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* remove dead code associated with SK_SUPPORT_LEGACY_RASTERPIPELINEGravatar Mike Reed2017-06-12
* Reland DeferredTextureImageData low-bit-depth/dithering supportGravatar Eric Karl2017-06-12
* Convert SkClassifyCubic to double precisionGravatar Chris Dalton2017-06-12
* remove unneeded proc fieldsGravatar Mike Reed2017-06-12
* only SkHalfToFloat_finite_ftz(uint64_t hs) is calledGravatar Mike Klein2017-06-12
* remove unneeded methodsGravatar Mike Reed2017-06-10
* remove unneeded SK_APIGravatar Mike Reed2017-06-10
* SkXfermode no longer needs to e a flattenableGravatar Mike Reed2017-06-10
* attempt to fix compiler errorGravatar Mike Reed2017-06-10
* remove unused arithmetic codeGravatar Mike Reed2017-06-09
* CanOverflow -> ClampIfNeededGravatar Mike Klein2017-06-09
* replace 4f procs with pipeline (only called in 2 places by ganesh)Gravatar Mike Reed2017-06-09
* Retract GrTexture.h a bitGravatar Robert Phillips2017-06-09
* Improve cubic KLM accuracyGravatar Chris Dalton2017-06-09
* Extend composeshader to support a lerp parameterGravatar Mike Reed2017-06-09
* remove unused colorfilter virtual asAComposeGravatar Mike Reed2017-06-09
* Make SkPixmap::getColor support kUnpremul pixelsGravatar Matt Sarett2017-06-09
* specialize D32 proc for legacy srcGravatar Mike Reed2017-06-09
* Add support for SkImageGenerator creating external texturesGravatar Stan Iliev2017-06-08
* Draw time color xform API for AndroidGravatar Matt Sarett2017-06-08
* Bump min picture to 7+ months agoGravatar Mike Reed2017-06-08
* Revert "Revert "Revert "DeferredTextureImageData low-bit-depth/dithering supp...Gravatar Brian Salomon2017-06-08
* Revert "Revert "DeferredTextureImageData low-bit-depth/dithering support""Gravatar Brian Salomon2017-06-08
* Revert "DeferredTextureImageData low-bit-depth/dithering support"Gravatar Brian Salomon2017-06-08
* remove unused xfermode methodsGravatar Mike Reed2017-06-08
* DeferredTextureImageData low-bit-depth/dithering supportGravatar Eric Karl2017-06-07
* disable coverage optimization for hairlinesGravatar Mike Reed2017-06-07
* Fix use of uninitialized value in SkColor4Shader::CreateProcGravatar Brian Osman2017-06-07
* we can std::move work to avoid copying itGravatar Mike Klein2017-06-07
* Mark SkThreadedBMPDevice destructors with overrideGravatar Kevin Lubick2017-06-07
* we can move dst hereGravatar Mike Klein2017-06-07
* Opt-in burst mechanism for pipeline shadersGravatar Florin Malita2017-06-06
* define HWCAP_* ourselves in SkCpu.cppGravatar Mike Klein2017-06-06
* move Coeff into blendmodeGravatar Mike Reed2017-06-06
* Create an SkColorSpaceXform image generatorGravatar Matt Sarett2017-06-06
* remove unused xfermode methodsGravatar Mike Reed2017-06-06
* Add TiledDrawScheduler so we can concurrently draw and enqueGravatar Yuqian Li2017-06-05
* Real fix for stage perf regression.Gravatar Mike Klein2017-06-05
* add testing flag to force rasterpipelineGravatar Mike Reed2017-06-05
* Make instantiate return a BooleanGravatar Robert Phillips2017-06-05
* have start_pipeline() return limit againGravatar Mike Klein2017-06-05
* implement SkRasterPipelineBlitter::blitAntiH2()Gravatar Mike Klein2017-06-05
* start on SkJumper lowp modeGravatar Mike Klein2017-06-04
* remove unused blittersGravatar Mike Reed2017-06-03
* Remove support in GPU backend for distance vector field.Gravatar Brian Salomon2017-06-02
* simplify verts in certain modesGravatar Mike Reed2017-06-02
* default impl of appendStages now calls shaderContextGravatar Mike Reed2017-06-02
* Remove deprecated SkRWBuffer snapshot methodsGravatar Florin Malita2017-06-02
* minor refactor to SkRasterPipeline::BuildPipelineGravatar Mike Klein2017-06-02
* add API to change max pointsize for font cacheGravatar Mike Reed2017-06-01