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* GrDrawContext now holds GrRenderTarget pointerGravatar robertphillips2015-10-15
| | | | Review URL: https://codereview.chromium.org/1404823005
* Bye bye processor data manager.Gravatar bsalomon2015-10-06
| | | | Review URL: https://codereview.chromium.org/1388113002
* Limit lifetime of GrDrawContext objectsGravatar robertphillips2015-09-01
| | | | | | GrDrawContext's are about to become real allocated objects. This CL sets up the machinery so they won't leak. Review URL: https://codereview.chromium.org/1321353002
* Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*Gravatar bsalomon2015-08-28
| | | | | | Committed: https://skia.googlesource.com/skia/+/ecfdc251be71f3d634e76afdd6375bf55fc061aa Review URL: https://codereview.chromium.org/1316513002
* Revert of Change SkShader;asFragmentProcessor signature to no longer take ↵Gravatar rmistry2015-08-28
| | | | | | | | | | | | | | | | | | | | | | | | skpaint\grcolor* (patchset #8 id:140001 of https://codereview.chromium.org/1316513002/ ) Reason for revert: Primary suspect in failing DEPS rolls: * https://codereview.chromium.org/1315753006 * https://codereview.chromium.org/1308323006 * https://codereview.chromium.org/1320903004 Primary suspect because the failing win bots did not fail in https://codereview.chromium.org/1315753005 Original issue's description: > Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* > > Committed: https://skia.googlesource.com/skia/+/ecfdc251be71f3d634e76afdd6375bf55fc061aa TBR=joshualitt@google.com,wangyix@google.com,robertphillips@google.com,bsalomon@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review URL: https://codereview.chromium.org/1313573005
* Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*Gravatar bsalomon2015-08-28
| | | | Review URL: https://codereview.chromium.org/1316513002
* Style Change: NULL->nullptrGravatar halcanary2015-08-27
| | | | | | DOCS_PREVIEW= https://skia.org/?cl=1316233002 Review URL: https://codereview.chromium.org/1316233002
* Remove GrStagedProcessor, remove the word Stage as it applies to FPsGravatar bsalomon2015-08-27
| | | | | | Committed: https://skia.googlesource.com/skia/+/24243446cdf7b7e4e132c2a0c387c7723777e0c7 Review URL: https://codereview.chromium.org/1307223004
* Fix clipped lighting image filters.Gravatar senorblanco2015-08-26
| | | | | | | | | | | | | The CPU path for lighting image filters was not adjusting the filter matrix to accommodate srcOffset, resulting in incorrectly-positioned lights. (The GPU path was doing this correctly.) This change adds a new test case to the imagefiltersclipped GM, so it will need new baselines. BUG=skia: Review URL: https://codereview.chromium.org/1310053004
* Style Change: SkNEW->new; SkDELETE->deleteGravatar halcanary2015-08-26
| | | | | | DOCS_PREVIEW= https://skia.org/?cl=1316123003 Review URL: https://codereview.chromium.org/1316123003
* Revert of Remove GrStagedProcessor, remove the word Stage as it applies to ↵Gravatar rmistry2015-08-26
| | | | | | | | | | | | | | | | | | | | | | | | | FPs (patchset #6 id:90001 of https://codereview.chromium.org/1307223004/ ) Reason for revert: Causes bot failures: https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Mac10.9-Clang-MacMini6.2-GPU-HD4000-x86_64-Debug/builds/1639 https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Ubuntu-GCC-ShuttleA-GPU-GTX660-x86_64-Debug/builds/1702 https://uberchromegw.corp.google.com/i/client.skia.android/builders/Test-Android-GCC-NexusPlayer-GPU-PowerVR-x86-Debug/builds/1223 Original issue's description: > Remove GrStagedProcessor, remove the word Stage as it applies to FPs > > Committed: https://skia.googlesource.com/skia/+/24243446cdf7b7e4e132c2a0c387c7723777e0c7 TBR=joshualitt@google.com,egdaniel@google.com,bsalomon@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review URL: https://codereview.chromium.org/1306803003
* Remove GrStagedProcessor, remove the word Stage as it applies to FPsGravatar bsalomon2015-08-26
| | | | Review URL: https://codereview.chromium.org/1307223004
* Update SkLightingShader to support rotationGravatar robertphillips2015-08-20
| | | | | | | | | | | | | This also: makes the SkLightingShader handle normal maps where the rects aren't aligned between the diffuse and normal maps. adds a light aggregating class (Lights) to SkLightingShader (along with a Builder nested class). Split out of https://codereview.chromium.org/1261433009/ (Add SkCanvas::drawLitAtlas call) Committed: https://skia.googlesource.com/skia/+/45b59ed6e4e231814dbdb9f707b3d2a7ee50de84 Review URL: https://codereview.chromium.org/1291783003
