| Commit message (Collapse) | Author | Age |
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to address http://code.google.com/p/skia/issues/detail?id=472
Review URL: https://codereview.appspot.com/5607058
git-svn-id: http://skia.googlecode.com/svn/trunk@3137 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@3135 2bbb7eff-a529-9590-31e7-b0007b416f81
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32b linear gradients so that we don't impact clients unexpectedly.
This commit *will* break GM.
http://codereview.appspot.com/5599050/
git-svn-id: http://skia.googlecode.com/svn/trunk@3126 2bbb7eff-a529-9590-31e7-b0007b416f81
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us to perform quick-rejects when drawing objects with shadows (esp. text).
WebKit draws shadows w/ a looper (fg and shadow) and a maskfilter on the
shadow layer.
git-svn-id: http://skia.googlecode.com/svn/trunk@3103 2bbb7eff-a529-9590-31e7-b0007b416f81
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This patch removes static initializers related to static and
global mutexes from the final library's machine code when
building on a pthread-capable system.
We use PTHREAD_MUTEX_INITIALIZER to perform POD-style
initialization. You need a line like the following to declare
a global mutex with it:
SkBaseMutex gMutex = { PTHREAD_MUTEX_INITIALIZER };
We introduce the SK_DECLARE_STATIC_MUTEX and SK_DECLARE_GLOBAL_MUTEX
macros to be able to declare static/global mutexes in the source tree
uniformly.
SkMutex is now defined as a sub-class of SkBaseMutex, with standard
construction/destruction semantics. This is useful if the mutex
object is a member of another C++ class, or allocated dynamically.
We also modify a few places to refer to SkBaseMutex instead of a
SkMutex, where it makes sense. Generally speaking, client code
should hold and use pointers to SkBaseMutex whenever they can
now.
We defined a new built-time macro named SK_USE_POSIX_THREADS
to indicate that we're using a pthread-based SkThread.h
interface. The macro will also be used in future patches
to implement other helper thread synchronization classes.
Finally, we inline the acquire() and release() functions in the
case of Posix to improve performance a bit.
Running: 'bench -repeat 10 -match mutex' on an Android device or
a 2.4GHz Xeon Linux desktop shows the following improvements:
Before After
Galaxy Nexus 1.64 1.45
Nexus S 1.47 1.16
Xoom 1.86 1.66
Xeon 0.36 0.31
This removes 5 static mutex initializers from the library
Review URL: https://codereview.appspot.com/5501066
git-svn-id: http://skia.googlecode.com/svn/trunk@3091 2bbb7eff-a529-9590-31e7-b0007b416f81
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turned off. With a Chromium gyp change to add
SK_SIMPLE_TWOCOLOR_VERTICAL_GRADIENTS, this reduces the rebaselining from
r3073 from ~200 to ~20.
codereview.appspot.com/5558055/
git-svn-id: http://skia.googlecode.com/svn/trunk@3077 2bbb7eff-a529-9590-31e7-b0007b416f81
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Consolidate interpolation functions, add new faster more accurate dithering
interpolator.
git-svn-id: http://skia.googlecode.com/svn/trunk@3072 2bbb7eff-a529-9590-31e7-b0007b416f81
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(6x-16x speedup). Create specialized dy=0 path for clamped radial gradients
(25% speedup). Make 16b radial gradient proc signature similar to 32b,
passing in SkScalar instead of SkFixed and/or SkFloat.
git-svn-id: http://skia.googlecode.com/svn/trunk@3030 2bbb7eff-a529-9590-31e7-b0007b416f81
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SkFixed AND SkFloat.
http://codereview.appspot.com/5532083/
git-svn-id: http://skia.googlecode.com/svn/trunk@3026 2bbb7eff-a529-9590-31e7-b0007b416f81
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http://codereview.appspot.com/5535053/
git-svn-id: http://skia.googlecode.com/svn/trunk@3023 2bbb7eff-a529-9590-31e7-b0007b416f81
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actually do get unrolled on Windows (15% perf win claimed many months ago).
http://codereview.appspot.com/5528078
git-svn-id: http://skia.googlecode.com/svn/trunk@3019 2bbb7eff-a529-9590-31e7-b0007b416f81
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(radius <= 0)
git-svn-id: http://skia.googlecode.com/svn/trunk@3007 2bbb7eff-a529-9590-31e7-b0007b416f81
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http://codereview.appspot.com/5523048/
git-svn-id: http://skia.googlecode.com/svn/trunk@2988 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@2984 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/5516044/
git-svn-id: http://skia.googlecode.com/svn/trunk@2983 2bbb7eff-a529-9590-31e7-b0007b416f81
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subclasses
of SkImageFilter. If that returns false, then the filter itself is invoked.
git-svn-id: http://skia.googlecode.com/svn/trunk@2977 2bbb7eff-a529-9590-31e7-b0007b416f81
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the colormatrix GM test.
