Verth2018-01-19
* Move resourceProvider accessor to GrContextPriv (take 2)Gravatar Robert Phillips2018-01-16
* Revert "Move resourceProvider accessor to GrContextPriv"Gravatar Hal Canary2018-01-16
* Move resourceProvider accessor to GrContextPrivGravatar Robert Phillips2018-01-16
* Don't apply coverage aa on image edges when target has msaa.Gravatar Brian Salomon2018-01-16
* Revert "Use GrOvalOpFactory ops to draw non-AA rrects, ovals, and arcs."Gravatar Greg Daniel2018-01-12
* Use GrOvalOpFactory ops to draw non-AA rrects, ovals, and arcs.Gravatar Brian Salomon2018-01-12
* Make GrTextureOp capable of edge antialiasing.Gravatar Brian Salomon2018-01-11
* Update GrSemaphore to allow it to only be used once for signaling and once fo...Gravatar Greg Daniel2018-01-09
* Rearrange GRTC::drawPath()Gravatar Brian Salomon2017-12-22
* Make GrRenderTargetContext::drawPath() use GrShape to identify simplerGravatar Brian Salomon2017-12-20
* Fix alpha contribution to tonal color.Gravatar Jim Van Verth2017-12-19
* Remove fallback in GrRenderTargetContext for using coverage to draw paths wit...Gravatar Brian Salomon2017-12-15
* Prefer fullscreen clears on Qualcomm/GLGravatar Chris Dalton2017-12-12
* Remove instanced renderingGravatar Brian Salomon2017-12-08
* Avoid GrEllipseEffect for small radii on devices without 32 bit float.Gravatar Brian Salomon2017-12-05
* Avoid coverage aa for filled drrects when using msaa.Gravatar Brian Salomon2017-12-04
* Revert "Revert "Fix rendering of drrects with small circular inner rrects.""Gravatar Brian Salomon2017-12-01
* Revert "Fix rendering of drrects with small circular inner rrects."Gravatar Brian Salomon2017-12-01
* Fix rendering of drrects with small circular inner rrects.Gravatar Brian Salomon2017-12-01
* Revert "Make sure to visit clips and dst proxies during gather"Gravatar Chris Dalton2017-11-29
* Make sure to visit clips and dst proxies during gatherGravatar Chris Dalton2017-11-29
* Enable tonal color for shadows by default.Gravatar Jim Van Verth2017-11-20
* switched GrClipEdge to an enum classGravatar Ethan Nicholas2017-11-10
* Update MDB flags to match switches in Chrome & AndroidGravatar Robert Phillips2017-11-10
* renamed GrPrimitiveEdgeType / GrProcessorEdgeType to GrClipEdgeTypeGravatar Ethan Nicholas2017-11-09
* move parts of SkPoint to SkPointPrivGravatar Cary Clark2017-11-08
* Don't use analytic clip FPs when drawing to stencilGravatar Chris Dalton2017-11-07
* Revert "Don't use analytic clip FPs when drawing to stencil"Gravatar Chris Dalton2017-11-07
* Don't use analytic clip FPs when drawing to stencilGravatar Chris Dalton2017-11-07
* Revert "Implement window rectangles in vulkan"Gravatar Jim Van Verth2017-11-02
* Implement window rectangles in vulkanGravatar Chris Dalton2017-11-02
* Allow GrAppliedClip to have >1 clip coverage FPGravatar Chris Dalton2017-10-31
* Add mip support to GrAHardwareBufferImageGeneratorGravatar Greg Daniel2017-10-30
* Add GrTextUtils::TargetGravatar Brian Salomon2017-10-30
* Add GrColorSpaceInfo and use in place of GrRenderTargetContext in paint conve...Gravatar Brian Salomon2017-10-24
* Add hint to SkSurface::MakeRenderTarget that we will use mipsGravatar Greg Daniel2017-10-23
* Move clear-as-draw workaround to GrGLGpu and expose via GrContextOptions.Gravatar Brian Salomon2017-10-18
* Revert "Revert "Make GPU backend triangulate rects such that they are rendere...Gravatar Brian Salomon2017-10-18
* Revert "Make GPU backend triangulate rects such that they are rendered as tri...Gravatar Brian Salomon2017-10-17
* Make GPU backend triangulate rects such that they are rendered as tri strips ...Gravatar Brian Salomon2017-10-17
* Use shader based blending to clamp kPlus mode w/F16Gravatar Brian Osman2017-09-20
* Make GrCopySurfaceOp participate in the GrOplist DAGGravatar Robert Phillips2017-09-14
* Pull non-substantive changes out of explicit GPU resource allocation CLGravatar Robert Phillips2017-09-13
* Improve heuristics for when to use ccprGravatar Chris Dalton2017-09-12
* Rework GrSamplerParams to be more compact and use its own wrap mode enum.Gravatar Brian Salomon2017-09-07
* Add rect clip optimization to GrRenderTargetContext::drawTextureAffineGravatar Brian Salomon2017-09-07
* Revert "Revert "Add a GrShape::Type value for an inverted empty path""Gravatar Brian Salomon2017-08-31