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SkGaussianEdgeShader.cpp
Commit message (
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Author
Age
*
Use SkArenaAlloc in the SkAutoBlitterChoose code.
Herb Derby
2017-02-07
*
Revert "Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoo...
Robert Phillips
2017-02-07
*
Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code.
Herb Derby
2017-02-07
*
Add geometric version of spot shadow
Jim Van Verth
2017-01-27
*
Revert "Revert "Start of rewrite of GrFragmentProcessor optimizations.""
Brian Salomon
2017-01-27
*
Revert "Start of rewrite of GrFragmentProcessor optimizations."
Ethan Nicholas
2017-01-27
*
Start of rewrite of GrFragmentProcessor optimizations.
Brian Salomon
2017-01-27
*
Add geometric implementation for ambient shadows
Jim Van Verth
2017-01-25
*
Revert "Add geometric implementation for ambient shadows"
Ethan Nicholas
2017-01-25
*
Add geometric implementation for ambient shadows
Jim Van Verth
2017-01-24
*
Merge GrGLSLCaps into GrShaderCaps
Brian Salomon
2016-11-29
*
Remove old SkGaussianEdgeShader code
jvanverth
2016-09-16
*
Fix GaussianEdgeShader GLSL code
jvanverth
2016-09-12
*
Update SampleAndroidShadows to use algorithm closer to Android OpenGL
jvanverth
2016-09-12
*
Add GM/slide to simulate Android-style reveal clip
robertphillips
2016-09-08
*
Revert of Add GM/slide to simulate Android-style reveal clip (patchset #6 id:...
robertphillips
2016-09-07
*
Add GM/slide to simulate Android-style reveal clip
robertphillips
2016-09-07
*
Use stroked rrects for Android shadow sample
jvanverth
2016-08-29
*
Add alternative spot shadow to Android shadow sample
jvanverth
2016-08-17
*
Add alternative ambient shadow method to Android shadow sample
jvanverth
2016-08-17