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* Fix Windows build from r5056.Gravatar tomhudson@google.com2012-08-13
* Fix GPU-less build from r5056.Gravatar bsalomon@google.com2012-08-13
* Add a zoom filter to Skia. This will be used on ChromeOS to implement the scr...Gravatar bsalomon@google.com2012-08-13
* privatize SkBuffer.hGravatar mike@reedtribe.org2012-08-13
* revert arith change, until I can rebaseline all the images (and check chrome)Gravatar mike@reedtribe.org2012-08-12
* use premul macro to pack componentsGravatar mike@reedtribe.org2012-08-12
* use SkRegion instead of SkScan/SkBlitter, as we want to privatize the latterGravatar reed@google.com2012-08-09
* remove SkShape (unused)Gravatar reed@google.com2012-08-09
* uniquely name FS functions, add lighting effects to unit testGravatar bsalomon@google.com2012-08-07
* Update SkFlattenable buffers to be more modular.Gravatar djsollen@google.com2012-08-07
* document OwnDeviceCanvasGravatar reed@google.com2012-08-07
* move SkFilterShader into private headerGravatar reed@google.com2012-08-06
* If we lose precision computing sum of the dash intervals, then we can have theGravatar reed@google.com2012-08-06
* Registry-based unit test for custom effectsGravatar bsalomon@google.com2012-08-03
* Introduction of set of functions to manage generation of texture fetch shader...Gravatar twiz@google.com2012-08-02
* Create GPU-less build of Skia.Gravatar bsalomon@google.com2012-08-02
* Replace the asAFoo() functions in SkImageFilter with canFilterImageGPU() andGravatar senorblanco@chromium.org2012-08-01
* Remove old constructors from GrGradientEffect subclasses, and moved their dec...Gravatar rileya@google.com2012-07-31
* Modified GrGpuGL_unittest to no longer use the old constructors to create gra...Gravatar rileya@google.com2012-07-31
* fix LayerDrawLooper to record its fFlagsMaskGravatar reed@google.com2012-07-31
* Renamed and made public SkGradientShaderBases's 'commonAsAGradient' to 'getGr...Gravatar rileya@google.com2012-07-27
* Move GPU gradients into src/effects/gradients.Gravatar rileya@google.com2012-07-27
* Split SkGradientShader into separate files for each gradient subclass.Gravatar rileya@google.com2012-07-26
* Move filter/wrap out of GrSamplerState into GrTextureParamsGravatar bsalomon@google.com2012-07-25
* Remove uniform names from top of GrGLProgram.cpp, builder responsible for "u"...Gravatar bsalomon@google.com2012-07-25
* Fix static assert on non-windows compilers(?)Gravatar bsalomon@google.com2012-07-25
* Add GL uniform managerGravatar bsalomon@google.com2012-07-25
* Use asNewCustomStage instead of asABitmap in SkGpuDevice, also removed now-un...Gravatar rileya@google.com2012-07-25
* Add SkScalarPow.Gravatar bungeman@google.com2012-07-25
* Fix TableColorFilter memory leak.Gravatar tomhudson@google.com2012-07-24
* Replace new with SkNEW in more effects classes.Gravatar tomhudson@google.com2012-07-24
* Added asNewCustomStage to SkShader and implemented it for all the gradient sh...Gravatar rileya@google.com2012-07-20
* SkNEW instead of new for lighting effects.Gravatar tomhudson@google.com2012-07-20
* New subclasses for both Gr and GrGL gradient effect classes. Gravatar rileya@google.com2012-07-19
* This CL implements the Ganesh path for the SkTable_ColorFilter color transfor...Gravatar twiz@google.com2012-07-18
* Fix bad allocator access in r4616Gravatar bsalomon@google.com2012-07-16
* Remove uniform var pointers from custom effectsGravatar bsalomon@google.com2012-07-16
* There were three different problems with lighting filters:Gravatar senorblanco@chromium.org2012-07-13
* Introduces new SingleTextureEffect base class for GrCustomStage objects.Gravatar tomhudson@google.com2012-07-12
* Fix lighting filters on Windows, and re-enable the GPU path.Gravatar senorblanco@chromium.org2012-07-11
* Disable GPU path for lighting filters, due to Windows weirdness. Unreviewed.Gravatar senorblanco@chromium.org2012-07-11
* Mac GLSL fixes; unreviewed.Gravatar senorblanco@chromium.org2012-07-11
* More build fixes; unreviewed.Gravatar senorblanco@chromium.org2012-07-11
* Mac build fix; unreviewed.Gravatar senorblanco@chromium.org2012-07-11
* This patch implements the diffuse and specular lighting filters in Ganesh. Gravatar senorblanco@chromium.org2012-07-11
* Minor cleanup in lighting image filters: Made the light color a member of theGravatar senorblanco@chromium.org2012-07-09
* Added GPU implementation of 2-point conical gradient.Gravatar rileya@google.com2012-07-03
* fix leak of Light object (in this private instance, the caller is transferringGravatar reed@google.com2012-06-27
* Added Inst counting to SkFlattenable-derived classesGravatar robertphillips@google.com2012-06-27
* Cleanup flattening code to properly serialize lighting image filters.Gravatar djsollen@google.com2012-06-26