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gradients
Commit message (
Expand
)
Author
Age
*
Delete onChooseBlitProcs() and related code
Florin Malita
2017-05-26
*
Revert "Remove (now-dead) SK_LEGACY_SWEEP_GRADIENT code"
Mike Klein
2017-05-26
*
Revert "Relocate shaders to own dir"
Stan Iliev
2017-05-25
*
Relocate shaders to own dir
Florin Malita
2017-05-25
*
Remove (now-dead) SK_LEGACY_SWEEP_GRADIENT code
Florin Malita
2017-05-25
*
Reland of SkShaderBase
Florin Malita
2017-05-25
*
Revert "SkShaderBase"
Florin Malita
2017-05-24
*
SkShaderBase
Florin Malita
2017-05-24
*
SkRasterPipeline in SkArenaAlloc
Mike Klein
2017-05-24
*
retry tilers against 1
Mike Klein
2017-05-23
*
Revert "add tilers against 1"
Brian Osman
2017-05-22
*
add tilers against 1
Mike Klein
2017-05-22
*
scalarize SkGradientShader stop setup
Mike Klein
2017-05-17
*
remove some stray semicolons
Mike Klein
2017-05-17
*
Move lambdas to statics.
Herb Derby
2017-05-16
*
Always use raster pipeline for SkSweepGradient
Florin Malita
2017-05-16
*
Add evenly spaced stops and unify gradient contexts
Herb Derby
2017-05-15
*
refactor gradient stage names
Mike Klein
2017-05-12
*
Revert "Evenly space gradient stage."
Mike Klein
2017-05-12
*
Evenly space gradient stage.
herb
2017-05-11
*
spin off: always clamp linear gradients
Mike Klein
2017-05-11
*
remove TODO in SkGradientShader.cpp
Mike Klein
2017-05-11
*
Make SkCreateRasterPipelineBlitter() not fail.
Mike Klein
2017-05-10
*
Add radial gradient stage.
Herb Derby
2017-05-09
*
Minimize computeTotalInverse()'s inputs
Florin Malita
2017-05-08
*
Re-land of "eliminated GrGLSLExpr".
Ethan Nicholas
2017-05-08
*
Remove Sk4fGradientInterval::fZeroRamp
Florin Malita
2017-05-08
*
Tighten up gradient clamp logic.
Mike Klein
2017-05-08
*
Local matrix support for RP gradients
Florin Malita
2017-05-05
*
Retry "Factor out common code from sweep and linear."
Mike Klein
2017-05-05
*
Revert "Factor out common code from sweep and linear."
Mike Klein
2017-05-04
*
Factor out common code from sweep and linear.
Herb Derby
2017-05-04
*
Revert "Revert "Revert "eliminated GrGLSLExpr"""
Ethan Nicholas
2017-05-04
*
Add sweep gradient to SkRasterPipeline
Herb Derby
2017-05-03
*
Revert "Revert "eliminated GrGLSLExpr""
Ethan Nicholas
2017-05-03
*
Revert "eliminated GrGLSLExpr"
Brian Salomon
2017-05-02
*
eliminated GrGLSLExpr
Ethan Nicholas
2017-05-02
*
Fix SkATan2_255 fuzzer crash
Florin Malita
2017-04-19
*
SkColorSpaceXformer: Add SkShader::makeColorSpace()
Matt Sarett
2017-04-19
*
hide lockpixels api behind flag
Mike Reed
2017-04-17
*
Use a simpler method for calculating atan
Herb Derby
2017-04-13
*
fix too-dark 565 (really, all legacy) gradients
Mike Klein
2017-04-10
*
Add multi-stop SkJumper stage.
Herb Derby
2017-04-10
*
Convert Sk4fGradientInterval to (bias, factor) format
Florin Malita
2017-04-07
*
Move the ability to access textures, buffers, and image storages out from GrP...
Brian Salomon
2017-04-04
*
Fully remove coord transform precision code
Brian Osman
2017-04-04
*
Revert[4] "clean up (partially) colortable api""""
Mike Reed
2017-04-03
*
Revert "Revert[2] "clean up (partially) colortable api"""
Mike Reed
2017-04-01
*
Revert[2] "clean up (partially) colortable api""
Mike Reed
2017-04-01
*
Revert "clean up (partially) colortable api"
Mike Klein
2017-03-31
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