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SkBlurMaskFilter.cpp
Commit message (
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Author
Age
...
*
Wrap cached GrTextures in GrTextureProxies (e.g., blur profiles, nine-patch b...
Robert Phillips
2017-02-24
*
Remove GrProcessorTestData's GrTextures
Robert Phillips
2017-02-21
*
Clarify when tweak alpha for coverage optimizaton can occur.
Brian Salomon
2017-02-15
*
Remove GrFragmentProcessor::computeInvariantOutput
Brian Salomon
2017-02-13
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-02-13
*
Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"
Ethan Nicholas
2017-02-02
*
make GR_TEST_UTILS=0 work
Hal Canary
2017-02-02
*
Rationalize GrContext's Gr*Proxy getter naming
Robert Phillips
2017-01-30
*
Make blur utils take GrTextureProxies - take 2
Robert Phillips
2017-01-30
*
Revert "Make blur utils take GrTextureProxies"
Robert Phillips
2017-01-30
*
Make blur utils take GrTextureProxies
Robert Phillips
2017-01-30
*
Revert "Revert "Start of rewrite of GrFragmentProcessor optimizations.""
Brian Salomon
2017-01-27
*
Revert "Start of rewrite of GrFragmentProcessor optimizations."
Ethan Nicholas
2017-01-27
*
Start of rewrite of GrFragmentProcessor optimizations.
Brian Salomon
2017-01-27
*
Continue making Ganesh use absolute texture coordinates - take 2
Robert Phillips
2017-01-20
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-01-19
*
Revert "Continue making Ganesh use absolute texture coordinates"
Joe Gregorio
2017-01-17
*
Continue making Ganesh use absolute texture coordinates
Robert Phillips
2017-01-17
*
Make GrPaints move their GrProcessor ownership into GrPipelineBuilder.
Brian Salomon
2017-01-11
*
"Fix" some ImageFilter fuzzer issues
Robert Phillips
2016-12-19
*
Make filterMaskGPU use GrTextureProxy
Robert Phillips
2016-12-14
*
Relandx2 "Remove antialiasing control from GrPaint."
Brian Salomon
2016-12-09
*
Revert "Reland "Remove antialiasing control from GrPaint.""
Brian Salomon
2016-12-09
*
Reland "Remove antialiasing control from GrPaint."
Brian Salomon
2016-12-09
*
Revert "Remove antialiasing control from GrPaint."
Brian Salomon
2016-12-08
*
Remove antialiasing control from GrPaint.
Brian Salomon
2016-12-08
*
Revert "Remove use of makeDeferredRenderTargetContextWithFallback"
Robert Phillips
2016-12-05
*
Remove use of makeDeferredRenderTargetContextWithFallback
Robert Phillips
2016-12-01
*
Rename vars and functions from 'glslcaps'->'shadercaps'
Brian Salomon
2016-11-29
*
Merge GrGLSLCaps into GrShaderCaps
Brian Salomon
2016-11-29
*
Merge GrGLSLShaderVar and GrShaderVar
Brian Salomon
2016-11-21
*
Defer more renderTargetContexts in the GPU image filter paths - take 2
robertphillips
2016-11-21
*
Remove GrGLSLSampler type and subclasses
Brian Salomon
2016-11-21
*
Add handling for instantiate failure up the call stack
Robert Phillips
2016-11-18
*
Rename GrTextureAccess to GrProcessor::TextureSampler.
Brian Salomon
2016-11-17
*
Revert "Defer more renderTargetContexts in the GPU image filter paths"
Robert Phillips
2016-11-15
*
Defer more renderTargetContexts in the GPU image filter paths
Robert Phillips
2016-11-15
*
s/SkAutoTUnref/sk_sp/ in src/ part 1
Hal Canary
2016-11-07
*
Remove SkAutoTDeleteArray
Ben Wagner
2016-11-02
*
Rename GrDrawContext to GrRenderTargetContext
Brian Osman
2016-10-27
*
Remove stray semicolons.
Mike Klein
2016-09-27
*
Add a makeDrawContextWithFallback that handles config fallback
robertphillips
2016-09-06
*
Fix Ganesh analytic blurred rect draws
robertphillips
2016-08-22
*
Remove quantization of device-space dest rect for Ganesh analytic rrect blurs
robertphillips
2016-08-22
*
Revert of Start using vertex attributes for nine-patch blurred rrect draws (p...
robertphillips
2016-08-16
*
Start using vertex attributes for nine-patch blurred rrect draws
robertphillips
2016-08-16
*
Update ComputeBlurredRRectParams to compute all the parameters needed for occ...
robertphillips
2016-08-16
*
Update blurred rrect mask filter creation method to also handle caching
robertphillips
2016-08-15
*
Pull handling of blurred circles out of GrRRectBlurEffect::Make
robertphillips
2016-08-15
*
Always give simple circular rrects a shot at being directly blurred on the GPU
robertphillips
2016-08-11
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