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* check for non-finite values that can make us overshootGravatar reed@google.com2011-07-15
* remove dead codeGravatar reed@google.com2011-07-07
* add asABlur() to maskfilters, so devices like gpu and pdf can query them.Gravatar reed@google.com2011-07-07
* ensure that our bitmap is built with opaque cachedalphaGravatar reed@google.com2011-07-05
* make inline version of premultiply, to speed up gradient creation.Gravatar reed@google.com2011-06-30
* fix div-by-zero (triggers debugging assert when scalar=fixed) and add masterGravatar reed@google.com2011-06-27
* detect when our quadratic is really linear for 2-point radial, and don'tGravatar reed@google.com2011-06-23
* Fix more coverity defects - Uninitialized class fields.Gravatar vandebo@chromium.org2011-06-22
* Add option in flattening to write factory names inline, as we are recording.Gravatar reed@google.com2011-06-21
* Increase compatibility with clang, mostly around SK_RESTRICT.Gravatar tomhudson@google.com2011-06-15
* delete all old (non-Gyp) buildfilesGravatar epoger@google.com2011-06-14
* Fix unnitialized memory in Sk2DPathEffect. The SkDescriptor checksumGravatar senorblanco@chromium.org2011-05-20
* Clean up some valgrind errors in SkTransparentShader. Valgrind complainsGravatar senorblanco@chromium.org2011-05-20
* fix bug where we wrote uninitialized data to the flatten stream for shaders.Gravatar reed@google.com2011-05-10
* Add missing flattenable registrations and CreateProc() functions;Gravatar tomhudson@google.com2011-04-27
* Add flattenable registrar for Two_Point_Radial_Gradient.Gravatar tomhudson@google.com2011-04-27
* Fix to (two-point radial) gradient playback error in SkPictures that swappedGravatar tomhudson@google.com2011-04-25
* code styleGravatar mike@reedtribe.org2011-04-20
* handle overflowGravatar reed@google.com2011-04-18
* disable fast linear for now (really this time)Gravatar reed@google.com2011-04-18
* disable fast linear until we handle the overflow casesGravatar reed@google.com2011-04-18
* add SK_USE_SLOW_2POINT_RADIAL_GRADIENT option for clients that like slownessGravatar reed@google.com2011-04-15
* use SkClampRange to speedup clamp iteratorsGravatar reed@google.com2011-04-15
* Upstream android changes.Gravatar djsollen@google.com2011-04-15
* code styleGravatar reed@google.com2011-04-15
* add reflection asColorMode to SkColorFilter (for gpu)Gravatar reed@google.com2011-04-14
* add mask for paint-bits to layerdrawlooperGravatar mike@reedtribe.org2011-04-14
* speed up 2-point-radial gradients by 9x, using float instead of fixedGravatar reed@google.com2011-04-13
* Fix SkFixed overflows in SkFixedSquare, SkGradientShader.Gravatar wjmaclean@chromium.org2011-04-13
* expand SkLayerDrawLooper to allow for an xfermode when transfering the paint'...Gravatar reed@google.com2011-04-12
* fast return if no part of the paint gets replacedGravatar mike@reedtribe.org2011-04-09
* add optional bitflags to control which aspect of each layer's paint is appliedGravatar mike@reedtribe.org2011-04-08
* fix infinite loop (doh)Gravatar mike@reedtribe.org2011-04-08
* Simplify drawloopers and drawfilters. This allows the canvas to keep itsGravatar reed@google.com2011-04-07
* Fix Two Pt Radial when circles are concentric.Gravatar bsalomon@google.com2011-04-06
* Upstreaming changes from android.Gravatar djsollen@google.com2011-03-14
* Fixes shadow colors with alpha value smaller that one. Results were too tran...Gravatar junov@google.com2011-03-11
* make asABitmap() constGravatar reed@google.com2011-03-07
* Add asAGradient shader extraction API.Gravatar vandebo@chromium.org2011-02-24
* rename SkDeque::Iter to SkDeque::F2BIter, since it runs front-to-back (in pre...Gravatar reed@google.com2011-02-22
* [Committed on behalf of junov@chromium.org]Gravatar senorblanco@chromium.org2011-02-18
* remove SkRefCnt safeRef() and safeUnref(), and replace the call-sites withGravatar reed@google.com2011-02-07
* fix fEntryCount when we purge a cache entry (bug caught by our validate())Gravatar reed@google.com2011-01-19
* add SK_DISABLE_DITHER_32BIT_GRADIENT flag. If defined, disables the newly addedGravatar reed@google.com2011-01-17
* add dithering to 32bit linear gradientsGravatar reed@google.com2011-01-13
* update copyrightGravatar reed@google.com2010-12-23
* merge in gpu changes to gradientshadersGravatar reed@google.com2010-12-23
* Fix perf regression in Color32.Gravatar senorblanco@chromium.org2010-12-16
* Patch by Mike Lawther (mikelawther@chromium.org).Gravatar senorblanco@chromium.org2010-12-06
* improve precision for blendGravatar reed@android.com2010-03-12