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path: root/src/gpu/GrPathUtils.cpp
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* Protect against nans causing infinite recursion in GrPathUtils::convertCubicT...Gravatar Brian Salomon2017-12-19
* move parts of SkPoint to SkPointPrivGravatar Cary Clark2017-11-08
* Add GrPathUtils::calcCubicInverseTransposePowerBasisMatrixGravatar Chris Dalton2017-08-28
* Add a GrCCPRGeometry fileGravatar Chris Dalton2017-08-28
* Fix artifacts on tiny stroked paths scaled up a lot.Gravatar Stephen White2017-08-23
* Revert "Fix artifacts on tiny stroked paths scaled up a lot."Gravatar Robert Phillips2017-08-23
* Fix artifacts on tiny stroked paths scaled up a lot.Gravatar Stephen White2017-08-22
* CCPR: Process quadratic flat edges without soft msaaGravatar Chris Dalton2017-08-07
* Handle too many (or too large) paths in GrDefaultPathRendererGravatar Brian Osman2017-06-20
* Convert SkClassifyCubic to double precisionGravatar Chris Dalton2017-06-12
* Fix loopIndex in chopCubicAtLoopIntersectionGravatar Chris Dalton2017-06-09
* Improve cubic KLM accuracyGravatar Chris Dalton2017-06-09
* Revert "Handle too many (or too large) paths in GrDefaultPathRenderer"Gravatar Brian Osman2017-06-09
* Handle too many (or too large) paths in GrDefaultPathRendererGravatar Brian Osman2017-06-09
* Revert "Handle too many (or too large) paths in GrDefaultPathRenderer"Gravatar Brian Osman2017-06-07
* Handle too many (or too large) paths in GrDefaultPathRendererGravatar Brian Osman2017-06-07
* Use more stable root finding methods for cubicsGravatar Christopher Dalton2017-06-06
* Pre-clamp path toleranceGravatar Brian Osman2017-05-09
* Fix missing tolerance in GrPathUtils::worstCasePointCountGravatar Robert Phillips2017-04-18
* Improve accuracy of cubic classificationGravatar Chris Dalton2017-04-14
* Fix cubic KLM solvingGravatar csmartdalton2017-04-12
* Find cubic KLM functionals directlyGravatar csmartdalton2017-03-23
* Generaly Fixes to gpu bezier codeGravatar Greg Daniel2017-03-14
* SkScalarMul is deprecatedGravatar Mike Reed2017-02-14
* Simplify k.w calculation in getConicKLM.Gravatar Dean McNamee2017-01-13
* Some assert fixes for running the Fuzzer sample in GPU mode.Gravatar senorblanco2016-08-19
* Remove a useless call: Calling lineVec.dot(qPts[0])Gravatar jcgregorio2016-08-11
* SkLeanWindows.h: #include "Windows.h" fewer placesGravatar halcanary2016-06-07
* Force values to 0.0f in QuadUVMatrix::setGravatar robertphillips2016-03-01
* Modify interface to GrPathUtils::convertCubicToQuadsGravatar bsalomon2016-02-16
* Loosen check for zero vectors in GrPathUtils::convert_noninflect_cubic_to_quadsGravatar robertphillips2015-12-08
* SkPath::Direction serves two masters:Gravatar reed2015-06-10
* Revert of Revert of stop calling SkScalarDiv (patchset #1 id:1 of https://cod...Gravatar reed2015-05-12
* Revert of stop calling SkScalarDiv (patchset #4 id:60001 of https://coderevie...Gravatar reed2015-05-12
* stop calling SkScalarDivGravatar reed2015-05-12
* Fix to check for inf when generating quadratic pointsGravatar egdaniel2015-02-25
* Add conic support to Default and AAConvex path redender.Gravatar egdaniel2015-01-05
* Extract cubic classification from gpu into geometryGravatar caryclark2014-12-12
* Check for degenerate edges in cubic->quad conversion called by convex path re...Gravatar bsalomon2014-06-19
* Move GrIPoint16 to SkIPoint16 (and remove GrPoint.h)Gravatar robertphillips2014-06-02
* Rename SkMatrix::get(Max|Min)Stretch to get(Min|Max)ScaleGravatar commit-bot@chromium.org2014-05-20
* SK_SUPPORT_LEGACY_GRTYPES to hide duplicate types from SkTypes.hGravatar commit-bot@chromium.org2014-03-28
* deprecate SkScalarRound (and its ilk), use SkScalarRound[ToInt,ToScalar]. #de...Gravatar reed@google.com2013-12-17
* remove SK_SCALAR_IS_[FLOAT,FIXED] and assume floatsGravatar reed@google.com2013-12-17
* Sanitizing source files in Housekeeper-NightlyGravatar skia.committer@gmail.com2013-12-05
* Simplify matrix generation for convex path rendererGravatar commit-bot@chromium.org2013-12-04
* remove SkFloatToScalar macroGravatar commit-bot@chromium.org2013-11-25
* Pull out Effect Shaders in GPU Path RendererGravatar commit-bot@chromium.org2013-08-22
* Revert "Pull out Effect Shaders in GPU Path Renderer"Gravatar egdaniel@google.com2013-08-22
* Pull out Effect Shaders in GPU Path RendererGravatar commit-bot@chromium.org2013-08-22