* When getGLInstance is called on a frag proc, the resulting ↵Gravatar wangyix2015-08-18
| | | | | | | | GrGLFragmentProcessor will be the root of a tree of GrGLFragmentProcessors that mirrors the GrFragmentProcessor's tree. This allows setData() to be called recursively (removing the responsibility from compose shader) and allows gl instances direct access to their children gl instances so they can emit their code. BUG=skia:4182 Review URL: https://codereview.chromium.org/1287023009
* Added registerChild; transforms, textures, glKey automatically handled.Gravatar wangyix2015-08-04
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/1266633003
* Some cleanup in GrTextureProvider and GrResourceProvider.Gravatar bsalomon2015-07-31
| | | | Review URL: https://codereview.chromium.org/1261643004
* Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode()Gravatar wangyix2015-07-22
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/1251173002
* Moved GrGLFragmentProcessor definition to its own fileGravatar wangyix2015-07-22
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/1246193002
* Reland of Add fast normalize for SkLightingImageFilter. (patchset #1 id:1 of ↵Gravatar jvanverth2015-07-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/1244523002/) Reason for revert: Florin will rebaseline the images. Original issue's description: > Revert of Add fast normalize for SkLightingImageFilter. (patchset #2 id:20001 of https://codereview.chromium.org/1240023002/) > > Reason for revert: > Speculative revert -- DEPS roll block on linux_blink_rel > > https://storage.googleapis.com/chromium-layout-test-archives/linux_blink_rel/71483/layout-test-results/results.html > > Original issue's description: > > Add fast normalize for SkLightingImageFilter. > > > > The normalize routine in SkPoint3 is very robust. However, for simple > > lighting cases we prefer speed over robustness. This fixes a perf > > regression in smoothness.tough_filters_cases. > > > > BUG=chromium:510562 > > > > Committed: https://skia.googlesource.com/skia/+/dfa0ecf169db87f7afddd93bc1c500de481a62c7 > > TBR=reed@google.com,senorblanco@google.com,senorblanco@chromium.org,jvanverth@google.com > NOPRESUBMIT=true > NOTREECHECKS=true > NOTRY=true > BUG=chromium:510562 > > Committed: https://skia.googlesource.com/skia/+/ac66a8122b27c388cc74b3913d9a9be351a44e54 TBR=reed@google.com,senorblanco@google.com,senorblanco@chromium.org,reed@chromium.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=chromium:510562 Review URL: https://codereview.chromium.org/1241583007
* Revert of Add fast normalize for SkLightingImageFilter. (patchset #2 ↵Gravatar reed2015-07-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | id:20001 of https://codereview.chromium.org/1240023002/) Reason for revert: Speculative revert -- DEPS roll block on linux_blink_rel https://storage.googleapis.com/chromium-layout-test-archives/linux_blink_rel/71483/layout-test-results/results.html Original issue's description: > Add fast normalize for SkLightingImageFilter. > > The normalize routine in SkPoint3 is very robust. However, for simple > lighting cases we prefer speed over robustness. This fixes a perf > regression in smoothness.tough_filters_cases. > > BUG=chromium:510562 > > Committed: https://skia.googlesource.com/skia/+/dfa0ecf169db87f7afddd93bc1c500de481a62c7 TBR=reed@google.com,senorblanco@google.com,senorblanco@chromium.org,jvanverth@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=chromium:510562 Review URL: https://codereview.chromium.org/1244523002
* Add fast normalize for SkLightingImageFilter.Gravatar jvanverth2015-07-16
| | | | | | | | | | The normalize routine in SkPoint3 is very robust. However, for simple lighting cases we prefer speed over robustness. This fixes a perf regression in smoothness.tough_filters_cases. BUG=chromium:510562 Review URL: https://codereview.chromium.org/1240023002
* Add new SkPoint3 classGravatar robertphillips2015-07-13
| | | | | | The existing Light filter and the upcoming Lighting Shader both need a Point3 class Review URL: https://codereview.chromium.org/1229693009
* More threading of GrProcessorDataManagerGravatar joshualitt2015-07-09
| | | | | | | TBR=bsalomon@google.com BUG=skia: Review URL: https://codereview.chromium.org/1230813003
