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path: root/src/gpu/GrOvalRenderer.cpp
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* Fix stroked rrects with batching.Gravatar jvanverth2016-08-29
* Batch all circular rrects togetherGravatar jvanverth2016-08-29
* Use stroked rrects for Android shadow sampleGravatar jvanverth2016-08-29
* Fix for fat stroked roundrects.Gravatar jvanverth2016-08-26
* Respecify SkCanvas::drawArc, consolidate conversion to SkPath, add GM for odd...Gravatar bsalomon2016-08-25
* Add Ganesh support for circular roundrects with strokes > 2*radii.Gravatar jvanverth2016-08-25
* Fix valgrind issue in CircleBatch__TestGravatar robertphillips2016-08-23
* Fix GLSL int to float error in arc code in GrOvalRenderer.Gravatar bsalomon2016-08-22
* Fix CircleBatch::TestCreate to always use a legal matrixGravatar bsalomon2016-08-22
* GPU implementation of drawArc.Gravatar bsalomon2016-08-22
* Don't emit dead code in circle shader when not using distance vectors.Gravatar bsalomon2016-08-18
* Simplify adding attributes to GrGeometryProcessorGravatar bsalomon2016-08-17
* Detemplatize GrGLSLGeometryProcessor::setTransformDataHelper()Gravatar bsalomon2016-08-17
* Minor cleanup of GP classes in GrOvalRendererGravatar bsalomon2016-08-17
* Add alternative ambient shadow method to Android shadow sampleGravatar jvanverth2016-08-17
* Split distance vector into direction and magnitude componentsGravatar dvonbeck2016-08-08
* Added distance vector support for CircleGeometryProcessorGravatar dvonbeck2016-08-01
* Revert of Added distance vector support for CircleGeometryProcessor (patchset...Gravatar mtklein2016-07-30
* Added distance vector support for CircleGeometryProcessorGravatar dvonbeck2016-07-29
* Consolidate handling of infinitely thin primitives and aa bloat handing WRT b...Gravatar bsalomon2016-07-08
* Reland of Better encapsulate oval/rrect batchs. (patchset #1 id:1 of https://...Gravatar bsalomon2016-07-08
* Revert of Better encapsulate oval/rrect batchs. (patchset #5 id:80001 of http...Gravatar hush2016-07-07
* Better encapsulate oval/rrect batchs.Gravatar bsalomon2016-07-07
* Fix bug where ovals' AA exceed bounds by .5 pixelGravatar vjiaoblack2016-06-30
* Revert of Better encapsulate oval/rrect batchs. (patchset #4 id:60001 of http...Gravatar benjaminwagner2016-06-30
* Better encapsulate oval/rrect batchs.Gravatar bsalomon2016-06-29
* Revert of Better encapsulate oval/rrect batchs. (patchset #3 id:40001 of http...Gravatar benjaminwagner2016-06-29
* Better encapsulate oval/rrect batchs.Gravatar bsalomon2016-06-29
* sk_sp for Ganesh.Gravatar bungeman2016-06-09
* Simplify GrDrawBatch uploads and token uage.Gravatar bsalomon2016-04-01
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* Consolidate GPU buffer implementationsGravatar cdalton2016-03-25
* Revert of Consolidate GPU buffer implementations (patchset #10 id:180001 of h...Gravatar robertphillips2016-03-25
* Consolidate GPU buffer implementationsGravatar cdalton2016-03-25
* Update how we send draws to gpu backend to reduce state setting.Gravatar egdaniel2016-03-17
* Circle GP/batch housecleaningGravatar bsalomon2016-03-08
* Hide GrPipelineBuilder from GrOvalRendererGravatar robertphillips2016-02-25
* Hide GrDrawTarget from GrOvalRendererGravatar robertphillips2016-02-24
* Add more specialized fragment buildersGravatar cdalton2016-02-18
* Roll back ellipse logic for now. This was (probably) still wrong.Gravatar brianosman2016-02-14
* Put back the 0.5 bias in the shader. Only adjust the radii for the geometry, ...Gravatar brianosman2016-02-12
* Remove the 0.5 bias from the ellipse edge function. This makes coverage drop ...Gravatar brianosman2016-02-12
* Switch to vertex colors rather than uniforms for color in Ellipse/Circle/RRec...Gravatar brianosman2016-02-11
* added support for PLS path renderingGravatar ethannicholas2016-01-30
* Remove two varieties of drawNonAARect from GrDrawTargetGravatar joshualitt2016-01-13
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Make onPrepareDraws constGravatar joshualitt2015-11-30
* New API for computing optimization invariants.Gravatar ethannicholas2015-11-24
* Create GrGLSLVaryingHandler class for program buildingGravatar egdaniel2015-11-20
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18