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path: root/src/gpu/GrPrimitiveProcessor.cpp
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* Fully remove coord transform precision codeGravatar Brian Osman2017-04-04
| | | | | | | | | | Coord transforms are always computed and interpolated at high precision. Bug: skia: Change-Id: I5f7eadc2080df8ad5cbb080835c0dba09c59e63e Reviewed-on: https://skia-review.googlesource.com/11180 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Remove option to make GrCoordTransforms apply to device positions.Gravatar Brian Salomon2016-10-03
| | | | | | | | | | | Adds a device space texture decal effect to use for clipping. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2870 Change-Id: Ifcc7617ea87f5a86e301995cba9dfc30a4b0e2c5 Reviewed-on: https://skia-review.googlesource.com/2870 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* For a frag proc, its key will be a concatenation of all its descendant ↵Gravatar wangyix2015-08-20
| | | | | | | | procs' keys in postorder traversal. BUG=skia:4182 Review URL: https://codereview.chromium.org/1297503007
* A simple change to move a bunch of stuff out of Gr*Geometry.hGravatar joshualitt2015-02-12
BUG=skia: Review URL: https://codereview.chromium.org/920863002