* fix up test create functionsGravatar joshualitt2015-07-08
| | | | | | | TBR=bsalomon@google.com BUG=skia: Review URL: https://codereview.chromium.org/1213623022
* remove SkInstCntGravatar mtklein2015-06-26
| | | | | | | | | | | | | | It's been outclassed by Valgrind and leak sanitizer, and it seems to be causing problems for external folks building Skia. I'm not sure why our own builds seem unaffected. Latest thread: https://groups.google.com/forum/#!topic/skia-discuss/oj9FsQwwSF0 BUG=skia: Review URL: https://codereview.chromium.org/1217573002
* Refactor GrGpu path rendering functions to GrPathRenderingGravatar kkinnunen2015-06-01
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GrGpu, GrGLGpu, GrPathRendering, GrGLPathRendering all duplicated each others' path rendering related member functions. Make GrPathRending the logical extension of GrGpu by removing the methods from GrGpu. Similarly to the GL variants. Changes includes and forward declarations due to removing GrDrawTarget.h include from GrGpu.h. This was necessary due to GrDrawTarget.h including GrPathRendering.h, and now GrPathRendering.h includes GrGpu.h. (Also GrGpu.h does not need GrDrawTarget.h anymore). Very slight runtime improvement on x86_64: desk_fontwipe.skp_1 836us -> 841us 1.01x desk_silkfinance.skp_1 2.01ms -> 2.01ms 1x desk_forecastio.skp_1 7.03ms -> 7.05ms 1x desk_weather.skp_1 3.74ms -> 3.74ms 1x desk_twitter.skp_1 8.02ms -> 8.01ms 1x desk_mapsvg.skp_1 5.24ms -> 5.23ms 1x desk_pokemonwiki.skp_1 7.06ms -> 7.03ms 1x desk_sfgate.skp_1 3.19ms -> 3.17ms 1x tabl_cuteoverload.skp_1 2.66ms -> 2.64ms 0.99x ... tabl_transformice.skp_1 3.06ms -> 2.98ms 0.98x tabl_googlecalendar.skp_1 11.3ms -> 11ms 0.97x tabl_gamedeksiam.skp_1 12.8ms -> 12.4ms 0.97x desk_samoasvg.skp_1 10.6ms -> 10.3ms 0.97x tabl_worldjournal.skp_1 4.44ms -> 4.3ms 0.97x Review URL: https://codereview.chromium.org/1157683006
* Split drawing functionality out of GrContext and into new GrDrawContextGravatar robertphillips2015-05-26
| | | | | | | | This is mainly a mechanical CL. There were some fiddly bits in GrContext.cpp where it no longer had access to the GrDrawTarget (and had to use the new GrDrawContext). I've converted GrAARectRenderer & GrOvalRenderer into static classes so I could stop allocating them. Review URL: https://codereview.chromium.org/1151283004
* rename GrDrawTargetCaps to GrCapsGravatar bsalomon2015-05-19
| | | | Review URL: https://codereview.chromium.org/1133123009
* Revert of Revert of stop calling SkScalarDiv (patchset #1 id:1 of ↵Gravatar reed2015-05-12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/1138263002/) Reason for revert: android patched, blink has rolled Original issue's description: > Revert of stop calling SkScalarDiv (patchset #4 id:60001 of https://codereview.chromium.org/1135053002/) > > Reason for revert: > need to wait for Blink roll (and patch android) > > Original issue's description: > > stop calling SkScalarDiv > > > > BUG=skia: > > TBR= > > > > Committed: https://skia.googlesource.com/skia/+/67d71c898249a7af3523b16c6a69895a63bfae0a > > TBR= > NOPRESUBMIT=true > NOTREECHECKS=true > NOTRY=true > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/2629697933b5cc975e45d2a45c48f803fc6cbcec TBR= NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1135693003
* Revert of stop calling SkScalarDiv (patchset #4 id:60001 of ↵Gravatar reed2015-05-12
| | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/1135053002/) Reason for revert: need to wait for Blink roll (and patch android) Original issue's description: > stop calling SkScalarDiv > > BUG=skia: > TBR= > > Committed: https://skia.googlesource.com/skia/+/67d71c898249a7af3523b16c6a69895a63bfae0a TBR= NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1138263002
* stop calling SkScalarDivGravatar reed2015-05-12
| | | | | | | BUG=skia: TBR= Review URL: https://codereview.chromium.org/1135053002
* This replaces the texture creation/caching functions on GrContext with a ↵Gravatar bsalomon2015-04-30
| | | | | | GrTextureProvider interface. The goal is to pass this narrowly focused object in places that currently take a GrContext but don't need and shouldn't use its other methods. It also has an extended private interface for interacting with non-texture resource types. Review URL: https://codereview.chromium.org/1107973004
* Make XPFragmentBuilder only Builder with access to DstCopy.Gravatar egdaniel2015-04-29
