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path: root/src/effects/SkBlurMaskFilter.cpp
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* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Don't create a GXPFactory when blend is SrcOverGravatar egdaniel2015-11-23
* Move glsl onto EmitArgs struct for emitCodeGravatar egdaniel2015-11-19
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* Rename some processor functions from GL to GLSLGravatar egdaniel2015-11-13
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11
* Make SkBlurImageFilter capable of cropping during blur (GPU path).Gravatar senorblanco2015-11-10
* Revert of Make SkBlurImageFilter capable of cropping during blur (GPU path). ...Gravatar egdaniel2015-11-09
* Make SkBlurImageFilter capable of cropping during blur (GPU path).Gravatar senorblanco2015-11-05
* Rename non-aa rect methods on GrDrawContext in anticipation of making them su...Gravatar bsalomon2015-11-05
* Remove GrGLProcessor and create GrGLSLTextureSampler class.Gravatar egdaniel2015-10-29
* Create GLSL base class for ProgramDataManagerGravatar egdaniel2015-10-28
* tunnel down texture-size-constraint to imagefiltersGravatar reed2015-10-22
* Move GrGLShaderVar to GrGLSLGravatar egdaniel2015-10-21
* Move shader precision modifier check onto GLSLCapsGravatar egdaniel2015-10-21
* Use the current OpengGL standard to determine blur precision, rather than kGLESGravatar Brian Salomon2015-10-20
* Fix for GM:bigblurs not actually blurring some of the rectangles on Nexus 10.Gravatar ethannicholas2015-10-19
* GrDrawContext now holds GrRenderTarget pointerGravatar robertphillips2015-10-15
* Bye bye processor data manager.Gravatar bsalomon2015-10-06
* Revert of Have GrRectBlurEffect use Linear filtering (rather than Nearest Nei...Gravatar robertphillips2015-10-04
* Have GrRectBlurEffect use Linear filtering (rather than Nearest Neighbor)Gravatar robertphillips2015-10-04
* Revert of Have GrRectBlurEffect use Linear filtering (rather than Nearest Nei...Gravatar robertphillips2015-10-01
* Have GrRectBlurEffect use Linear filtering (rather than Nearest Neighbor)Gravatar robertphillips2015-09-30
* Add special case circle blur for GaneshGravatar robertphillips2015-09-15
* Limit lifetime of GrDrawContext objectsGravatar robertphillips2015-09-01
* Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*Gravatar bsalomon2015-08-28
* Revert of Change SkShader;asFragmentProcessor signature to no longer take skp...Gravatar rmistry2015-08-28
* Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*Gravatar bsalomon2015-08-28
* Style Change: NULL->nullptrGravatar halcanary2015-08-27
* Remove GrStagedProcessor, remove the word Stage as it applies to FPsGravatar bsalomon2015-08-27
* Style Change: SkNEW->new; SkDELETE->deleteGravatar halcanary2015-08-26
* Revert of Remove GrStagedProcessor, remove the word Stage as it applies to FP...Gravatar rmistry2015-08-26
* Remove GrStagedProcessor, remove the word Stage as it applies to FPsGravatar bsalomon2015-08-26
* When getGLInstance is called on a frag proc, the resulting GrGLFragmentProces...Gravatar wangyix2015-08-18
* Added registerChild; transforms, textures, glKey automatically handled.Gravatar wangyix2015-08-04
* Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode()Gravatar wangyix2015-07-22
* Misc cleanupGravatar robertphillips2015-07-22
* Moved GrGLFragmentProcessor definition to its own fileGravatar wangyix2015-07-22
* More threading of GrProcessorDataManagerGravatar joshualitt2015-07-09
* fix up test create functionsGravatar joshualitt2015-07-08
* Split drawing functionality out of GrContext and into new GrDrawContextGravatar robertphillips2015-05-26
* rename GrDrawTargetCaps to GrCapsGravatar bsalomon2015-05-19
* This replaces the texture creation/caching functions on GrContext with a GrTe...Gravatar bsalomon2015-04-30
* Make XPFragmentBuilder only Builder with access to DstCopy.Gravatar egdaniel2015-04-29
* Use GLSLCaps for creating processor keys and GLSL-specific programsGravatar jvanverth2015-04-28
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
* fix for valgrind preAbandonGpuContextGravatar joshualitt2015-03-11
* adding preabandon flag to DMGravatar joshualitt2015-02-25
* I'd really like to land this before the branch so speedy reviews are apprecia...Gravatar joshualitt2015-02-25