index
:
skia
master
2D graphics library
about
summary
refs
log
tree
commit
diff
homepage
log msg
author
committer
range
path:
root
/
src
/
gpu
/
GrRenderTargetContext.cpp
Commit message (
Expand
)
Author
Age
*
Remove instanced rendering
Brian Salomon
2017-12-08
*
Avoid GrEllipseEffect for small radii on devices without 32 bit float.
Brian Salomon
2017-12-05
*
Avoid coverage aa for filled drrects when using msaa.
Brian Salomon
2017-12-04
*
Revert "Revert "Fix rendering of drrects with small circular inner rrects.""
Brian Salomon
2017-12-01
*
Revert "Fix rendering of drrects with small circular inner rrects."
Brian Salomon
2017-12-01
*
Fix rendering of drrects with small circular inner rrects.
Brian Salomon
2017-12-01
*
Revert "Make sure to visit clips and dst proxies during gather"
Chris Dalton
2017-11-29
*
Make sure to visit clips and dst proxies during gather
Chris Dalton
2017-11-29
*
Enable tonal color for shadows by default.
Jim Van Verth
2017-11-20
*
switched GrClipEdge to an enum class
Ethan Nicholas
2017-11-10
*
Update MDB flags to match switches in Chrome & Android
Robert Phillips
2017-11-10
*
renamed GrPrimitiveEdgeType / GrProcessorEdgeType to GrClipEdgeType
Ethan Nicholas
2017-11-09
*
move parts of SkPoint to SkPointPriv
Cary Clark
2017-11-08
*
Don't use analytic clip FPs when drawing to stencil
Chris Dalton
2017-11-07
*
Revert "Don't use analytic clip FPs when drawing to stencil"
Chris Dalton
2017-11-07
*
Don't use analytic clip FPs when drawing to stencil
Chris Dalton
2017-11-07
*
Revert "Implement window rectangles in vulkan"
Jim Van Verth
2017-11-02
*
Implement window rectangles in vulkan
Chris Dalton
2017-11-02
*
Allow GrAppliedClip to have >1 clip coverage FP
Chris Dalton
2017-10-31
*
Add mip support to GrAHardwareBufferImageGenerator
Greg Daniel
2017-10-30
*
Add GrTextUtils::Target
Brian Salomon
2017-10-30
*
Add GrColorSpaceInfo and use in place of GrRenderTargetContext in paint conve...
Brian Salomon
2017-10-24
*
Add hint to SkSurface::MakeRenderTarget that we will use mips
Greg Daniel
2017-10-23
*
Move clear-as-draw workaround to GrGLGpu and expose via GrContextOptions.
Brian Salomon
2017-10-18
*
Revert "Revert "Make GPU backend triangulate rects such that they are rendere...
Brian Salomon
2017-10-18
*
Revert "Make GPU backend triangulate rects such that they are rendered as tri...
Brian Salomon
2017-10-17
*
Make GPU backend triangulate rects such that they are rendered as tri strips ...
Brian Salomon
2017-10-17
*
Use shader based blending to clamp kPlus mode w/F16
Brian Osman
2017-09-20
*
Make GrCopySurfaceOp participate in the GrOplist DAG
Robert Phillips
2017-09-14
*
Pull non-substantive changes out of explicit GPU resource allocation CL
Robert Phillips
2017-09-13
*
Improve heuristics for when to use ccpr
Chris Dalton
2017-09-12
*
Rework GrSamplerParams to be more compact and use its own wrap mode enum.
Brian Salomon
2017-09-07
*
Add rect clip optimization to GrRenderTargetContext::drawTextureAffine
Brian Salomon
2017-09-07
*
Revert "Revert "Add a GrShape::Type value for an inverted empty path""
Brian Salomon
2017-08-31
*
Push full screen clears up to OpList
Robert Phillips
2017-08-30
*
Store discard request on the opList and remove GrDiscardOp (take 3)
Robert Phillips
2017-08-29
*
Revert "Revert "Revert "Revert "Add GrTextureOp and use to implement SkGpuDev...
Brian Salomon
2017-08-28
*
Revert "Store discard request on the opList and remove GrDiscardOp (take 2)"
Robert Phillips
2017-08-25
*
Store discard request on the opList and remove GrDiscardOp (take 2)
Robert Phillips
2017-08-25
*
Revert "Revert "Revert "Add GrTextureOp and use to implement SkGpuDevice::dra...
Brian Salomon
2017-08-22
*
Revert "Revert "Add GrTextureOp and use to implement SkGpuDevice::drawImage[R...
Brian Salomon
2017-08-18
*
Revert "Add GrTextureOp and use to implement SkGpuDevice::drawImage[Rect]() w...
Brian Salomon
2017-08-18
*
Add GrTextureOp and use to implement SkGpuDevice::drawImage[Rect]() when poss...
Brian Salomon
2017-08-18
*
Replace SkFAIL with SK_ABORT.
Ben Wagner
2017-08-16
*
Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.
Brian Salomon
2017-08-11
*
Remove accessRenderTarget calls in service of binding stencil buffer
Robert Phillips
2017-08-10
*
Revert "Store discard request on the opList and remove GrDiscardOp"
Robert Phillips
2017-08-09
*
Store discard request on the opList and remove GrDiscardOp
Robert Phillips
2017-08-09
*
Add explicit clear of stencil buffer before opLists that use them
Robert Phillips
2017-08-08
*
Add GrDebugMarkerOp
Robert Phillips
2017-08-08
[next]