| | | | | | | | Plus a bunch of renaming. BUG=skia: Review URL: https://codereview.chromium.org/1110033004
* Use GLSLCaps for creating processor keys and GLSL-specific programsGravatar jvanverth2015-04-28
| | | | | | | | | Effectively all this does is future-proof any GLSL-specific code, as GLSLCaps is just a typedef of GLCaps. BUG=skia: Review URL: https://codereview.chromium.org/1109863004
* Implement approx-match support in image filter saveLayer() offscreen.Gravatar senorblanco2015-04-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Currently, the GPU-side image filter implementation creates exact-match textures for the offscreen backing stores for saveLayer(). This is because several filters have GPU implementations which depend on the texture coordinates being 0..1. The fix is three-fold: 1) Store the actual requested size in the SkGpuDevice, so that when wrapping it in an SkBitmap for passing to filterImage(), we can give it the original size. 2) Fix the filters (SkMagnifierImageFilter, SkLightingImageFilter, SkMatrixConvolutionImageFilter, SkMatrixImageFilter) whose GPU implementation depends on 0..1 texture coordinates. 3) Remove the exception for GPU-side image filters in SkCanvas::internalSaveLayer(). For the lighting filters, there were two bugs which were cancelling each other out: the sobel filter matrix was being computed upside down, but then we'd negate the resulting normal. This worked fine in the exact-match case, but in the approx-match case we'd sample garbage along the edge pixels. Also, we never implemented the edge pixels according to spec in the GPU case. It requires a different fragment shader for each edge of the nine-patch, which meant we couldn't use asFragmentProcessor(), and had to implement the drawing via a filterImageGPU() override. In order to avoid polluting the public API, I inserted a new base class, SkLightingImageFilterInternal above Sk[Diffuse|Specular]LightingImageFilter to handle the implementation. For the SkMatrixConvolutionImageFilter, it seems the GLSL clamp() function occasionally returns values outside the clamped range, resulting in access of garbage texels even in GL_NEAREST. The fix here is to clamp to a rect inset by half a texel. There was also a bug in the unpremultiply step when fConvolveAlpha is false. For SkMatrixImageFilter, the fix was to make the generic draw path be more careful about when to use texture domain. If the bitmap already has a texture, use texture domain if the srcRect is smaller than the entire texture (not the entire bitmap). N.B.: this change will cause some minor pixel diffs in the GPU results of the following GMs (and possibly more): matriximagefilter, matrixconvolution, imagefiltersscaled, lighting, imagemagnifier, filterfastbounds, complexclip_aa_Layer_invert, complexclip_aa_layer, complexclip_bw_layer_invert, complexclip_bw_layer. BUG=skia:3532 Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9 Committed: https://skia.googlesource.com/skia/+/f5f8518fe0bbd2703e4ffc1b11ad7b4312ff7641 Committed: https://skia.googlesource.com/skia/+/46112cf2a7c7307f1c9eebb5f881cbda15aa460c Review URL: https://codereview.chromium.org/1034733002
* Revert of Implement approx-match support in image filter saveLayer() ↵Gravatar rmistry2015-04-01
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | offscreen. (patchset #31 id:590001 of https://codereview.chromium.org/1034733002/) Reason for revert: Spoke to Stephen about this. Reverting because failing debug builds: https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Mac10.9-Clang-MacMini6.2-GPU-HD4000-x86_64-Debug/builds/51 https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Ubuntu-GCC-ShuttleA-GPU-GTX660-x86_64-Debug/builds/54 Original issue's description: > Implement approx-match support in image filter saveLayer() offscreen. > > Currently, the GPU-side image filter implementation creates > exact-match textures for the offscreen backing stores for > saveLayer(). This is because several filters have GPU > implementations which depend on the texture coordinates > being 0..1. > > The fix is three-fold: > > 1) Store the actual requested size in the SkGpuDevice, so > that when wrapping it in an SkBitmap for passing to > filterImage(), we can give it the original size. > 2) Fix the filters (SkMagnifierImageFilter, > SkLightingImageFilter, SkMatrixConvolutionImageFilter, > SkMatrixImageFilter) whose GPU implementation depends on > 0..1 