Review URL: http://codereview.appspot.com/5509048/
git-svn-id: http://skia.googlecode.com/svn/trunk@2963 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@2960 2bbb7eff-a529-9590-31e7-b0007b416f81
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This is closer (but not exactly the same as) WebKit's implementation.
Review URL: http://codereview.appspot.com/5504117/
git-svn-id: http://skia.googlecode.com/svn/trunk@2955 2bbb7eff-a529-9590-31e7-b0007b416f81
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matrix test slide. This was basically implemented in the same places where
the blending-based color filter was being done. The shader simply does a mat4
matrix multiply and a vec4 add.
Review URL: http://codereview.appspot.com/5489107/
git-svn-id: http://skia.googlecode.com/svn/trunk@2948 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@2933 2bbb7eff-a529-9590-31e7-b0007b416f81
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catch a couple of latent SkASSERT("text") bugs.
http://codereview.appspot.com/5504090/
git-svn-id: http://skia.googlecode.com/svn/trunk@2926 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@2912 2bbb7eff-a529-9590-31e7-b0007b416f81
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SkColorMatrixFilter. Implement missing SkColorMatrixFilter::setMatrix() and
setArray() functions (were in .h, just not implemented). Add a gm for color
matrix filters.
Review URL: http://codereview.appspot.com/5500044/
git-svn-id: http://skia.googlecode.com/svn/trunk@2909 2bbb7eff-a529-9590-31e7-b0007b416f81
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re-enable the imageblur GM test, since the SkPicture path now works.
Review URL: http://codereview.appspot.com/5413048/
git-svn-id: http://skia.googlecode.com/svn/trunk@2905 2bbb7eff-a529-9590-31e7-b0007b416f81
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Do not invest too much in other subclasses until this API solidifies.
git-svn-id: http://skia.googlecode.com/svn/trunk@2903 2bbb7eff-a529-9590-31e7-b0007b416f81
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M include/effects/SkAvoidXfermode.h
M include/effects/SkDiscretePathEffect.h
M include/effects/Sk1DPathEffect.h
M include/effects/Sk2DPathEffect.h
M include/effects/SkBlurDrawLooper.h
M include/effects/SkPixelXorXfermode.h
M include/effects/SkDashPathEffect.h
M include/effects/SkColorMatrixFilter.h
M include/effects/SkEmbossMaskFilter.h
M include/effects/SkLayerDrawLooper.h
M include/effects/SkGroupShape.h
M include/effects/SkBlurImageFilter.h
M include/effects/SkRectShape.h
A include/effects/SkEffects.h
M include/effects/SkCornerPathEffect.h
M include/effects/SkGradientShader.h
M include/effects/SkBlurMaskFilter.h
M include/effects/SkLayerRasterizer.h
M include/core/SkMallocPixelRef.h
M include/core/SkFlattenable.h
M include/core/SkShape.h
M include/core/SkPixelRef.h
M include/core/SkGraphics.h
M include/core/SkPathEffect.h
M include/core/SkPostConfig.h
M include/core/SkXfermode.h
M include/core/SkColorFilter.h
M include/images/SkFlipPixelRef.h
M include/images/SkImageRef_GlobalPool.h
M src/effects/SkDashPathEffect.cpp
M src/effects/SkColorMatrixFilter.cpp
M src/effects/SkBlurImageFilter.cpp
M src/effects/SkGroupShape.cpp
M src/effects/SkCornerPathEffect.cpp
M src/effects/SkGradientShader.cpp
M src/effects/SkBlurMaskFilter.cpp
M src/effects/SkAvoidXfermode.cpp
M src/effects/Sk2DPathEffect.cpp
M src/effects/SkBlurDrawLooper.cpp
M src/effects/SkPixelXorXfermode.cpp
M src/effects/SkColorFilters.cpp
M src/effects/SkLayerDrawLooper.cpp
M src/effects/SkRectShape.cpp
A src/effects/SkEffects.cpp
M src/effects/SkLayerRasterizer.cpp
M src/effects/SkDiscretePathEffect.cpp
M src/effects/Sk1DPathEffect.cpp
A src/effects/SkEffects_none.cpp
M src/core/SkPixelRef.cpp
M src/core/SkGraphics.cpp
M src/core/SkFlattenable.cpp
M src/core/SkBitmapProcShader.h
M src/core/SkPathEffect.cpp
M src/core/SkShape.cpp
M src/core/SkXfermode.cpp
M src/core/SkMallocPixelRef.cpp
M src/core/SkBitmapProcShader.cpp
M src/images/SkFlipPixelRef.cpp
M src/images/SkImageRef_GlobalPool.cpp
A src/ports/SkGlobalInitialization_chromium.cpp
M src/ports/SkImageRef_ashmem.h
M src/ports/SkImageRef_ashmem.cpp
A src/ports/SkGlobalInitialization_default.cpp
M gyp/effects.gyp
M gyp/tools.gyp
M gyp/ports.gyp
git-svn-id: http://skia.googlecode.com/svn/trunk@2876 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@2849 2bbb7eff-a529-9590-31e7-b0007b416f81
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REVIEW=http://codereview.appspot.com/5451102/
TEST=unit test ShaderOpacity
git-svn-id: http://skia.googlecode.com/svn/trunk@2840 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@2836 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@2826 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@2821 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@2820 2bbb7eff-a529-9590-31e7-b0007b416f81
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15% on interpolated blurs, 5-10% on simple blurs).
