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path: root/src/effects/SkGaussianEdgeShader.cpp
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* Use SkArenaAlloc in the SkAutoBlitterChoose code.Gravatar Herb Derby2017-02-07
* Revert "Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoo...Gravatar Robert Phillips2017-02-07
* Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code.Gravatar Herb Derby2017-02-07
* Add geometric version of spot shadowGravatar Jim Van Verth2017-01-27
* Revert "Revert "Start of rewrite of GrFragmentProcessor optimizations.""Gravatar Brian Salomon2017-01-27
* Revert "Start of rewrite of GrFragmentProcessor optimizations."Gravatar Ethan Nicholas2017-01-27
* Start of rewrite of GrFragmentProcessor optimizations.Gravatar Brian Salomon2017-01-27
* Add geometric implementation for ambient shadowsGravatar Jim Van Verth2017-01-25
* Revert "Add geometric implementation for ambient shadows"Gravatar Ethan Nicholas2017-01-25
* Add geometric implementation for ambient shadowsGravatar Jim Van Verth2017-01-24
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* Remove old SkGaussianEdgeShader codeGravatar jvanverth2016-09-16
* Fix GaussianEdgeShader GLSL codeGravatar jvanverth2016-09-12
* Update SampleAndroidShadows to use algorithm closer to Android OpenGLGravatar jvanverth2016-09-12
* Add GM/slide to simulate Android-style reveal clipGravatar robertphillips2016-09-08
* Revert of Add GM/slide to simulate Android-style reveal clip (patchset #6 id:...Gravatar robertphillips2016-09-07
* Add GM/slide to simulate Android-style reveal clipGravatar robertphillips2016-09-07
* Use stroked rrects for Android shadow sampleGravatar jvanverth2016-08-29
* Add alternative spot shadow to Android shadow sampleGravatar jvanverth2016-08-17
* Add alternative ambient shadow method to Android shadow sampleGravatar jvanverth2016-08-17