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path: root/src/effects/gradients
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* enforce 16byte alignment in shader contextsGravatar reed2016-03-03
* [Reland] Fix SkTwoPointConicalGradient zero-radius handlingGravatar fmalita2016-03-03
* 4f gradient interval builder cleanupGravatar fmalita2016-03-02
* Revert of Fix SkTwoPointConicalGradient zero-radius handling (patchset #2 id:...Gravatar fmalita2016-03-02
* Fix SkTwoPointConicalGradient zero-radius handlingGravatar fmalita2016-03-01
* Switch float arrays to vecs for conical gradientsGravatar jvanverth2016-02-26
* 4f gradient negative-dx interval fixup for kMirror_TileModeGravatar fmalita2016-02-25
* Cleanups related to SkFixed.Gravatar benjaminwagner2016-02-25
* Revert of Simple cleanups related to SkFixed. (patchset #4 id:120001 of https...Gravatar benjaminwagner2016-02-24
* Cleanups related to SkFixed.Gravatar benjaminwagner2016-02-24
* Retire SkShader::kSupports4f_FlagGravatar fmalita2016-02-23
* Update 4f linear gradient selection heuristicGravatar fmalita2016-02-23
* Add ContextRec param to SkShader::contextSize()Gravatar fmalita2016-02-22
* Initial linear gradient 4f implGravatar fmalita2016-02-22
* Add more specialized fragment buildersGravatar cdalton2016-02-18
* Change SkMatrix::fixedStepInX to return SkVector (of SkScalar) rather than Sk...Gravatar benjaminwagner2016-02-16
* Add GrShaderFlags enumGravatar cdalton2016-02-11
* Clean up GrGLSLFragmentProcessor-derived classesGravatar robertphillips2016-02-03
* SkNx Load/store: take any pointer.Gravatar mtklein2016-01-31
* skip zero-length linear gradient intervals to make new code more consistent w...Gravatar lsalzman2016-01-22
* fix linear gradient assert, by explicitly clampingGravatar reed2016-01-05
* remove 565 effects shadersGravatar caryclark2016-01-04
* Unify some SkNx codeGravatar mtklein2015-12-14
* ubsan shift fixesGravatar caryclark2015-12-09
* Pin result in SkATan2_255Gravatar robertphillips2015-12-07
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Don't use the Sk4f gradient impl without SIMDGravatar fmalita2015-12-03
* Add Sk4f::ToBytes(uint8_t[16], Sk4f, Sk4f, Sk4f, Sk4f)Gravatar mtklein2015-12-01
* Take span len into account when determining whether gradient is verticalGravatar fmalita2015-11-23
* use pinned value during lerp for vertical gradientsGravatar reed2015-11-22
* Fix nearly-vertical gradient assertGravatar fmalita2015-11-19
* Move glsl onto EmitArgs struct for emitCodeGravatar egdaniel2015-11-19
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* Implement multi-color-stops in linear gradients using Sk4fGravatar reed2015-11-17
* Rename some processor functions from GL to GLSLGravatar egdaniel2015-11-13
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11
* Make GrGLSLProgramBuilder base class for GrGLProgramBuilder.Gravatar egdaniel2015-11-11
* prune unused SkNx featuresGravatar mtklein2015-11-09
* Create GLSL base class for ProgramDataManagerGravatar egdaniel2015-10-28
* Move GrGLShaderVar to GrGLSLGravatar egdaniel2015-10-21
* Move shader precision modifier check onto GLSLCapsGravatar egdaniel2015-10-21
* Remove SK_SUPPORT_LEGACY_GRADIENT_DITHERING from Skia properGravatar fmalita2015-10-12
* Remove image usage type enum. Use GrTextureParams instead.Gravatar bsalomon2015-10-12
* Optional gradient ditheringGravatar fmalita2015-10-09
* Bye bye processor data manager.Gravatar bsalomon2015-10-06
* Make skpaint->grpaint flow work for composing draws (verts and atlas)Gravatar bsalomon2015-09-28
* Replace GrExtractAlphaFragmentProcessor with DstIn compose processorGravatar bsalomon2015-09-22
* Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*Gravatar bsalomon2015-08-28
* Revert of Change SkShader;asFragmentProcessor signature to no longer take skp...Gravatar rmistry2015-08-28