aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/effects/SkColorCubeFilter.cpp
Commit message (Expand)AuthorAge
* sk_sp for Ganesh.Gravatar bungeman2016-06-09
* Modernize and trim down SkOnce.Gravatar mtklein2016-04-18
* Rename EmitArgs::fSamplers to fTexSamplersGravatar cdalton2016-04-11
* change flattenable factory to return sk_spGravatar reed2016-04-03
* Reland of [2] of "switch colorfilters to sk_sp (patchset #11 id:200001 of htt...Gravatar reed2016-03-22
* Revert of Revert[2] of "switch colorfilters to sk_sp (patchset #11 id:200001 ...Gravatar reed2016-03-22
* Revert[2] of "switch colorfilters to sk_sp (patchset #11 id:200001 of https:/...Gravatar reed2016-03-22
* Revert of switch colorfilters to sk_sp (patchset #11 id:200001 of https://cod...Gravatar reed2016-03-22
* switch colorfilters to sk_spGravatar reed2016-03-22
* Make sp variants for SkDataGravatar reed2016-03-11
* Creating functions for uploading a mipmapped texture.Gravatar cblume2016-02-26
* Move Budgeted enum out of SkSurface, use in GrTextureProviderGravatar bsalomon2016-02-25
* Revert of Move Budgeted enum out of SkSurface, use in GrTextureProvider (patc...Gravatar bsalomon2016-02-25
* Move Budgeted enum out of SkSurface, use in GrTextureProviderGravatar bsalomon2016-02-25
* Add more specialized fragment buildersGravatar cdalton2016-02-18
* Add GrShaderFlags enumGravatar cdalton2016-02-11
* Clean up GrGLSLFragmentProcessor-derived classesGravatar robertphillips2016-02-03
* Add a class representing texture swizzle.Gravatar bsalomon2016-01-08
* Revert of Add a class representing texture swizzle. (patchset #6 id:100001 of...Gravatar mtklein2016-01-08
* Add a class representing texture swizzle.Gravatar bsalomon2016-01-08
* Switch SkAutoMalloc to SkAutoTMalloc to avoid castGravatar scroggo2015-12-10
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* Rename some processor functions from GL to GLSLGravatar egdaniel2015-11-13
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11
* Create GLSL base class for ProgramDataManagerGravatar egdaniel2015-10-28
* Bye bye processor data manager.Gravatar bsalomon2015-10-06
* Use child processors to implement compose color filter.Gravatar bsalomon2015-09-29
* Create fragment processor for performing input color blend with child processorGravatar bsalomon2015-09-15
* Style Change: NULL->nullptrGravatar halcanary2015-08-27
* Style Change: SkNEW->new; SkDELETE->deleteGravatar halcanary2015-08-26
* Patches on top of Radu's latest.Gravatar mtklein2015-08-19
* When getGLInstance is called on a frag proc, the resulting GrGLFragmentProces...Gravatar wangyix2015-08-18
* Patches on top of Radu's latest.Gravatar mtklein2015-08-18
* Added registerChild; transforms, textures, glKey automatically handled.Gravatar wangyix2015-08-04
* Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode()Gravatar wangyix2015-07-22
* Moved GrGLFragmentProcessor definition to its own fileGravatar wangyix2015-07-22
* rename GrShaderDataManager -> GrProcessorDataManagerGravatar joshualitt2015-07-09
* More threading of GrShaderDataManagerGravatar joshualitt2015-07-08
* Don't leak fragment processor in SkColorFilter::asFragmentProcessors implemen...Gravatar bsalomon2015-06-12
* This replaces the texture creation/caching functions on GrContext with a GrTe...Gravatar bsalomon2015-04-30
* Make XPFragmentBuilder only Builder with access to DstCopy.Gravatar egdaniel2015-04-29
* Use GLSLCaps for creating processor keys and GLSL-specific programsGravatar jvanverth2015-04-28
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
* change colorfilter to return an array of frag processorsGravatar reed2015-03-03
* Allow resources' unique keys to be changed.Gravatar bsalomon2015-02-19
* Rename GrContentKey to GrUniqueKeyGravatar bsalomon2015-02-19
* fix for uniform view matrix being uploaded but not usedGravatar joshualitt2015-02-12
* One createTexture function, attempt to recycle scratch in createTexture.Gravatar bsalomon2015-02-06