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gradients
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SkRadialGradient.cpp
Commit message (
Expand
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Author
Age
*
FPs now use the correct builder types(just a rename)
joshualitt
2014-10-09
*
Patch to create a distinct geometry processor. The vast majority of this patch
joshualitt
2014-09-23
*
removing GrDrawEffect
joshualitt
2014-09-16
*
Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.c...
joshualitt
2014-09-16
*
removing GrDrawEffect
joshualitt
2014-09-16
*
"NULL !=" = NULL
bsalomon
2014-09-05
*
Initial refactor of shaderbuilder to prepare for geometry shaders
joshualitt
2014-08-21
*
Simplify flattening to just write enough to call the factory/public-construct...
reed
2014-08-21
*
add localMatrix to gradient Descriptor
reed
2014-08-11
*
Allow GrGLEffects to produce variable length keys.
bsalomon
2014-07-21
*
This moves us towards variable length effect keys. The overall program key no...
bsalomon
2014-07-11
*
Goodbye GrEffectRef.
bsalomon
2014-07-08
*
Remove GrEffect::CreateEffectRef and GrEffect::AutoEffectRef.
bsalomon
2014-07-08
*
Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*.
bsalomon
2014-07-08
*
Revert of Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*...
reed
2014-07-07
*
Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*.
bsalomon
2014-07-07
*
SkShader::asNewEffect Refactoring
dandov
2014-06-10
*
add localmatrix param to asNewEffect
reed@google.com
2014-05-09
*
add localmatrix parameter to shader's asNewEffect
commit-bot@chromium.org
2014-05-09
*
Remove SkShader virtual method validContext
commit-bot@chromium.org
2014-05-05
*
create struct to hold all the params passed around for shader::context
commit-bot@chromium.org
2014-05-01
*
Move SkShader::fLocalMatrix into SkShader constructor.
commit-bot@chromium.org
2014-04-28
*
Revert of Revert of Extract most of the mutable state of SkShader into a sepa...
commit-bot@chromium.org
2014-04-23
*
Revert of Extract most of the mutable state of SkShader into a separate Conte...
commit-bot@chromium.org
2014-04-23
*
Extract most of the mutable state of SkShader into a separate Context object.
commit-bot@chromium.org
2014-04-23
*
Revert of Extract most of the mutable state of SkShader into a separate Conte...
commit-bot@chromium.org
2014-04-17
*
Extract most of the mutable state of SkShader into a separate Context object.
commit-bot@chromium.org
2014-04-16
*
Allow toString capability to be toggled independent of developer mode.
commit-bot@chromium.org
2014-03-13
*
Refactor read and write buffers.
commit-bot@chromium.org
2014-01-30
*
fix win build
reed@google.com
2013-12-19
*
Clear out SK_SCALAR_IS_FLOAT from SkRadialGradient, and merge the logic for r...
commit-bot@chromium.org
2013-10-16
*
Make GPU coord transforms automatic
bsalomon@google.com
2013-10-02
*
Change old PRG to be SkLCGRandom; change new one to SkRandom
commit-bot@chromium.org
2013-09-09
*
Two and three color GPU gradients without textures.
bsalomon@google.com
2013-09-09
*
Fix case where GrGLEffectMatrix gives back a dangling ptr for the coords var ...
commit-bot@chromium.org
2013-08-28
*
use Descriptor struct to encapsulate all the common paramaeters between our v...
reed@google.com
2013-05-23
*
Move nested class GrDrawTarget::Caps out as GrDrawTargetCaps.
bsalomon@google.com
2013-03-25
*
Attempt to reland 8264-5 with warning-as-error fixes.
bsalomon@google.com
2013-03-20
*
revert 8265-8264 (broke build)
reed@google.com
2013-03-20
*
Adds local coords to GrEffect system.
bsalomon@google.com
2013-03-20
*
Removed unused parameters
sugoi@google.com
2013-03-11
*
Use SkMWRandom in GLPrograms test.
bsalomon@google.com
2013-02-13
*
remove vestiges of 32BIT_GRADIENT flag, as we always dither gradients now
reed@google.com
2013-02-04
*
Go from a 1x2 to a 2x2 dither cell, and change/simplify the logic for how we
reed@google.com
2013-02-04
*
Move dither toggle logic into common helper functions, to make it easier to
reed@google.com
2013-02-01
*
restore cache-count for gradients to p.o.2. so we can perform fancier dithering
reed@google.com
2013-02-01
*
Let them eat GrEffectRef.
bsalomon@google.com
2013-01-22
*
Change some function/vars from EffectPtr to EffectRef to reflect GrEffectPtr-...
bsalomon@google.com
2013-01-16
*
Fix GPU-less build.
bsalomon@google.com
2013-01-16
*
Wrap GrEffects in GrEffectPtr.
bsalomon@google.com
2013-01-16
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