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* Added PointLights to SkLights::LightGravatar vjiaoblack2016-08-12
* Optimized implementation of quickReject()Gravatar msarett2016-08-12
* Revert of Optimized implementation of quickReject() (patchset #12 id:260001 o...Gravatar mtklein2016-08-12
* Optimized implementation of quickReject()Gravatar msarett2016-08-11
* LightingShader and NormalSource comment and style fixesGravatar dvonbeck2016-08-11
* Delete quickRejectY()Gravatar msarett2016-08-11
* SkLiteDL: turn vtable sidewaysGravatar mtklein2016-08-11
* Revert of SkLiteDL: turn vtable sideways (patchset #7 id:120001 of https://co...Gravatar reed2016-08-11
* Deserialize pictures with custom image-deserializerGravatar reed2016-08-11
* SkLiteDL: turn vtable sidewaysGravatar mtklein2016-08-10
* Implement GPU occluded blur mask filterGravatar robertphillips2016-08-10
* update textblob api to use sk_spGravatar reed2016-08-10
* Create blurred RRect mask on GPU (rather than uploading it)Gravatar robertphillips2016-08-10
* Revert of Create blurred RRect mask on GPU (rather than uploading it) (patchs...Gravatar robertphillips2016-08-10
* constexpr NaN,+Inf,-InfGravatar mtklein2016-08-10
* Create blurred RRect mask on GPU (rather than uploading it)Gravatar robertphillips2016-08-10
* Revert of Change mapRectScaleTranslate to pass args/ret by value (patchset #2...Gravatar halcanary2016-08-10
* remove support for serializing bitmaps in old formatGravatar reed2016-08-10
* Change mapRectScaleTranslate to pass args/ret by valueGravatar reed2016-08-10
* Revert of Create blurred RRect mask on GPU (rather than uploading it) (patchs...Gravatar robertphillips2016-08-10
* Create blurred RRect mask on GPU (rather than uploading it)Gravatar robertphillips2016-08-10
* constexpr infinityGravatar mtklein2016-08-09
* allocate memory manually in SkLiteDLGravatar mtklein2016-08-09
* SkLiteDL: add some missing std::move()Gravatar mtklein2016-08-09
* Use SkNVRefCnt for a couple common types.Gravatar mtklein2016-08-09
* SkLiteDL: tiny perf tweakGravatar mtklein2016-08-09
* Move seg_to to a new header, define SkSegType enum thereGravatar hstern2016-08-09
* moved code into onDrawShadowedPic, only renders into shadow maps if neededGravatar vjiaoblack2016-08-09
* Purge the SkLiteDL freelist when PurgeAllCaches() is called.Gravatar mtklein2016-08-09
* SkLiteRecorder: don't tell SkCanvas about clipsGravatar mtklein2016-08-09
* SkLiteDL: control reuse by a single parameterGravatar mtklein2016-08-08
* Split distance vector into direction and magnitude componentsGravatar dvonbeck2016-08-08
* Fixed comment about SkLightingShader::Context memory handlingGravatar dvonbeck2016-08-08
* SkPDF/SkAdvancedTypefaceMetrics: simplify ATM, PDF takes overGravatar halcanary2016-08-08
* Use sse4.2 CRC32 instructions to hash when available.Gravatar mtklein2016-08-08
* Fix alpha bug in SkColorXformGravatar msarett2016-08-08
* std::move(SkTDArray)Gravatar halcanary2016-08-08
* Avoid caching resources for volatile bitmap shadersGravatar fmalita2016-08-08
* finish SkLiteDLGravatar mtklein2016-08-07
* SkLiteDL, very nearly the restGravatar mtklein2016-08-07
* SkLiteDL: closing inGravatar mtklein2016-08-06
* flesh out more of SkLiteDL:Gravatar mtklein2016-08-06
* SkLite*Gravatar mtklein2016-08-06
* use tmp allocator for images in temp shadersGravatar reed2016-08-05
* SkPDF: Stop using kHAdvance_PerGlyphInfoGravatar halcanary2016-08-05
* rename FoceCopyMode to SkCopyPixelModeGravatar reed2016-08-05
* SkBlendARGB32 and S32[A]_Blend_BlitRow32 are currently formulated as: SkAlpha...Gravatar lsalzman2016-08-05
* use SkMakeBitmapShader to not force copies when possibleGravatar reed2016-08-05
* Making a sample for shadow maps for more intensive developmentGravatar vjiaoblack2016-08-05
* Move to SkDataTable::MakeXXX and sk_sp.Gravatar bungeman2016-08-05