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path: root/src/effects/gradients
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* Rebase and fix chromiumGravatar Brian Osman2017-03-04
* SkGradientShader: Fix multi-byte-read-stack-use-after-scopeGravatar Hal Canary2017-02-27
* Fix Chrome iOS no GPU build and block includes from src/gpu on our NoGpu bot.Gravatar Brian Salomon2017-02-23
* Switch GrTextureStripAtlas over to GrTextureProxiesGravatar Robert Phillips2017-02-23
* Clamp gradient colors in fragment shader after interpolation when there is a ...Gravatar Brian Salomon2017-02-21
* Fix TAP ASAN failure.Gravatar Florin Malita2017-02-17
* Clarify when tweak alpha for coverage optimizaton can occur.Gravatar Brian Salomon2017-02-15
* SkScalarMul is deprecatedGravatar Mike Reed2017-02-14
* Remove GrFragmentProcessor::computeInvariantOutputGravatar Brian Salomon2017-02-13
* Fixed3232 overflow in LinearGradientContext::shadeSpan()Gravatar Florin Malita2017-02-10
* Fix int64 overflow in SkClampRange::init()Gravatar Florin Malita2017-02-09
* [4fGradient] Relax interval checks for SkGradientShaderBase alsoGravatar Florin Malita2017-02-09
* Re-enable processor optimization test with some fixes.Gravatar Brian Salomon2017-02-09
* [4fGradient] Relax interval checksGravatar Florin Malita2017-02-09
* [4fLinearGradient] Avoid NaNs for degenerate perspectivesGravatar Florin Malita2017-02-09
* [4fGradient] Fix degenerate vertical gradient assertGravatar Florin Malita2017-02-08
* Use SkArenaAlloc in the SkAutoBlitterChoose code.Gravatar Herb Derby2017-02-07
* SkColorSpace: remove named API, add gamut APIGravatar Matt Sarett2017-02-07
* Revert "Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoo...Gravatar Robert Phillips2017-02-07
* Revert "SkColorSpace: remove named API, add gamut API"Gravatar Matt Sarett2017-02-07
* SkColorSpace: remove named API, add gamut APIGravatar Matt Sarett2017-02-07
* Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code.Gravatar Herb Derby2017-02-07
* Revert "Revert "Don't instantiate shaders with non-invertible local matrix""Gravatar Florin Malita2017-02-03
* Revert "Don't instantiate shaders with non-invertible local matrix"Gravatar Hal Canary2017-02-02
* Don't instantiate shaders with non-invertible local matrixGravatar Florin Malita2017-02-02
* make GR_TEST_UTILS=0 workGravatar Hal Canary2017-02-02
* Raster pipeline support for SkLocalMatrixShader compositionGravatar Florin Malita2017-01-27
* Revert "Revert "Start of rewrite of GrFragmentProcessor optimizations.""Gravatar Brian Salomon2017-01-27
* Revert "Start of rewrite of GrFragmentProcessor optimizations."Gravatar Ethan Nicholas2017-01-27
* Start of rewrite of GrFragmentProcessor optimizations.Gravatar Brian Salomon2017-01-27
* Continue making Ganesh use absolute texture coordinates - take 2Gravatar Robert Phillips2017-01-20
* Just clamp to limit-epsilon.Gravatar Mike Klein2017-01-20
* Fix Vulkan crashes on nexus playerGravatar Greg Daniel2017-01-20
* SkRasterPipeline impl for 2-stop linear gradientsGravatar Florin Malita2017-01-20
* Revert "Continue making Ganesh use absolute texture coordinates"Gravatar Joe Gregorio2017-01-17
* Continue making Ganesh use absolute texture coordinatesGravatar Robert Phillips2017-01-17
* SkTypes.h : move SkAutoMalloc into SkAutoMalloc.hGravatar Hal Canary2017-01-11
* Revert "SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h"Gravatar Kevin Lubick2017-01-11
* SkTypes.h : move SkAutoMalloc into SkAutoMalloc.hGravatar Hal Canary2017-01-11
* Revert "Revert "SkNx basically always is fast now.""Gravatar Mike Klein2016-12-14
* Revert "SkNx basically always is fast now."Gravatar Mike Klein2016-12-14
* SkNx basically always is fast now.Gravatar Mike Klein2016-12-13
* Delete SK_SUPPORT_LEGACY_GRADIENT_PREMUL-guarded codeGravatar Florin Malita2016-12-13
* Avoid int64 overflow in SkClampRangeGravatar Florin Malita2016-12-13
* SkBitmap::setPixelRef(): less reference churnGravatar Hal Canary2016-12-12
* Plumb dst color space in many places, rather than "mode"Gravatar Brian Osman2016-12-09
* Apply linear gradient premul in 4fGravatar fmalita2016-12-06
* Fuzzer assert in GradientShaderBase4fContext::TSamplerGravatar Florin Malita2016-11-29
* Rename vars and functions from 'glslcaps'->'shadercaps'Gravatar Brian Salomon2016-11-29
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29