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* use sk_bzero instead of bzero, since it isn't always available.Gravatar reed@android.com2009-06-29
* add experimental state tracker for openglGravatar reed@android.com2009-06-12
* add isConvex() hit to SkPath, to be used to speed up fills and openglGravatar reed@android.com2009-06-03
* initialize fFlags in gradientsGravatar reed@android.com2009-06-02
* add unimpl macro to help track bugsGravatar reed@android.com2009-06-01
* update includes for android for gl backendGravatar reed@android.com2009-06-01
* update SDL port to support OpenGLGravatar reed@android.com2009-05-29
* API change: SkPath computeBounds -> getBoundsGravatar reed@android.com2009-04-01
* update header path (from android)Gravatar reed@android.com2009-01-26
* explicitly include SkGlyphCache.h, since it is no longer brought in by SkDraw.hGravatar reed@android.com2008-12-23
* grab from latest androidGravatar reed@android.com2008-12-17