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effects
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SkGradientShader.cpp
Commit message (
Expand
)
Author
Age
*
Register Two_Point_Conical_Gradient for flattening.
scroggo@google.com
2012-06-11
*
fix typo: fA is dx^2 + dx^2 - dr^2, not dx^2 - dy^2 - dr^2
mike@reedtribe.org
2012-06-09
*
extend asAGradient for Conical type (to be implemented by PDF and XPS)
reed@google.com
2012-06-07
*
optimize quad-root for conical gradients
reed@google.com
2012-06-07
*
Add new gradient to support HTML Canvas2D two-point-radial-gradient. Ours is
reed@google.com
2012-06-06
*
fix warnings on Mac in src/effects
caryclark@google.com
2012-06-06
*
temporary avoid zero-divide (to avoid assert in fixedpoint build)
reed@google.com
2012-06-05
*
temporary:
reed@google.com
2012-06-05
*
fix SK_RESTRICT warnings related to overrides on windows
reed@google.com
2012-05-11
*
Decouple the SkFlattenable from SkReader32/SkWriter32.
djsollen@google.com
2012-04-12
*
Remove unused static functions from SampleApp and effects
djsollen@google.com
2012-03-29
*
Cleanup code related to SkFlattenable::flatten()
djsollen@google.com
2012-03-29
*
Create macro for registering classes for deserialization
djsollen@google.com
2012-03-26
*
Cleanup Macros arround static initializers for SkFlattenable.
djsollen@google.com
2012-03-23
*
Disable optimization of certain bit-shift operations on Visual Studio 2010 only
epoger@google.com
2012-02-02
*
rearrange functions to group clamp, repeat, mirror helpers together.
reed@google.com
2012-02-02
*
Add dithering to 32b radial gradients. Behind the same #ifdef as dithered
tomhudson@google.com
2012-02-02
*
posix: Avoid static initializers in static/global mutexes
digit@google.com
2012-01-26
*
Temporarily allow linear interpolation of 2-color vertical gradients to be
tomhudson@google.com
2012-01-20
*
Interpolate vertical linear gradients for improved quality.
tomhudson@google.com
2012-01-18
*
Create floating-point square root path for 16b mirrored radial gradients
tomhudson@google.com
2012-01-12
*
Convert 32b radial gradient procs to take SkScalar instead of
tomhudson@google.com
2012-01-12
*
Remove obsolete SK_USE_FLOAT_SQRT
tomhudson@google.com
2012-01-11
*
Code cleanup: move gradient inner loops into procs.
tomhudson@google.com
2012-01-09
*
implement dithering for vertical grads (was a todo:)
reed@google.com
2012-01-04
*
Add SkDEBUGFAIL to clean up use of SkASSERT(!"text");
tomhudson@google.com
2011-12-28
*
add optional manual global initialization
caryclark@google.com
2011-12-15
*
Adding isOpaque method to skia shader classes
junov@chromium.org
2011-12-09
*
revert 2826, restore option for non-dithered gradients (used by chrome)
reed@google.com
2011-12-08
*
use dithered gradients by default
reed@google.com
2011-12-08
*
fix win compile: sure wish SK_OVERRIDE was testable on mac build
reed@google.com
2011-12-07
*
add SK_OVERRIDEs
reed@google.com
2011-12-07
*
Add SK_RESTRICT inside radial gradient shader - we can't currently see a bene...
tomhudson@google.com
2011-09-30
*
Optimize software radial gradients (remove branches from the inner loop where
tomhudson@google.com
2011-09-26
*
speed up radial-mirror 16x, sweep by ~2x
reed@google.com
2011-09-21
*
add SK_RESTRICT in shadeSpan methods
reed@google.com
2011-09-20
*
Automatic update of all copyright notices to reflect new license terms.
epoger@google.com
2011-07-28
*
remove dead code
reed@google.com
2011-07-07
*
ensure that our bitmap is built with opaque cachedalpha
reed@google.com
2011-07-05
*
make inline version of premultiply, to speed up gradient creation.
reed@google.com
2011-06-30
*
fix div-by-zero (triggers debugging assert when scalar=fixed) and add master
reed@google.com
2011-06-27
*
detect when our quadratic is really linear for 2-point radial, and don't
reed@google.com
2011-06-23
*
fix bug where we wrote uninitialized data to the flatten stream for shaders.
reed@google.com
2011-05-10
*
Add flattenable registrar for Two_Point_Radial_Gradient.
tomhudson@google.com
2011-04-27
*
Fix to (two-point radial) gradient playback error in SkPictures that swapped
tomhudson@google.com
2011-04-25
*
handle overflow
reed@google.com
2011-04-18
*
disable fast linear for now (really this time)
reed@google.com
2011-04-18
*
disable fast linear until we handle the overflow cases
reed@google.com
2011-04-18
*
add SK_USE_SLOW_2POINT_RADIAL_GRADIENT option for clients that like slowness
reed@google.com
2011-04-15
*
use SkClampRange to speedup clamp iterators
reed@google.com
2011-04-15
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