Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Use threshold of 1 texture coord value per pixel w/ nearest neighbor. | bsalomon | 2014-12-09 |
* | Move shader precision out of GrShaderVar | bsalomon | 2014-12-09 |
* | Use texture size to determine precision of texture coord varyings. | bsalomon | 2014-12-09 |