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Commit message (
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Author
Age
*
Change SkMemory to the more accurately named SkMalloc.
Herb Derby
2017-03-27
*
Extract 4f gradient interval functionality
Florin Malita
2017-03-23
*
Mark overridden destructors with 'override' and remove 'virtual'
Brian Salomon
2017-03-22
*
Make SkMemory.h and adjust all files for usage.
Herb Derby
2017-03-20
*
Retract GrContext from src/gpu/effects
Robert Phillips
2017-03-15
*
Add GrRenderTargetContext::resourceProvider & GrResourceProvider::caps
Robert Phillips
2017-03-14
*
Make SkGr.h private and remove unused functions
Brian Osman
2017-03-08
*
Refactor GrColorSpaceXformHelper
Brian Osman
2017-03-08
*
Rebase and fix chromium
Brian Osman
2017-03-04
*
SkGradientShader: Fix multi-byte-read-stack-use-after-scope
Hal Canary
2017-02-27
*
Fix Chrome iOS no GPU build and block includes from src/gpu on our NoGpu bot.
Brian Salomon
2017-02-23
*
Switch GrTextureStripAtlas over to GrTextureProxies
Robert Phillips
2017-02-23
*
Clamp gradient colors in fragment shader after interpolation when there is a ...
Brian Salomon
2017-02-21
*
Fix TAP ASAN failure.
Florin Malita
2017-02-17
*
Clarify when tweak alpha for coverage optimizaton can occur.
Brian Salomon
2017-02-15
*
SkScalarMul is deprecated
Mike Reed
2017-02-14
*
Remove GrFragmentProcessor::computeInvariantOutput
Brian Salomon
2017-02-13
*
Fixed3232 overflow in LinearGradientContext::shadeSpan()
Florin Malita
2017-02-10
*
Fix int64 overflow in SkClampRange::init()
Florin Malita
2017-02-09
*
[4fGradient] Relax interval checks for SkGradientShaderBase also
Florin Malita
2017-02-09
*
Re-enable processor optimization test with some fixes.
Brian Salomon
2017-02-09
*
[4fGradient] Relax interval checks
Florin Malita
2017-02-09
*
[4fLinearGradient] Avoid NaNs for degenerate perspectives
Florin Malita
2017-02-09
*
[4fGradient] Fix degenerate vertical gradient assert
Florin Malita
2017-02-08
*
Use SkArenaAlloc in the SkAutoBlitterChoose code.
Herb Derby
2017-02-07
*
SkColorSpace: remove named API, add gamut API
Matt Sarett
2017-02-07
*
Revert "Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoo...
Robert Phillips
2017-02-07
*
Revert "SkColorSpace: remove named API, add gamut API"
Matt Sarett
2017-02-07
*
SkColorSpace: remove named API, add gamut API
Matt Sarett
2017-02-07
*
Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code.
Herb Derby
2017-02-07
*
Revert "Revert "Don't instantiate shaders with non-invertible local matrix""
Florin Malita
2017-02-03
*
Revert "Don't instantiate shaders with non-invertible local matrix"
Hal Canary
2017-02-02
*
Don't instantiate shaders with non-invertible local matrix
Florin Malita
2017-02-02
*
make GR_TEST_UTILS=0 work
Hal Canary
2017-02-02
*
Raster pipeline support for SkLocalMatrixShader composition
Florin Malita
2017-01-27
*
Revert "Revert "Start of rewrite of GrFragmentProcessor optimizations.""
Brian Salomon
2017-01-27
*
Revert "Start of rewrite of GrFragmentProcessor optimizations."
Ethan Nicholas
2017-01-27
*
Start of rewrite of GrFragmentProcessor optimizations.
Brian Salomon
2017-01-27
*
Continue making Ganesh use absolute texture coordinates - take 2
Robert Phillips
2017-01-20
*
Just clamp to limit-epsilon.
Mike Klein
2017-01-20
*
Fix Vulkan crashes on nexus player
Greg Daniel
2017-01-20
*
SkRasterPipeline impl for 2-stop linear gradients
Florin Malita
2017-01-20
*
Revert "Continue making Ganesh use absolute texture coordinates"
Joe Gregorio
2017-01-17
*
Continue making Ganesh use absolute texture coordinates
Robert Phillips
2017-01-17
*
SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h
Hal Canary
2017-01-11
*
Revert "SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h"
Kevin Lubick
2017-01-11
*
SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h
Hal Canary
2017-01-11
*
Revert "Revert "SkNx basically always is fast now.""
Mike Klein
2016-12-14
*
Revert "SkNx basically always is fast now."
Mike Klein
2016-12-14
*
SkNx basically always is fast now.
Mike Klein
2016-12-13
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