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* When processing a morphology filter on the GPU, pass the processed texture,Gravatar senorblanco@chromium.org2012-10-02
* Fix recursive GPU processing for SkImageFilter. Plumb through theGravatar senorblanco@chromium.org2012-09-27
* This patch adds support for optional processing of the alpha channel inGravatar senorblanco@chromium.org2012-09-25
* Make flattenables no longer depend on global static initializers.Gravatar scroggo@google.com2012-09-21
* Fix premul alpha problems w/matrix convolution filter, and re-enable the bench.Gravatar senorblanco@chromium.org2012-09-20
* Yet another speculative Android fix. Unreviewed.Gravatar senorblanco@chromium.org2012-09-19
* Speculative fix for Android GMs. Unreviewed.Gravatar senorblanco@chromium.org2012-09-19
* Implements a matrix convolution filter (raster path only). The filtering loopGravatar senorblanco@chromium.org2012-09-18
* Move GrTextureParams from GrSamplerState to GrTextureAccessGravatar bsalomon@google.com2012-09-18
* Make texteffects gm work through serialization and pipe.Gravatar scroggo@google.com2012-09-12
* Wrap all GrCustomStage textures in GrTextureAccess, remove StageDesc::fInConf...Gravatar bsalomon@google.com2012-09-11
* Introduce GrGLShaderBuilder::TextureSamplerGravatar bsalomon@google.com2012-09-06
* Shut up some Mac (xcode 3) warningsGravatar bsalomon@google.com2012-09-05
* Recommit r5350 with fix for image failures (which affected GLs that don't sup...Gravatar bsalomon@google.com2012-08-30
* Revert 5350 while image changes are diagnosed.Gravatar bsalomon@google.com2012-08-30
* Remove fModulate from GrGLShaderBuilderGravatar bsalomon@google.com2012-08-30
* Some GrGLShaderBuilder cleanupGravatar bsalomon@google.com2012-08-28
* Proper Android fix, and revert of workaround in r5267. Unreviewed.Gravatar senorblanco@chromium.org2012-08-23
* Workaround for Android crash (unreviewed).Gravatar senorblanco@chromium.org2012-08-23
* Result of running tools/sanitize_source_files.py (which was added in https://...Gravatar rmistry@google.com2012-08-23
* Speculative Android GM blend fix (unreviewed).Gravatar senorblanco@chromium.org2012-08-23
* Move the code for the GPU implementation of morphology effects from GrContextGravatar senorblanco@chromium.org2012-08-22
* Another speculative Android build fix (unreviewed).Gravatar senorblanco@chromium.org2012-08-22
* Fix for no-GPU build (unreviewed).Gravatar senorblanco@chromium.org2012-08-22
* Implements the non-Porter-Duff compositing modes required for SVG's feBlendGravatar senorblanco@chromium.org2012-08-22
* Move SkColorFilterImageFilter into its own file.Gravatar senorblanco@chromium.org2012-08-20
* Reapply r5101 and r5102: Made gradient effects use GrTextureStripAtlas.Gravatar rileya@google.com2012-08-20
* Implements a new class, SkSingleInputImageFilter, to handle DAG connectivityGravatar senorblanco@chromium.org2012-08-20
* Replaced TextureCacheEntry with GrTexture* and a back pointer to GrResourceEn...Gravatar robertphillips@google.com2012-08-16
* Addressed Windows compiler complaintsGravatar robertphillips@google.com2012-08-15
* Revert GrTextureStripAtlas change due to performance concerns.Gravatar rileya@google.com2012-08-14
* Fix for GPU-less Linux build: move #include GrTextureStripAtlas into SK_SUPPO...Gravatar rileya@google.com2012-08-14
* Made gradient effects use GrTextureStripAtlas.Gravatar rileya@google.com2012-08-14
* Fix Windows build from r5056.Gravatar tomhudson@google.com2012-08-13
* Fix GPU-less build from r5056.Gravatar bsalomon@google.com2012-08-13
* Add a zoom filter to Skia. This will be used on ChromeOS to implement the scr...Gravatar bsalomon@google.com2012-08-13
* privatize SkBuffer.hGravatar mike@reedtribe.org2012-08-13
* revert arith change, until I can rebaseline all the images (and check chrome)Gravatar mike@reedtribe.org2012-08-12
* use premul macro to pack componentsGravatar mike@reedtribe.org2012-08-12
* use SkRegion instead of SkScan/SkBlitter, as we want to privatize the latterGravatar reed@google.com2012-08-09
* remove SkShape (unused)Gravatar reed@google.com2012-08-09
* uniquely name FS functions, add lighting effects to unit testGravatar bsalomon@google.com2012-08-07
* Update SkFlattenable buffers to be more modular.Gravatar djsollen@google.com2012-08-07
* document OwnDeviceCanvasGravatar reed@google.com2012-08-07
* move SkFilterShader into private headerGravatar reed@google.com2012-08-06
* If we lose precision computing sum of the dash intervals, then we can have theGravatar reed@google.com2012-08-06
* Registry-based unit test for custom effectsGravatar bsalomon@google.com2012-08-03
* Introduction of set of functions to manage generation of texture fetch shader...Gravatar twiz@google.com2012-08-02
* Create GPU-less build of Skia.Gravatar bsalomon@google.com2012-08-02
* Replace the asAFoo() functions in SkImageFilter with canFilterImageGPU() andGravatar senorblanco@chromium.org2012-08-01