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path: root/src/effects/gradients
Commit message (Expand)AuthorAge
* Delete onChooseBlitProcs() and related codeGravatar Florin Malita2017-05-26
* Revert "Remove (now-dead) SK_LEGACY_SWEEP_GRADIENT code"Gravatar Mike Klein2017-05-26
* Revert "Relocate shaders to own dir"Gravatar Stan Iliev2017-05-25
* Relocate shaders to own dirGravatar Florin Malita2017-05-25
* Remove (now-dead) SK_LEGACY_SWEEP_GRADIENT codeGravatar Florin Malita2017-05-25
* Reland of SkShaderBaseGravatar Florin Malita2017-05-25
* Revert "SkShaderBase"Gravatar Florin Malita2017-05-24
* SkShaderBaseGravatar Florin Malita2017-05-24
* SkRasterPipeline in SkArenaAllocGravatar Mike Klein2017-05-24
* retry tilers against 1Gravatar Mike Klein2017-05-23
* Revert "add tilers against 1"Gravatar Brian Osman2017-05-22
* add tilers against 1Gravatar Mike Klein2017-05-22
* scalarize SkGradientShader stop setupGravatar Mike Klein2017-05-17
* remove some stray semicolonsGravatar Mike Klein2017-05-17
* Move lambdas to statics.Gravatar Herb Derby2017-05-16
* Always use raster pipeline for SkSweepGradientGravatar Florin Malita2017-05-16
* Add evenly spaced stops and unify gradient contextsGravatar Herb Derby2017-05-15
* refactor gradient stage namesGravatar Mike Klein2017-05-12
* Revert "Evenly space gradient stage."Gravatar Mike Klein2017-05-12
* Evenly space gradient stage.Gravatar herb2017-05-11
* spin off: always clamp linear gradientsGravatar Mike Klein2017-05-11
* remove TODO in SkGradientShader.cppGravatar Mike Klein2017-05-11
* Make SkCreateRasterPipelineBlitter() not fail.Gravatar Mike Klein2017-05-10
* Add radial gradient stage.Gravatar Herb Derby2017-05-09
* Minimize computeTotalInverse()'s inputsGravatar Florin Malita2017-05-08
* Re-land of "eliminated GrGLSLExpr".Gravatar Ethan Nicholas2017-05-08
* Remove Sk4fGradientInterval::fZeroRampGravatar Florin Malita2017-05-08
* Tighten up gradient clamp logic.Gravatar Mike Klein2017-05-08
* Local matrix support for RP gradientsGravatar Florin Malita2017-05-05
* Retry "Factor out common code from sweep and linear."Gravatar Mike Klein2017-05-05
* Revert "Factor out common code from sweep and linear."Gravatar Mike Klein2017-05-04
* Factor out common code from sweep and linear.Gravatar Herb Derby2017-05-04
* Revert "Revert "Revert "eliminated GrGLSLExpr"""Gravatar Ethan Nicholas2017-05-04
* Add sweep gradient to SkRasterPipelineGravatar Herb Derby2017-05-03
* Revert "Revert "eliminated GrGLSLExpr""Gravatar Ethan Nicholas2017-05-03
* Revert "eliminated GrGLSLExpr"Gravatar Brian Salomon2017-05-02
* eliminated GrGLSLExprGravatar Ethan Nicholas2017-05-02
* Fix SkATan2_255 fuzzer crashGravatar Florin Malita2017-04-19
* SkColorSpaceXformer: Add SkShader::makeColorSpace()Gravatar Matt Sarett2017-04-19
* hide lockpixels api behind flagGravatar Mike Reed2017-04-17
* Use a simpler method for calculating atanGravatar Herb Derby2017-04-13
* fix too-dark 565 (really, all legacy) gradientsGravatar Mike Klein2017-04-10
* Add multi-stop SkJumper stage.Gravatar Herb Derby2017-04-10
* Convert Sk4fGradientInterval to (bias, factor) formatGravatar Florin Malita2017-04-07
* Move the ability to access textures, buffers, and image storages out from GrP...Gravatar Brian Salomon2017-04-04
* Fully remove coord transform precision codeGravatar Brian Osman2017-04-04
* Revert[4] "clean up (partially) colortable api""""Gravatar Mike Reed2017-04-03
* Revert "Revert[2] "clean up (partially) colortable api"""Gravatar Mike Reed2017-04-01
* Revert[2] "clean up (partially) colortable api""Gravatar Mike Reed2017-04-01
* Revert "clean up (partially) colortable api"Gravatar Mike Klein2017-03-31