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authorGravatar tomhudson@google.com <tomhudson@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-01-11 19:29:08 +0000
committerGravatar tomhudson@google.com <tomhudson@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-01-11 19:29:08 +0000
commit054ff1efa4f9187ce7fd20aaf3aed7cecf14e12b (patch)
tree135488684848de773a9887dc535ef35460290a5d /src/effects
parent47628314a1511bd6ab996abf126fc90b57be6065 (diff)
Fix the string we're checking for in the #if defined(), so that loops actually do get unrolled on Windows (15% perf win claimed many months ago).
Diffstat (limited to 'src/effects')
-rw-r--r--src/effects/SkBlurMask.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/effects/SkBlurMask.cpp b/src/effects/SkBlurMask.cpp
index 79fbcf7efd..95a1e6b2e5 100644
--- a/src/effects/SkBlurMask.cpp
+++ b/src/effects/SkBlurMask.cpp
@@ -16,7 +16,7 @@
// breakeven on Mac, and ~15% slowdown on Linux.
// Reading a word at a time when bulding the sum buffer seems to give
// us no appreciable speedup on Windows or Mac, and 2% slowdown on Linux.
-#if defined(BUILD_FOR_WIN_32)
+#if defined(SK_BUILD_FOR_WIN32)
#define UNROLL_KERNEL_LOOP 1
#endif