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GrGpu.cpp
Commit message (
Expand
)
Author
Age
*
Restrict acceptable bounds for uploading data to mip levels on GPU
Greg Daniel
2017-06-26
*
Revert "Revert "Clean up onTransferPixels""
Jim Van Verth
2017-06-22
*
Revert "Clean up onTransferPixels"
Jim Van Verth
2017-06-21
*
Clean up onTransferPixels
Jim Van Verth
2017-06-21
*
Clean up GrResourceProvider usage
Robert Phillips
2017-06-15
*
Retract GrTexture*.h & GrRenderTarget*.h from other headers
Robert Phillips
2017-06-13
*
Revert "Revert "Expand partial render target write pixels workaround.""
Brian Salomon
2017-06-12
*
sk_sp-ify GrResourceProvider some more
Robert Phillips
2017-06-05
*
Revert "Expand partial render target write pixels workaround."
Brian Salomon
2017-05-31
*
Expand partial render target write pixels workaround.
Brian Salomon
2017-05-31
*
Revert "Revert "Add a flag to GrSurfaceFlags that requires the texture to be ...
Brian Salomon
2017-05-23
*
Revert "Add a flag to GrSurfaceFlags that requires the texture to be cleared ...
Brian Salomon
2017-05-23
*
Add a flag to GrSurfaceFlags that requires the texture to be cleared upon cre...
Brian Salomon
2017-05-23
*
Remove compressed (ETC1) texture support from Ganesh (take 2)
Robert Phillips
2017-05-23
*
Revert "Remove compressed (ETC1) texture support from Ganesh"
Brian Osman
2017-05-22
*
Remove compressed (ETC1) texture support from Ganesh
Robert Phillips
2017-05-22
*
Add fixes & test for isConfigTexturable and isConfigRenderable
Robert Phillips
2017-05-22
*
Replace most uses of GrSurface::desc() with conifg(), width(), etc.
Brian Salomon
2017-05-17
*
Add flag to avoid stencil buffers in Skia
Eric Karl
2017-05-09
*
Convert GrMesh to a struct
Chris Dalton
2017-05-03
*
Revert "Revert "Plumb the use of GrBackendRenderTarget throughout Skia""
Greg Daniel
2017-05-01
*
Revert "Plumb the use of GrBackendRenderTarget throughout Skia"
Greg Daniel
2017-04-27
*
Plumb the use of GrBackendRenderTarget throughout Skia
Greg Daniel
2017-04-27
*
Make InstancedRendering more opList-splitting friendly
Robert Phillips
2017-04-24
*
Revert "Revert "Plumb GrBackendTexture throughout skia.""
Greg Daniel
2017-04-20
*
Revert "Plumb GrBackendTexture throughout skia."
Stan Iliev
2017-04-19
*
Plumb GrBackendTexture throughout skia.
Greg Daniel
2017-04-18
*
Further unify logic in readSurfacePixels and writeSurfacePixels
Brian Osman
2017-04-13
*
Remove discard from GrRenderTarget & force it to always go through a RenderTa...
Robert Phillips
2017-04-11
*
rename makeCopyForTextureParams to isACopyNeededForTextureParams
Robert Phillips
2017-03-21
*
Remove ownership aruments from render target wrap functions
Brian Osman
2017-03-10
*
Continue making Ganesh use absolute texture coordinates - take 2
Robert Phillips
2017-01-20
*
Rename GrTextureParams to GrSamplerParams
Brian Salomon
2016-11-17
*
Revert "Revert "Add integer texture support.""
Brian Salomon
2016-11-11
*
Revert "Add integer texture support."
Leon Scroggins
2016-11-10
*
Add integer texture support.
Brian Salomon
2016-11-10
*
Remove GrStencilSettings from GrPipeline
csmartdalton
2016-11-01
*
Move memoization of multisample specs id to GrRenderTarget
csmartdalton
2016-11-01
*
Remove SkAutoTUnref and SkAutoTDelete from public includes.
bungeman
2016-10-27
*
Add fence support for TransferBuffers
jvanverth
2016-09-30
*
Revert of Clear stencil buffer before using it for drawing (patchset #2 id:20...
stani
2016-09-20
*
Clear stencil buffer before using it for drawing
stani
2016-09-16
*
Fix 4444 on Vulkan devices who don't support RGBA_4444
egdaniel
2016-08-15
*
Add test configs for instanced rendering
csmartdalton
2016-07-29
*
Fix caching of sample locations
csmartdalton
2016-07-06
*
Revert of Fix caching of sample locations (patchset #3 id:40001 of https://co...
rmistry
2016-07-04
*
Fix caching of sample locations
csmartdalton
2016-07-04
*
Add discard support to Vulkan
egdaniel
2016-06-30
*
Start using GrGpuCommandBuffer in GrDrawTarget.
egdaniel
2016-06-23
*
SkLeanWindows.h: #include "Windows.h" fewer places
halcanary
2016-06-07
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