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path: root/src/gpu/GrGeometryProcessor.cpp
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* fix for uniform view matrix being uploaded but not usedGravatar joshualitt2015-02-12
* A simple change to move a bunch of stuff out of Gr*Geometry.hGravatar joshualitt2015-02-12
* GrBatchPrototypeGravatar joshualitt2015-01-28
* Revert of GrBatchPrototype (patchset #32 id:630001 of https://codereview.chro...Gravatar joshualitt2015-01-28
* GrBatchPrototypeGravatar joshualitt2015-01-27
* Revert of GrBatchPrototype (patchset #30 id:570001 of https://codereview.chro...Gravatar joshualitt2015-01-27
* GrBatchPrototypeGravatar joshualitt2015-01-26
* remove drawtypeGravatar joshualitt2015-01-21
* Add perspective divide when we're mapping down to a 2D varyingGravatar robertphillips2015-01-20
* BUG=skia:Gravatar joshualitt2015-01-20
* Refactor position computation to enable device space "nudge"Gravatar robertphillips2015-01-18
* fMaxTexCoords is unused in Release buildsGravatar mtklein2015-01-14
* More changes to bring together path / geo procsGravatar joshualitt2015-01-14
* fix for winvdows nvprGravatar joshualitt2015-01-13
* Move most of the transform logic into the primitive processorsGravatar joshualitt2015-01-13
* ViewMatrix uniform upload moved to GeometryProcessorGravatar joshualitt2014-12-30
* Move ViewMatrix off of drawstateGravatar joshualitt2014-12-29
* initial changes to add local matrix to primitive processorGravatar joshualitt2014-12-19
* This change will ultimately pull uniform color, and to a much lesser degree u...Gravatar joshualitt2014-12-15