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* add API to change max pointsize for font cacheGravatar Mike Reed2017-06-01
* Rm int flavor of GrNextPow2 in favor of uint32_t flavorGravatar Robert Phillips2017-06-01
* have shaders that need seed_shader call it themselvesGravatar Mike Klein2017-06-01
* plumb y through to SkJumperGravatar Mike Klein2017-06-01
* update SkRasterPipeline::run() to also take yGravatar Mike Klein2017-06-01
* Add smartptr SkRWBuffer snapshot methodsGravatar Florin Malita2017-06-01
* raster pipeline sprite blitterGravatar Mike Klein2017-06-01
* make SkColorFilter::onAppendStages() pureGravatar Mike Klein2017-06-01
* slant colorfilter away from filterSpan4fGravatar Mike Reed2017-05-31
* remove 565 sprite blitter tooGravatar Mike Klein2017-05-31
* allow sprite blitter for equal color spacesGravatar Mike Klein2017-05-31
* remove unused spanprocs (leftover from spriteblitter simplification)Gravatar Mike Reed2017-05-31
* remove sprite blitters for non-legacy targets, rely on rasterpiplineGravatar Mike Reed2017-05-31
* call compile in convert_with_pipeline()Gravatar Mike Klein2017-05-31
* [Reland] Relocate shaders to own dirGravatar Florin Malita2017-05-30
* bug fix in convert_with_pipeline()Gravatar Mike Klein2017-05-30
* Hide ctors of SkShader, SkImage & SkColorSpaceGravatar Florin Malita2017-05-26
* no sprite blitters support gamut conversionGravatar Mike Klein2017-05-26
* Explicitly check edge count >= 2 in non-debug buildGravatar Yuqian Li2017-05-26
* Delete onChooseBlitProcs() and related codeGravatar Florin Malita2017-05-26
* avoid rebuilding pipeline w/ only tricolorsGravatar Mike Reed2017-05-26
* Initialize rects in SkValidatingReadBuffer readRect & readIRect on failureGravatar Robert Phillips2017-05-26
* Unexport private SkShader classesGravatar Florin Malita2017-05-26
* rasterpipeline:Gravatar Mike Reed2017-05-26
* Add method to GrContext to purge unlocked resources.Gravatar Derek Sollenberger2017-05-26
* add SK_API to SkShaderBaseGravatar Mike Klein2017-05-26
* Revert "Relocate shaders to own dir"Gravatar Stan Iliev2017-05-25
* force SkRasterPipeline when using complex blendsGravatar Mike Klein2017-05-25
* Remove unused PM4f blittersGravatar Florin Malita2017-05-25
* Relocate shaders to own dirGravatar Florin Malita2017-05-25
* add srcover_rgba_8888Gravatar Mike Klein2017-05-25
* Reland of SkShaderBaseGravatar Florin Malita2017-05-25
* bail out of ChooseBitmapXferProc with a color spaceGravatar Mike Klein2017-05-25
* add stage for gaussian alpha to rgba for shadowsGravatar Mike Reed2017-05-24
* Revert "SkShaderBase"Gravatar Florin Malita2017-05-24
* SkShaderBaseGravatar Florin Malita2017-05-24
* SkStream: DynamicMemoryWStream gets writeToAndResetGravatar Hal Canary2017-05-24
* SkSTArenaAllocGravatar Florin Malita2017-05-24
* Use rasterpipeline for drawVerticesGravatar Mike Reed2017-05-24
* better extend: alloc once, no recursionGravatar Mike Klein2017-05-24
* inline SkArenaAlloc::allocObject()Gravatar Mike Klein2017-05-24
* add a bulk shader path through SkRasterPipelineBlitterGravatar Mike Klein2017-05-24
* SkRasterPipeline in SkArenaAllocGravatar Mike Klein2017-05-24
* Dither copies when decreasing precision below 32-bit.Gravatar Mike Klein2017-05-23
* Revert "add knob to turn off fancy SkJumper features"Gravatar Mike Klein2017-05-23
* move sk_memset?? to SkOptsGravatar Mike Klein2017-05-23
* add knob to turn off fancy SkJumper featuresGravatar Mike Klein2017-05-23
* color-correct patchGravatar Mike Reed2017-05-23
* retry tilers against 1Gravatar Mike Klein2017-05-23
* Revert "Revert "mark SkRasterPipelineBlitter final""Gravatar Mike Klein2017-05-22