texture coordinates. > 3) Remove the exception for GPU-side image filters in > SkCanvas::internalSaveLayer(). > > For the lighting filters, there were two bugs which were > cancelling each other out: the sobel filter matrix was > being computed upside down, but then we'd negate the > resulting normal. This worked fine in the exact-match case, > but in the approx-match case we'd sample garbage along > the edge pixels. Also, we never implemented the edge pixels > according to spec in the GPU case. It requires a > different fragment shader for each edge of the nine-patch, > which meant we couldn't use asFragmentProcessor(), and had > to implement the drawing via a filterImageGPU() override. > In order to avoid polluting the public API, I inserted a > new base class, SkLightingImageFilterInternal above > Sk[Diffuse|Specular]LightingImageFilter to handle the > implementation. > > For the SkMatrixConvolutionImageFilter, it seems the > GLSL clamp() function occasionally returns values outside > the clamped range, resulting in access of garbage > texels even in GL_NEAREST. The fix here is to clamp to a > rect inset by half a texel. There was also a bug in > the unpremultiply step when fConvolveAlpha is false. > > For SkMatrixImageFilter, the fix was to make the generic > draw path be more careful about when to use texture domain. > If the bitmap already has a texture, use texture domain > if the srcRect is smaller than the entire texture (not > the entire bitmap). > > N.B.: this change will cause some minor pixel diffs in the > GPU results of the following GMs (and possibly more): > matriximagefilter, matrixconvolution, imagefiltersscaled, > lighting, imagemagnifier, filterfastbounds, > complexclip_aa_Layer_invert, complexclip_aa_layer, > complexclip_bw_layer_invert, complexclip_bw_layer. > > BUG=skia:3532 > > Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9 > > Committed: https://skia.googlesource.com/skia/+/f5f8518fe0bbd2703e4ffc1b11ad7b4312ff7641 > > Committed: https://skia.googlesource.com/skia/+/46112cf2a7c7307f1c9eebb5f881cbda15aa460c TBR=bsalomon@google.com,reed@chromium.org,senorblanco@chromium.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia:3532 Review URL: https://codereview.chromium.org/1057693002
* Implement approx-match support in image filter saveLayer() offscreen.Gravatar senorblanco2015-04-01
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Currently, the GPU-side image filter implementation creates exact-match textures for the offscreen backing stores for saveLayer(). This is because several filters have GPU implementations which depend on the texture coordinates being 0..1. The fix is three-fold: 1) Store the actual requested size in the SkGpuDevice, so that when wrapping it in an SkBitmap for passing to filterImage(), we can give it the original size. 2) Fix the filters (SkMagnifierImageFilter, SkLightingImageFilter, SkMatrixConvolutionImageFilter, SkMatrixImageFilter) whose GPU implementation depends on 0..1 texture coordinates. 3) Remove the exception for GPU-side image filters in SkCanvas::internalSaveLayer(). For the lighting filters, there were two bugs which were cancelling each other out: the sobel filter matrix was being computed upside down, but then we'd negate the resulting normal. This worked fine in the exact-match case, but in the approx-match case we'd sample garbage along the edge pixels. Also, we never implemented the edge pixels according to spec in the GPU case. It requires a different fragment shader for each edge of the nine-patch, which meant we couldn't use asFragmentProcessor(), and had to implement the drawing via a filterImageGPU() override. In order to avoid polluting the public API, I inserted a new base class, SkLightingImageFilterInternal above Sk[Diffuse|Specular]LightingImageFilter to handle the implementation. For the SkMatrixConvolutionImageFilter, it seems the GLSL clamp() function occasionally returns values outside the clamped range, resulting in access of garbage texels even in GL_NEAREST. The fix here is to clamp to a rect inset by half a texel. There was also a bug in the unpremultiply step when fConvolveAlpha is false. For SkMatrixImageFilter, the fix was to make the generic draw path be more careful about when to use texture domain. If the bitmap already has a texture, use texture domain if the srcRect is smaller than the entire texture (not the entire bitmap). N.B.: this change will cause some minor pixel diffs in the GPU results of the following GMs (and possibly more): matriximagefilter, matrixconvolution, imagefiltersscaled, lighting, imagemagnifier, filterfastbounds, complexclip_aa_Layer_invert, complexclip_aa_layer, complexclip_bw_layer_invert, complexclip_bw_layer. BUG=skia:3532 Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9 Committed: https://skia.googlesource.com/skia/+/f5f8518fe0bbd2703e4ffc1b11ad7b4312ff7641 Review URL: https://codereview.chromium.org/1034733002