git-svn-id: http://skia.googlecode.com/svn/trunk@2755 2bbb7eff-a529-9590-31e7-b0007b416f81
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Specialize loops in apply_kernel and apply_kernel_interp,
improving blur benchmark performance by 25%.
git-svn-id: http://skia.googlecode.com/svn/trunk@2731 2bbb7eff-a529-9590-31e7-b0007b416f81
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to interpret the text/length parameters in draw[Pos]Text.
git-svn-id: http://skia.googlecode.com/svn/trunk@2724 2bbb7eff-a529-9590-31e7-b0007b416f81
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The imageblur test also needed to stop calling getDeviceSize(), since it was
returning 99999x99999 for the SkPicture case.
git-svn-id: http://skia.googlecode.com/svn/trunk@2699 2bbb7eff-a529-9590-31e7-b0007b416f81
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SkBlurImageFilter, sets it on an SkPaint, passes that paint to saveLayer(),
draws the primitives which are to be blurred, then calls restore(), which
applies the blur. The blurs have separate sizes in the horizontal and vertical
direction. This feature is GPU-only for now.
NB: Due to the clipping change, there are slight pixel differences on the
blurs_gpu and shadows_gpu tests, so those will require rebaselining on all
platforms, as will some of the WebKit layout tests (TBD).
Review URL: http://codereview.appspot.com/5322068/
git-svn-id: http://skia.googlecode.com/svn/trunk@2643 2bbb7eff-a529-9590-31e7-b0007b416f81
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This CL also removes any unecessary references to
the ANDROID definition.
Review URL: http://codereview.appspot.com/5354049
git-svn-id: http://skia.googlecode.com/svn/trunk@2629 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@2515 2bbb7eff-a529-9590-31e7-b0007b416f81
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http://codereview.appspot.com/5190041/
This change makes asBlur const consistent with SkShader::asAGradient and asABitmap.
git-svn-id: http://skia.googlecode.com/svn/trunk@2404 2bbb7eff-a529-9590-31e7-b0007b416f81
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http://codereview.appspot.com/5186044/
git-svn-id: http://skia.googlecode.com/svn/trunk@2403 2bbb7eff-a529-9590-31e7-b0007b416f81
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benefit, but it shouldn't hurt, and some compiler somewhere ought to benefit from it.
git-svn-id: http://skia.googlecode.com/svn/trunk@2383 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@2340 2bbb7eff-a529-9590-31e7-b0007b416f81
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we can, because an entire row is conservatively either outside or inside the
gradient.) Change the gradient benchmark to capture both cases, and add new
gm to detect errors in these optimized paths.
git-svn-id: http://skia.googlecode.com/svn/trunk@2327 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@2294 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@2288 2bbb7eff-a529-9590-31e7-b0007b416f81
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http://codereview.appspot.com/4981046/
git-svn-id: http://skia.googlecode.com/svn/trunk@2219 2bbb7eff-a529-9590-31e7-b0007b416f81
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http://codereview.appspot.com/4965057/
Reduce the size of filter masks, fix HQ blur when clipped, and add tests.
git-svn-id: http://skia.googlecode.com/svn/trunk@2211 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@2104 2bbb7eff-a529-9590-31e7-b0007b416f81
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