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* Make asBlur method const.Gravatar bungeman@google.com2011-10-04
* Now that layout tests are fixed, remove flag to ignore margin fix.Gravatar bungeman@google.com2011-10-04
* Add SK_RESTRICT inside radial gradient shader - we can't currently see a bene...Gravatar tomhudson@google.com2011-09-30
* Make SkMath.h less visible in public header files.Gravatar tomhudson@google.com2011-09-27
* Optimize software radial gradients (remove branches from the inner loop whereGravatar tomhudson@google.com2011-09-26
* speed up radial-mirror 16x, sweep by ~2xGravatar reed@google.com2011-09-21
* add SK_RESTRICT in shadeSpan methodsGravatar reed@google.com2011-09-20
* Ignore blur margin fix flag for backward bug compatibility.Gravatar bungeman@google.com2011-09-06
* Reduce size of filter mask.Gravatar bungeman@google.com2011-09-02
* style cleanupGravatar reed@google.com2011-08-12
* style cleanupGravatar reed@google.com2011-08-12
* style cleanupGravatar reed@google.com2011-08-12
* add serialization to SkLayerRasterizerGravatar reed@google.com2011-08-09
* use common subclass SkPath2DPathEffect, which can be serializedGravatar reed@google.com2011-08-09
* register 1D and 2D patheffects, so they work when serialized (and piperized)Gravatar reed@google.com2011-08-09
* Automatic update of all copyright notices to reflect new license terms.Gravatar epoger@google.com2011-07-28
* check for non-finite values that can make us overshootGravatar reed@google.com2011-07-15
* remove dead codeGravatar reed@google.com2011-07-07
* add asABlur() to maskfilters, so devices like gpu and pdf can query them.Gravatar reed@google.com2011-07-07
* ensure that our bitmap is built with opaque cachedalphaGravatar reed@google.com2011-07-05
* make inline version of premultiply, to speed up gradient creation.Gravatar reed@google.com2011-06-30
* fix div-by-zero (triggers debugging assert when scalar=fixed) and add masterGravatar reed@google.com2011-06-27
* detect when our quadratic is really linear for 2-point radial, and don'tGravatar reed@google.com2011-06-23
* Fix more coverity defects - Uninitialized class fields.Gravatar vandebo@chromium.org2011-06-22
* Add option in flattening to write factory names inline, as we are recording.Gravatar reed@google.com2011-06-21
* Increase compatibility with clang, mostly around SK_RESTRICT.Gravatar tomhudson@google.com2011-06-15
* delete all old (non-Gyp) buildfilesGravatar epoger@google.com2011-06-14
* Fix unnitialized memory in Sk2DPathEffect. The SkDescriptor checksumGravatar senorblanco@chromium.org2011-05-20
* Clean up some valgrind errors in SkTransparentShader. Valgrind complainsGravatar senorblanco@chromium.org2011-05-20
* fix bug where we wrote uninitialized data to the flatten stream for shaders.Gravatar reed@google.com2011-05-10
* Add missing flattenable registrations and CreateProc() functions;Gravatar tomhudson@google.com2011-04-27
* Add flattenable registrar for Two_Point_Radial_Gradient.Gravatar tomhudson@google.com2011-04-27
* Fix to (two-point radial) gradient playback error in SkPictures that swappedGravatar tomhudson@google.com2011-04-25
* code styleGravatar mike@reedtribe.org2011-04-20
* handle overflowGravatar reed@google.com2011-04-18
* disable fast linear for now (really this time)Gravatar reed@google.com2011-04-18
* disable fast linear until we handle the overflow casesGravatar reed@google.com2011-04-18
* add SK_USE_SLOW_2POINT_RADIAL_GRADIENT option for clients that like slownessGravatar reed@google.com2011-04-15
* use SkClampRange to speedup clamp iteratorsGravatar reed@google.com2011-04-15
* Upstream android changes.Gravatar djsollen@google.com2011-04-15
* code styleGravatar reed@google.com2011-04-15
* add reflection asColorMode to SkColorFilter (for gpu)Gravatar reed@google.com2011-04-14
* add mask for paint-bits to layerdrawlooperGravatar mike@reedtribe.org2011-04-14
* speed up 2-point-radial gradients by 9x, using float instead of fixedGravatar reed@google.com2011-04-13
* Fix SkFixed overflows in SkFixedSquare, SkGradientShader.Gravatar wjmaclean@chromium.org2011-04-13
* expand SkLayerDrawLooper to allow for an xfermode when transfering the paint'...Gravatar reed@google.com2011-04-12
* fast return if no part of the paint gets replacedGravatar mike@reedtribe.org2011-04-09
* add optional bitflags to control which aspect of each layer's paint is appliedGravatar mike@reedtribe.org2011-04-08
* fix infinite loop (doh)Gravatar mike@reedtribe.org2011-04-08
* Simplify drawloopers and drawfilters. This allows the canvas to keep itsGravatar reed@google.com2011-04-07