* Revert of Implement approx-match support in image filter saveLayer() ↵Gravatar rmistry2015-04-01
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | offscreen. (patchset #27 id:510001 of https://codereview.chromium.org/1034733002/) Reason for revert: Looks like this change is causing layout test failures which is blocking Skia's DEPS roll into Chromium: https://codereview.chromium.org/1050563002/ https://codereview.chromium.org/1043133005/ https://codereview.chromium.org/1048273002/ Reverting to see if this fixes the DEPS roll. Original issue's description: > Implement approx-match support in image filter saveLayer() offscreen. > > Currently, the GPU-side image filter implementation creates > exact-match textures for the offscreen backing stores for > saveLayer(). This is because several filters have GPU > implementations which depend on the texture coordinates > being 0..1. > > The fix is three-fold: > > 1) Store the actual requested size in the SkGpuDevice, so > that when wrapping it in an SkBitmap for passing to > filterImage(), we can give it the original size. > 2) Fix the filters (SkMagnifierImageFilter, > SkLightingImageFilter) whose GPU implementation depends on > 0..1 texture coordinates. > 3) Remove the exception for GPU-side image filters in > SkCanvas::internalSaveLayer(). > > For the lighting filters, there were two bugs which were > cancelling each other out: the sobel filter matrix was > being computed upside down, but then we'd negate the > resulting normal. This worked fine in the exact-match case, > but in the approx-match case we'd sample garbage along > the edge pixels. Also, we never implemented the edge pixels > according to spec in the GPU case. It requires a > different fragment shader for each edge of the nine-patch, > which meant we couldn't use asFragmentProcessor(), and had > to implement the drawing via a filterImageGPU() override. > In order to avoid polluting the public API, I inserted a > new base class, SkLightingImageFilterInternal above > Sk[Diffuse|Specular]LightingImageFilter to handle the > implementation. > > N.B.: this change will cause some minor pixel diffs in the > GPU results of the following GMs (and possibly more): > matriximagefilter, matrixconvolution, imagefiltersscaled, > lighting, imagemagnifier, filterfastbounds, > complexclip_aa_Layer_invert, complexclip_aa_layer, > complexclip_bw_layer_invert, complexclip_bw_layer. > > BUG=skia:3532 > > Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9 > > Committed: https://skia.googlesource.com/skia/+/f5f8518fe0bbd2703e4ffc1b11ad7b4312ff7641 TBR=bsalomon@google.com,reed@chromium.org,senorblanco@chromium.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia:3532 Review URL: https://codereview.chromium.org/1057443003
* Implement approx-match support in image filter saveLayer() offscreen.Gravatar senorblanco2015-03-31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Currently, the GPU-side image filter implementation creates exact-match textures for the offscreen backing stores for saveLayer(). This is because several filters have GPU implementations which depend on the texture coordinates being 0..1. The fix is three-fold: 1) Store the actual requested size in the SkGpuDevice, so that when wrapping it in an SkBitmap for passing to filterImage(), we can give it the original size. 2) Fix the filters (SkMagnifierImageFilter, SkLightingImageFilter) whose GPU implementation depends on 0..1 texture coordinates. 