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path: root/src/gpu/GrCaps.cpp
Commit message (Expand)AuthorAge
* Add resource provider flag to avoid client-side buffersGravatar csmartdalton2016-07-13
* Move multisampleDisableSupport into GrCapsGravatar csmartdalton2016-06-10
* Simplify GrSWMaskHelperGravatar robertphillips2016-05-13
* Bring back sRGB-write-control as a caps bit.Gravatar brianosman2016-05-05
* Add GLSL support for texelFetchGravatar cdalton2016-04-11
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* Consolidate GPU buffer implementationsGravatar cdalton2016-03-25
* added support for glMinSampleShadingGravatar ethannicholas2016-03-25
* Revert of Consolidate GPU buffer implementations (patchset #10 id:180001 of h...Gravatar robertphillips2016-03-25
* Consolidate GPU buffer implementationsGravatar cdalton2016-03-25
* Make max number of vertex attributes be checked dynamicallyGravatar bsalomon2016-03-23
* sRGB support in Ganesh. Several pieces:Gravatar brianosman2016-03-21
* Revert of sRGB support in Ganesh. Several pieces: (patchset #12 id:220001 of ...Gravatar brianosman2016-03-17
* sRGB support in Ganesh. Several pieces:Gravatar brianosman2016-03-17
* Include glGetMultisamplefv APIGravatar cdalton2016-02-26
* Revert of Include glGetMultisamplefv API (patchset #1 id:1 of https://coderev...Gravatar ethannicholas2016-02-24
* Include glGetMultisamplefv APIGravatar cdalton2016-02-23
* Workaround for bug in Tegra 3 when uploading to a render targetGravatar bsalomon2016-02-16
* Improve GLSL integer supportGravatar cdalton2016-02-08
* Revert of Improve GLSL integer support (patchset #1 id:1 of https://coderevie...Gravatar dcheng2016-02-06
* Improve GLSL integer supportGravatar cdalton2016-02-05
* Add support for GL_EXT_raster_multisampleGravatar cdalton2016-02-05
* Differentiate maxColorSamples and maxStencilSamples in GrCapsGravatar egdaniel2016-01-15
* Move config texturability/renderability to config table.Gravatar bsalomon2016-01-08
* Revert of Move config texturability/renderability to config table (patchset #...Gravatar egdaniel2016-01-07
* Move config texturability/renderability to config table.Gravatar bsalomon2016-01-07
* Revert of Enable stencil clipping in mixed sampled render targets (patchset #...Gravatar cdalton2015-11-11
* Readd "immediate" modeGravatar robertphillips2015-11-11
* Revert of Fix mixed samples stencil clip (patchset #5 id:80001 of https://cod...Gravatar cdalton2015-11-10
* Fix mixed samples stencil clipGravatar cdalton2015-11-09
* Loosen requirements for mixed samples supportGravatar cdalton2015-11-06
* Create swizzle table inside of glsl capsGravatar egdaniel2015-11-04
* Revert of Create swizzle table inside of glsl caps (patchset #12 id:210001 of...Gravatar egdaniel2015-11-03
* Create swizzle table inside of glsl capsGravatar egdaniel2015-11-03
* Allow max tile size to be overridden separately from max texture size.Gravatar bsalomon2015-11-02
* Remove min texture size supportGravatar bsalomon2015-10-28
* Implement stencil clipping in mixed sampled render targetsGravatar vbuzinov2015-09-30
* Calculate pixel config and stencil fmt pairs once per pixel config.Gravatar egdaniel2015-09-10
* Add ANGLE workaround to prefer flushes over VRAM usageGravatar robertphillips2015-08-20
* Use calloc to allocate data that will be uploaded to vertex/index buffers in ...Gravatar bsalomon2015-08-19
* Move some work from backend onClear to base class clearGravatar egdaniel2015-08-06
* add drawArraysInstanced to capsGravatar joshualitt2015-06-26
* Refactor GrBufferAllocPools to use resource cacheGravatar robertphillips2015-06-24
* Revert of Refactor GrBufferAllocPools to use resource cache (patchset #15 id:...Gravatar robertphillips2015-06-23
* Refactor GrBufferAllocPools to use resource cacheGravatar robertphillips2015-06-23
* Work around for nexus 6 TexSubImage issueGravatar joshualitt2015-06-18
* Revert of Work around for nexus 6 TexSubImage issue (patchset #4 id:60001 of ...Gravatar joshualitt2015-06-18
* Work around for nexus 6 TexSubImage issueGravatar joshualitt2015-06-18
* Review URL: https://codereview.chromium.org/1166513002Gravatar cdalton2015-06-12
* Stretch small textures up to 16 pixels on PowerVR 54xGravatar bsalomon2015-06-01