| Commit message (Collapse) | Author | Age |
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Fold its functionality into GrPrimitiveProcessor and GrFragmentProcessor.
Make each have its own TextureSampler nested class. Currently the only
difference is that fragment processors lose the ability to inject their
samplers into the vertex shader. However, this facilitates refactoring
GrPrimitiveProcessor's TextureSampler class such that the textures are
specified separately from the TextureSampler.
Bug: skia:
Change-Id: I1e590187e7a6ae79ee3147155d397fcdcf5e4619
Reviewed-on: https://skia-review.googlesource.com/142814
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Instead store sampler count on base class and subclasses implement a
virtual to get the ith sampler.
Change-Id: I13e2447a6467a09761d8615acb4aa360b87b1476
Reviewed-on: https://skia-review.googlesource.com/141563
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Don't try to guess the pixel config to use for intermediates. Instead,
just make the intermediates in the same color type (and space) as the
final destination. This removes some no-longer-correct logic that was
using sRGB configs, resulting in linear blending and precision loss.
Change-Id: I627c47193a9f2889c3dc121170ff3e7d5d315fa0
Reviewed-on: https://skia-review.googlesource.com/139547
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Requires https://chromium-review.googlesource.com/c/chromium/src/+/1105062
Bug: skia:
Change-Id: I948056234efa57c0f727a61d5fb3258034de5199
Reviewed-on: https://skia-review.googlesource.com/135566
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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