3) Remove the exception for GPU-side image filters in SkCanvas::internalSaveLayer(). For the lighting filters, there were two bugs which were cancelling each other out: the sobel filter matrix was being computed upside down, but then we'd negate the resulting normal. This worked fine in the exact-match case, but in the approx-match case we'd sample garbage along the edge pixels. Also, we never implemented the edge pixels according to spec in the GPU case. It requires a different fragment shader for each edge of the nine-patch, which meant we couldn't use asFragmentProcessor(), and had to implement the drawing via a filterImageGPU() override. In order to avoid polluting the public API, I inserted a new base class, SkLightingImageFilterInternal above Sk[Diffuse|Specular]LightingImageFilter to handle the implementation. N.B.: this change will cause some minor pixel diffs in the GPU results of the following GMs (and possibly more): matriximagefilter, matrixconvolution, imagefiltersscaled, lighting, imagemagnifier, filterfastbounds, complexclip_aa_Layer_invert, complexclip_aa_layer, complexclip_bw_layer_invert, complexclip_bw_layer. BUG=skia:3532 Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9 Review URL: https://codereview.chromium.org/1034733002
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
| | | | | | | | | NOPRESUBMIT=true BUG=skia: DOCS_PREVIEW= https://skia.org/?cl=1037793002 Review URL: https://codereview.chromium.org/1037793002
* Remove uniqueID from all filter serialization.Gravatar senorblanco2015-03-18
| | | | | | | | | | | | (This is essentially a revert of https://codereview.chromium.org/503833002/.) This was necessary back when SkPaint was flattened even for in-process use. Now that we only flatten SkPaint for cross-process use, there's no need to serialize UniqueIDs. Note: SkDropShadowImageFilter is being constructed with a croprect and UniqueID (of 0) in Blink. I've made the uniqueID param default to 0 temporarily, until this rolls in and Blink can be changed. (Blink can't be changed first, since unlike the other filters, there's no constructor that takes a cropRect but not a uniqueID.) BUG=skia: Review URL: https://codereview.chromium.org/1019493002
* Fix up all the easy virtual ... SK_OVERRIDE cases.Gravatar mtklein2015-01-09
| | | | | | | | | | | | This fixes every case where virtual and SK_OVERRIDE were on the same line, which should be the bulk of cases. We'll have to manually clean up the rest over time unless I level up in regexes. for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end BUG=skia: Review URL: https://codereview.chromium.org/806653007
* Add toString methods to SkImageFilter-derived classesGravatar robertphillips2014-12-19
| | | | | | This isn't definitive but at least makes something show up in the debugger. Review URL: https://codereview.chromium.org/789163006
* Cleanup: Mark some overridden methods with 'SK_OVERRIDE'.Gravatar tfarina2014-12-14
| | | | | | | | | | | | | | This fixes errors like this: ../../include/gpu/effects/GrPorterDuffXferProcessor.h:27:25: error: 'name' overrides a member function but is not marked 'override' [-Werror,-Winconsistent-missing-override] BUG=skia:3075 TEST=ninja -C out/Debug skia_lib TBR=bsalomon@google.com Review URL: https://codereview.chromium.org/804813002
* Remove GP from drawstate, revision of invariant output for GPGravatar joshualitt2014-12-11
| | | | | | | | BUG=skia: Committed: https://skia.googlesource.com/skia/+/c6bc58eded89b0c0a36b8e20e193c200f297a0da Review URL: https://codereview.chromium.org/791743003
* Revert of Remove GP from drawstate, revision of invariant output for GP ↵Gravatar joshualitt2014-12-10
| | | | | | | | | | | | | | | | | | | | | (patchset #9 id:160001 of https://codereview.chromium.org/791743003/) Reason for revert: breaks mac Original issue's description: > Remove GP from drawstate, revision of invariant output for GP > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/c6bc58eded89b0c0a36b8e20e193c200f297a0da TBR=bsalomon@google.com,egdaniel@google.com,joshualitt@chromium.org NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/794843002
* Remove GP from drawstate, revision of invariant output for GPGravatar joshualitt2014-12-10
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/791743003
* Make addUniform take a precisionGravatar bsalomon2014-12-09
| | | | Review URL: https://codereview.chromium.org/788733003
* Remove backend factoriesGravatar joshualitt2014-12-04
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/778453002
* Remove SK_SUPPORT_LEGACY_DEEPFLATTENING.Gravatar mtklein2014-12-01
| | | | | | | | | | | | This was needed for pictures before v33, and we're now requiring v35+. Will follow up with the same for skia/ext/pixel_ref_utils_unittest.cc BUG=skia: Committed: https://skia.googlesource.com/skia/+/52c293547b973f7fb5de3c83f5062b07d759ab88 Review URL: https://codereview.chromium.org/769953002