diff options
author | 2017-01-19 16:58:02 -0500 | |
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committer | 2017-01-19 22:36:26 +0000 | |
commit | de4d301881e7fd084f1f0b359ec6f9b2bf8bd4c5 (patch) | |
tree | edbe55dab521fec2922e3826b4e3d26150254411 /src/effects/SkBlurMaskFilter.cpp | |
parent | 5bee0b6de6b3ad1166d067e6b5046b48b8240a29 (diff) |
Replaced all calls to fragmentPosition() with sk_FragCoord
BUG=skia:
Change-Id: I179576e148ea6caf6e1c40f0a216421898bcb35d
Reviewed-on: https://skia-review.googlesource.com/5941
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/effects/SkBlurMaskFilter.cpp')
-rw-r--r-- | src/effects/SkBlurMaskFilter.cpp | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp index fa4cb33c3b..aff0a32009 100644 --- a/src/effects/SkBlurMaskFilter.cpp +++ b/src/effects/SkBlurMaskFilter.cpp @@ -904,7 +904,6 @@ void GrGLRectBlurEffect::emitCode(EmitArgs& args) { &profileSizeName); GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; - const char *fragmentPos = fragBuilder->fragmentPosition(); if (args.fInputColor) { fragBuilder->codeAppendf("vec4 src=%s;", args.fInputColor); @@ -912,8 +911,8 @@ void GrGLRectBlurEffect::emitCode(EmitArgs& args) { fragBuilder->codeAppendf("vec4 src=vec4(1);"); } - fragBuilder->codeAppendf("%s vec2 translatedPos = %s.xy - %s.xy;", precisionString.c_str(), - fragmentPos, rectName); + fragBuilder->codeAppendf("%s vec2 translatedPos = sk_FragCoord.xy - %s.xy;", + precisionString.c_str(), rectName); fragBuilder->codeAppendf("%s float width = %s.z - %s.x;", precisionString.c_str(), rectName, rectName); fragBuilder->codeAppendf("%s float height = %s.w - %s.y;", precisionString.c_str(), rectName, @@ -983,7 +982,6 @@ GrRectBlurEffect::GrRectBlurEffect(const SkRect& rect, float sigma, GrTexture *b , fPrecision(precision) { this->initClassID<GrRectBlurEffect>(); this->addTextureSampler(&fBlurProfileSampler); - this->setWillReadFragmentPosition(); } void GrRectBlurEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps, @@ -1214,7 +1212,6 @@ GrRRectBlurEffect::GrRRectBlurEffect(float sigma, const SkRRect& rrect, GrTextur fNinePatchSampler(ninePatchTexture) { this->initClassID<GrRRectBlurEffect>(); this->addTextureSampler(&fNinePatchSampler); - this->setWillReadFragmentPosition(); } bool GrRRectBlurEffect::onIsEqual(const GrFragmentProcessor& other) const { @@ -1280,12 +1277,11 @@ void GrGLRRectBlurEffect::emitCode(EmitArgs& args) { &blurRadiusName); GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; - const char* fragmentPos = fragBuilder->fragmentPosition(); // warp the fragment position to the appropriate part of the 9patch blur texture fragBuilder->codeAppendf("vec2 rectCenter = (%s.xy + %s.zw)/2.0;", rectName, rectName); - fragBuilder->codeAppendf("vec2 translatedFragPos = %s.xy - %s.xy;", fragmentPos, rectName); + fragBuilder->codeAppendf("vec2 translatedFragPos = sk_FragCoord.xy - %s.xy;", rectName); fragBuilder->codeAppendf("float threshold = %s + 2.0*%s;", cornerRadiusName, blurRadiusName); fragBuilder->codeAppendf("vec2 middle = %s.zw - %s.xy - 2.0*threshold;", rectName, rectName); |